Zoroark (UNITE): Difference between revisions
(Copied in move descriptions from the game for all non-Unite moves. Also added an intro. Changed some move data to match current game text. (Some cooldowns and move categories)) |
(updating template uses (AWB)) |
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|damage=Attack | |damage=Attack | ||
|difficulty=Expert | |difficulty=Expert | ||
|evolve=2.0 | |evolve=2.0 | ||
|ndex1=570 | |ndex1=570 | ||
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===Passive Ability=== | ===Passive Ability=== | ||
{{UnitePassiveAbility | {{UnitePassiveAbility | ||
|image= | |image=UNITE Zoroark Illusion.png | ||
|ability=Illusion | |ability=Illusion | ||
|jname=イリュージョン | |jname=イリュージョン | ||
Line 44: | Line 39: | ||
<!--[[File:Slash UNITE.png|275px|thumb|right|Slash]]--> | <!--[[File:Slash UNITE.png|275px|thumb|right|Slash]]--> | ||
{{UniteMove | {{UniteMove | ||
|image= | |image=UNITE Slash.png | ||
|unitemove=no | |unitemove=no | ||
|name=Slash | |name=Slash | ||
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|upgrade1='''Shadow Claw''' | |upgrade1='''Shadow Claw''' | ||
|upgrade2='''Cut''' | |upgrade2='''Cut''' | ||
|cat1= | |cat1=Dash | ||
|cat2= | |cat2= | ||
|desc=Has the user dash in the designated direction, dealing damage to opposing Pokémon. | |desc=Has the user dash in the designated direction, dealing damage to opposing Pokémon. | ||
Line 60: | Line 55: | ||
<!--[[File:Shadow Claw UNITE.png|275px|thumb|right|Shadow Claw]]--> | <!--[[File:Shadow Claw UNITE.png|275px|thumb|right|Shadow Claw]]--> | ||
{{UniteMove | {{UniteMove | ||
|image= | |image=UNITE Shadow Claw.png | ||
|unitemove=no | |unitemove=no | ||
|name=Shadow Claw | |name=Shadow Claw | ||
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|upgrade1='''Shadow Claw+''' at Lv. 13 | |upgrade1='''Shadow Claw+''' at Lv. 13 | ||
|upgrade2= | |upgrade2= | ||
|cat1= | |cat1=Dash | ||
|cat2= | |cat2= | ||
|desc=Has the user dash in the designated direction, dealing damage to opposing Pokémon and leaving them unable to act for a short time. If this move hits an opposing Pokémon near the end of the dash's end point, that Pokémon will be thrown instead of being unable to act. | |desc=Has the user dash in the designated direction, dealing damage to opposing Pokémon and leaving them unable to act for a short time. If this move hits an opposing Pokémon near the end of the dash's end point, that Pokémon will be thrown instead of being unable to act. | ||
Line 78: | Line 73: | ||
<!--[[File:Cut UNITE.png|275px|thumb|right|Cut]]--> | <!--[[File:Cut UNITE.png|275px|thumb|right|Cut]]--> | ||
{{UniteMove | {{UniteMove | ||
|image= | |image=UNITE Zoroark Cut.png | ||
|unitemove=no | |unitemove=no | ||
|name=Cut | |name=Cut | ||
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|upgrade1='''Cut+''' at Lv. 13 | |upgrade1='''Cut+''' at Lv. 13 | ||
|upgrade2= | |upgrade2= | ||
|cat1= | |cat1=Dash | ||
|cat2= | |cat2= | ||
|desc=Has the user dash in the designated direction, dealing damage to opposing Pokémon and restoring the user's [[HP]]. | |desc=Has the user dash in the designated direction, dealing damage to opposing Pokémon and restoring the user's [[HP]]. | ||
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<!--[[File:Fury Swipes UNITE.png|275px|thumb|right|Fury Swipes]]--> | <!--[[File:Fury Swipes UNITE.png|275px|thumb|right|Fury Swipes]]--> | ||
{{UniteMove | {{UniteMove | ||
|image= | |image=UNITE Zoroark Fury Swipes.png | ||
|unitemove=no | |unitemove=no | ||
|name=Fury Swipes | |name=Fury Swipes | ||
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|upgrade1='''Night Slash''' | |upgrade1='''Night Slash''' | ||
|upgrade2='''Feint Attack''' | |upgrade2='''Feint Attack''' | ||
|cat1= | |cat1=Melee | ||
|cat2= | |cat2= | ||
