Magnitude (move)

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Magnitude
マグニチュード Magnitude
The user looses a ground-shaking quake affecting everyone in battle. Its power varies.
Battles
Type  Ground
Category  Physical
PP  30 (max. 48)
Power  Varies
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe
Self Ally
Affects all other battlers
Availability
Introduced  Generation II
Contests
Category  Tough
Appeal  1
Jam  0
The appealing works best the more the crowd is excited.
Super Contests
Category  Tough
Appeal  2 ♥♥
Earn +2 if the Pokémon performs last in the turn.

Magnitude (Japanese: マグニチュード Magnitude) is a damage-dealing Ground-type move introduced in Generation II.

Contents

Effect

Magnitude does not have a set base power. Instead the base power of this move varies on a magnitude scale between four and ten.

In the games, this attack will randomly choose a magnitude between four and ten, with four having the least power and ten having the greatest. Magnitude will double in power if the opponent is in the underground stage of Dig.

Base power varies as follows:

Magnitude Power Probability
4 10 5%
5 30 10%
6 50 20%
7 70 30%
8 90 20%
9 110 10%
10150 5%

In the anime

Pokémon

Golem. Golem is outlined with brown. It then jumps and releases shock waves when hitting the ground.

Learnset

Generation II

By leveling up

#   Pokémon Type Level
050 Diglett Ground 9
051 Dugtrio Ground -
9
074 Geodude Rock Ground 16
075 Graveler Rock Ground
16
076 Golem Rock Ground
16
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

By breeding

#   Pokémon Type Father
108 Lickitung Normal Rhyhorn, Rhydon
111 Rhyhorn Ground Rock Diglett, Dugtrio
Lickitung
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution gets STAB from this move.
*Indicates Pokémon that can only learn the move through chain breeding.

Generation III

By leveling up

#   Pokémon Type Level
050 Diglett Ground 9
051 Dugtrio Ground -
9
074 Geodude Rock Ground 16
075 Graveler Rock Ground
16
076 Golem Rock Ground
16
322 Numel Fire Ground 19
323 Camerupt Fire Ground
19
339 Barboach Water Ground 16
340 Whiscash Water Ground
16
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

By breeding

#   Pokémon Type Father
108 Lickitung Normal Rhyhorn, Rhydon
111 Rhyhorn Ground Rock Diglett, Dugtrio
Lickitung
Numel, Camerupt
299 Nosepass Rock Geodude, Graveler, Golem
369 Relicanth Water Rock Barboach, Whiscash
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution gets STAB from this move.
*Indicates Pokémon that can only learn the move through chain breeding.

Generation IV

By leveling up

#   Pokémon Type Level
050 Diglett Ground 12
051 Dugtrio Ground
12
074 Geodude Rock Ground 15
075 Graveler Rock Ground
15
076 Golem Rock Ground
15
232 Donphan Ground 19
322 Numel Fire Ground 11
323 Camerupt Fire Ground
11
339 Barboach Water Ground 26
340 Whiscash Water Ground
26
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

By breeding

#   Pokémon Type Father
108 Lickitung Normal Rhyhorn, Rhydon, Rhyperior
111 Rhyhorn Ground Rock Diglett, Dugtrio
Lickitung, Lickilicky
Donphan
Numel, Camerupt
299 Nosepass Rock Geodude, Graveler, Golem
369 Relicanth Water Rock Barboach, Whiscash
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution gets STAB from this move.
*Indicates Pokémon that can only learn the move through chain breeding.

Trivia

  • Every Pokémon that learns this move by level-up gets STAB on it.

In other languages

  • Spanish: Magnitud
  • Italian: Magnitudo


This move article is part of Project MoveDex, a Bulbapedia project that aims to write comprehensive articles on each move.
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