Pokéxel

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Pikachu Pokéxel

Pokéxel (Japanese: ポクセル Poxel) are cube-shaped Pokémon that live on Tumblecube Island in Pokémon Quest.

Terminology

The term "Pokéxel" is used to describe Pokémon as they appear in Pokémon Quest in promotional contexts, such as in press releases, announcements, and conferences. [1] [2] However, the term does not appear in the game itself. Instead, the game simply refers to them as "Pokémon", or "Pokémon on Tumblecube Island" in the one case of text where a distinction is made. Combined with the entire game rendering everything in a voxel art style and a lack of description by the characters, it is difficult to determine if the Pokémon that appear in the game are meant to have an in-universe visual difference from how Pokémon normally look.

In Pokémon Quest

In Pokémon Quest, each Pokémon on Tumblecube Island knows one or two moves as well as a standard attack. The kind of standard attack is determined by the species of Pokémon. A species that is a long range Pokémon has a projectile launching standard attack, and tries to keep distance between itself and opponents. A species that is a close range Pokémon has a melee range standard attack and prefers approaching opponents in order to use it.

HP and Attack stats

Pokémon have HP and Attack stats. They can increase those stats by leveling up (to a maximum of level 100), but those increases are minuscule compared to the power granted by Power Stones.

Each Pokémon has a Power Charm, which have sockets for Power Stones. Each Power Stone equipped either increases those stats if it is a Support Stone, or modifies the nature of the Pokémon's moves if it is a Move Stone. Support Stones can additionally grant various beneficial effects, and having a Power Charm with a full row or column of Support Stones activates a Bingo Bonus of the Pokémon which can grant even more effects. Every Pokémon has three Bingo Bonuses, and they are unlocked in order for each simultaneous bingo on the Power Charm. There are nine sockets for Support Stones total, though all but the first require being at a certain level to unlock and use. There are zero to three sockets for Move Stones, each being associated with a move. Having more moves reduces the number of available space for sockets that accomodate Move Stones. Pokémon glow in the presence of a Power Stone.

Evolution

Upon reaching a certain level, a Pokémon can also evolve. This increases their stats, allows them to learn stronger attacks through Move Training, and changes their Bingo Bonuses.

Notably, Pokémon are never "captured". They are instead "befriended", which occurs at the player's base camp. A Pokémon shows up on their own every 22 hours, and can be befriended. However, Pokémon can be attracted to the base camp by cooking dishes for them. Some Pokemon on Tumblecube Island love Mulligan Stew à la Cube, a simple dish that attracts a large number of different Pokémon species. However, some species can only be attracted to the base camp through more complex dishes that appeal to specific qualities of them, such as their color or type.

Poké Balls and recovery

While Pokémon on Tumblecube Island are not captured, one that is befriended still has an associated Poké Ball. When one of the player's buddies is knocked out, the Pokémon retreat to its Poké Ball. After they Recover, they pop back out of the ball, and resume the offensive. The recovery process takes some time, and the HP gained after recovering has diminishing returns. The first time a Pokémon recovers, it will have half its HP remaining. Every subsequent time during the same expedition reduces the HP gained on recovery further, eventually leading to a point where the Pokémon will be knocked out again after taking only a single hit.

Behavior and size

Pokémon under the player's ownership navigate and attack on their own, taking commands to use one of their moves or Scatter.

Some Pokémon are larger than others, all boss Pokémon having this increased size as well. Additionally, there is a Bingo Bonus effect that allows the player to have larger Pokémon as well.

Wild Pokémon

Wild Pokémon use different moves depending on their remaining HP, emulating what would be referred to as a "phase change" in other video games.[Needs elaboration]

In other languages

Language Name Origin
Japanese ポクセル Poxel From ポケモン Pokémon and ボクセル voxel
English, French, German
Italian, Spanish
Pokéxel From Pokémon and voxel
Korean 폭셀 Poxel Same as Japanese name
Chinese (Mandarin) 寶酷方 / 宝酷方 Bǎokùfāng *
方可梦 Fāngkěmèng *
From 寶可夢 / 宝可梦 Pokémon and 方塊 / 方块 fāngkuài (cube)
Chinese (Cantonese) 寶酷方 Bóuhuhkfōng From 寶可夢 Pokémon and 方塊 fōngfaai (cube)

References


Pokémon forms and variants
Permanent: Shiny Pokémon (GO) • Alternately colored Pokémon (anime)
Gender differences‎Form differences (GO)
Brilliant PokémonAlpha Pokémon
Transformations: Mega EvolutionPrimal ReversionBond PhenomenonUltra Burst
Dynamax (Gigantamax) • EternamaxTerastal phenomenon
Groups: Totem PokémonNoble PokémonTitan Pokémon
Regional forms: AlolanGalarianHisuianPaldean
Analogous: Paradox PokémonEcologically similar Pokémon
Pikachu variants: Surfing PikachuFlying PikachuCosplay PikachuPikachu in a cap
Miscellaneous: Pokémon fusionsGiant PokémonSpiky-eared PichuPartner Pokémon
Side series original: Shadow PokémonShadow Lugia
Spin-off original: Shadow PokémonPrimal DialgaToy Pokémon (Rusty Pokémon)
Shadow MewtwoPokéxelIllumina phenomenon
Anime original: Pink ButterfreeClone PokémonCrystal Onix
Mirage PokémonMeta GroudonGreen-crystal Deoxys
Manga original: Thu-Fi-ZerBlack FogBlack Tyranitar


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