|desc=Has the user dash in the designated direction, dealing damage to opposing Pokémon. If this move hits an opposing Pokémon, for a short time, it can be used again. | |desc=Has the user dash in the designated direction, dealing damage to opposing Pokémon. If this move hits an opposing Pokémon, for a short time, it can be used again. | ||
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<!--[[File:Night Slash UNITE.png|275px|thumb|right|Night Slash]]--> | <!--[[File:Night Slash UNITE.png|275px|thumb|right|Night Slash]]--> | ||
{{UniteMove | {{UniteMove | ||
|image= | |image=UNITE Night Slash.png | ||
|unitemove=no | |unitemove=no | ||
|name=Night Slash | |name=Night Slash | ||
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|upgrade1='''Night Slash+''' at Lv. 11 | |upgrade1='''Night Slash+''' at Lv. 11 | ||
|upgrade2= | |upgrade2= | ||
|cat1= | |cat1=Dash | ||
|cat2= | |cat2= | ||
|desc=For a short time, the user's next movement becomes a dash attack. After the user performs a dash attack, its next basic attack becomes a special boosted basic attack. Then, after that special boosted basic attack (or another [[move]]) hits an opposing Pokémon, the user's next movement becomes a dash attack again, and so on. This move's effect duration is limited, but after each time the user hits with a special boosted basic attack or another move, the duration resets. If the user moves when unable to do a dash attack, this move's effect duration immediately ends. During this move, if the user hits opposing Pokémon with a combined total of six dash attacks and special boosted basic attacks (or other moves), the user will jump into the air and then land with a slash in a set area of effect, dealing damage to opposing Pokémon. If this slash attack hits opposing Pokémon, the user recovers [[HP]]. While jumping, the user is able to use [[#Move slot 1|Shadow Claw or Cut]] to move a set distance. | |desc=For a short time, the user's next movement becomes a dash attack. After the user performs a dash attack, its next basic attack becomes a special boosted basic attack. Then, after that special boosted basic attack (or another [[move]]) hits an opposing Pokémon, the user's next movement becomes a dash attack again, and so on. This move's effect duration is limited, but after each time the user hits with a special boosted basic attack or another move, the duration resets. If the user moves when unable to do a dash attack, this move's effect duration immediately ends. During this move, if the user hits opposing Pokémon with a combined total of six dash attacks and special boosted basic attacks (or other moves), the user will jump into the air and then land with a slash in a set area of effect, dealing damage to opposing Pokémon. If this slash attack hits opposing Pokémon, the user recovers [[HP]]. While jumping, the user is able to use [[#Move slot 1|Shadow Claw or Cut]] to move a set distance. | ||
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<!--[[File:Feint Attack UNITE.png|275px|thumb|right|Feint Attack]]--> | <!--[[File:Feint Attack UNITE.png|275px|thumb|right|Feint Attack]]--> | ||
{{UniteMove | {{UniteMove | ||
|image= | |image=UNITE Zoroark Feint Attack.png | ||
|unitemove=no | |unitemove=no | ||
|name=Feint Attack | |name=Feint Attack | ||
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|upgrade1='''Feint Attack+''' at Lv. 11 | |upgrade1='''Feint Attack+''' at Lv. 11 | ||
|upgrade2= | |upgrade2= | ||
|cat1= | |cat1=Dash | ||
|cat2= | |cat2= | ||
|desc=Has the user dash in the designated direction, dealing damage to opposing Pokémon and reducing all of the user's move cooldowns. if this move hits an opposing Pokémon, the dash's start point is marked for a short time, and the user is able to use this move again. If this move is used again, the new dash's start point is marked, and the user dashes back toward the previous one, dealing damage to opposing Pokémon it hits along the way. As long as a point is marked, if the user users [[#Move slot 1|certain moves]] other than Feint Attack, the point where the move was used becomes the new marked point. If the user hits opposing Pokémon four times with either Feint Attack or certain other moves without interrupting the chain of marking, the next use of Feint Attack changes. If this changed Feint Attack is used, the user leaps at the designated opposing Pokémon and deals damage to it before landing in a designated direction. | |desc=Has the user dash in the designated direction, dealing damage to opposing Pokémon and reducing all of the user's move cooldowns. if this move hits an opposing Pokémon, the dash's start point is marked for a short time, and the user is able to use this move again. If this move is used again, the new dash's start point is marked, and the user dashes back toward the previous one, dealing damage to opposing Pokémon it hits along the way. As long as a point is marked, if the user users [[#Move slot 1|certain moves]] other than Feint Attack, the point where the move was used becomes the new marked point. If the user hits opposing Pokémon four times with either Feint Attack or certain other moves without interrupting the chain of marking, the next use of Feint Attack changes. If this changed Feint Attack is used, the user leaps at the designated opposing Pokémon and deals damage to it before landing in a designated direction. | ||
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<!--[[File:Nightfall Daze UNITE.png|275px|thumb|right|Nightfall Daze]]--> | <!--[[File:Nightfall Daze UNITE.png|275px|thumb|right|Nightfall Daze]]--> | ||
{{UniteMove | {{UniteMove | ||
|image= | |image=UNITE Zoroark Nightfall Daze.png | ||
|unitemove=yes | |unitemove=yes | ||
|name=Nightfall Daze | |name=Nightfall Daze | ||
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|jtrans= | |jtrans= | ||
|level=9 | |level=9 | ||
|cat1= | |cat1=Area | ||
|cat2= | |cat2= | ||
|desc=Release dark shockwaves, dealing damage to enemies hit. Three shockwaves are released, and each one has an increasingly larger area-of-effect. The user is immune to hindrances while releasing shockwaves. | |desc=Release dark shockwaves, dealing damage to enemies hit. Three shockwaves are released, and each one has an increasingly larger area-of-effect. The user is immune to hindrances while releasing shockwaves. |
Revision as of 00:33, 10 December 2023
Zoroark ゾロアーク Zoroark | |
Role | Speedster |
---|---|
Attack type | Melee |
Damage type | Attack |
Difficulty | Expert |
File:UNITE570.png Evolves at Lv. 5 | |
License availability: 14,000 Aeos Coins / 575 Aeos Gems |
Zoroark (Japanese:ゾロアーク Zoroark) is a playable Pokémon in Pokémon UNITE. It is a Speedster who can use its Illusion Ability to move around the map while undetected by opponents. In combat, it can use consecutive attacks, where each attack must hit to continue the combo.
Abilities
Passive Ability
Illusion イリュージョン Illusion | |
Zoroark takes the form of a random wild Pokémon or Pokémon from the opposing team. Zoroark returns to their original form when taking damage, using an auto attack or move, when attempting to score, or when recalling to base. Applying the illusion applies Invulnerable for 20 frames (1/3s). |
Basic Attack
Damage category: Physical (as a basic attack) | |
Becomes a boosted with every third attack, dealing increased damage. |
Moveset
Move slot 1
File:UNITE Slash.png | Slash きりさく Slash |
Learned at Lv. 1 or 3 Cooldown: 5.5 seconds Upgrades into Shadow Claw or Cut |
Dash | Description | |
---|---|---|
Has the user dash in the designated direction, dealing damage to opposing Pokémon. |
File:UNITE Shadow Claw.png | Shadow Claw シャドークロー Shadow Claw |
Learned at Lv. 7 Cooldown: 4.5 seconds Upgrades into Shadow Claw+ at Lv. 13 |
Dash | Description | |
---|---|---|
Has the user dash in the designated direction, dealing damage to opposing Pokémon and leaving them unable to act for a short time. If this move hits an opposing Pokémon near the end of the dash's end point, that Pokémon will be thrown instead of being unable to act.
Upgrade: Increases the length of time opposing Pokémon are thrown. |
Cut いあいぎり Iai Cut |
Learned at Lv. 7 Cooldown: 4.5 seconds Upgrades into Cut+ at Lv. 13 | |
Dash | Description | |
---|---|---|
Has the user dash in the designated direction, dealing damage to opposing Pokémon and restoring the user's HP.
Upgrade: Increases the amount of HP this move restores. |
Move slot 2
Fury Swipes みだれひっかき Fury Swipes |
Learned at Lv. 1 or 3 Cooldown: 7.5 seconds Upgrades into Night Slash or Feint Attack | |
Melee | Description | |
---|---|---|
Has the user dash in the designated direction, dealing damage to opposing Pokémon. If this move hits an opposing Pokémon, for a short time, it can be used again.
Effect: The move goes into cooldown after the second use. |
File:UNITE Night Slash.png | Night Slash つじぎり Crossroad Killing |
Learned at Lv. 5 Cooldown: 8 seconds Upgrades into Night Slash+ at Lv. 11 |
Dash | Description | |
---|---|---|
For a short time, the user's next movement becomes a dash attack. After the user performs a dash attack, its next basic attack becomes a special boosted basic attack. Then, after that special boosted basic attack (or another move) hits an opposing Pokémon, the user's next movement becomes a dash attack again, and so on. This move's effect duration is limited, but after each time the user hits with a special boosted basic attack or another move, the duration resets. If the user moves when unable to do a dash attack, this move's effect duration immediately ends. During this move, if the user hits opposing Pokémon with a combined total of six dash attacks and special boosted basic attacks (or other moves), the user will jump into the air and then land with a slash in a set area of effect, dealing damage to opposing Pokémon. If this slash attack hits opposing Pokémon, the user recovers HP. While jumping, the user is able to use Shadow Claw or Cut to move a set distance.
Upgrade: Reduces this move's cooldown. |
Feint Attack だましうち Sneak Attack |
Learned at Lv. 5 Cooldown: 6 seconds Upgrades into Feint Attack+ at Lv. 11 | |
Dash | Description | |
---|---|---|
Has the user dash in the designated direction, dealing damage to opposing Pokémon and reducing all of the user's move cooldowns. if this move hits an opposing Pokémon, the dash's start point is marked for a short time, and the user is able to use this move again. If this move is used again, the new dash's start point is marked, and the user dashes back toward the previous one, dealing damage to opposing Pokémon it hits along the way. As long as a point is marked, if the user users certain moves other than Feint Attack, the point where the move was used becomes the new marked point. If the user hits opposing Pokémon four times with either Feint Attack or certain other moves without interrupting the chain of marking, the next use of Feint Attack changes. If this changed Feint Attack is used, the user leaps at the designated opposing Pokémon and deals damage to it before landing in a designated direction.
Upgrade: Reduces this move's cooldown. |
Unite Move
Holowear
Name | Holowear | Release Date | Unlock Method | Audio/Visual FX |
---|---|---|---|---|
Costume Party Style | October 27, 2022 | |||
Ghost Style | April 21, 2023 | |||
Costume Party Style (Green) | 2023 | |||
See also
For more information on this Pokémon's species, see Zoroark.
Playable characters in Pokémon UNITE | ||||||||||
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This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames. |