Move duplication: Difference between revisions

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Move duplication is a special feature in [[Pokémon Mystery Dungeon]] games that allows for a move to be learned several times by a [[Pokémon]], rather than only four different moves.
'''Move duplication''' is a special feature in [[Pokémon Mystery Dungeon]] games that allows for a move to be learned several times by a [[Pokémon]], rather than only four different moves.


In most games, it is well known that a Pokémon could only learn four moves at a time. Pokémon Mystery Dungeon still keeps this tradition but a Pokémon could also learn the same moves numerous times.
In general Pokémon can only learn four moves at a time. Pokémon Mystery Dungeon keeps with this tradition, but Pokémon can learn the same move numerous times.


The immediate advantages obviously permit greater endurance and longevity for a move before the consumption of a Max Elixir. The moves, however, are otherwise treated as separate moves (and thus occupy one of the four slots) rather than one single move with greater [[PP]]. Having a duplicate of a move also allows for a higher rate of usage of that particular attack, regardless of PP. It is logical to assume this because the artificial intelligence seems to randomly choose moves based on its range capacity. In other words, if a Pokémon is within range of a move (offensive, defensive, et al.) it will randomly select one from of the moves with the capacity to be used. Other aspects of a separate slot occupation involve its isolation from dungeon traps and in powering it up with a Ginseng.
== Uses ==
The immediate advantages include greater endurance and longevity for a move before the consumption of [[Ether#Max Elixir|Max Elixir]]. The duplicate moves, however, are otherwise treated as separate moves (and thus occupy one of the four slots) rather than one single move with greater [[Power points|PP]]. Having a duplicate of a move also allows for a higher rate of usage of that particular attack, regardless of PP. Other aspects of a duplicate move occupying a separate slot involve the isolation from dungeon traps, which might {{m|disable}} a move, and powering a move up with [[Ginseng]].


This "feature" is immediately granted and easily exploited with TM usage.  
== Availability ==
This feature is immediately granted and easily exploited with [[TM]] usage. For example, the use of {{m|Shock Wave}} twice on an {{t|Electric}}-type Pokémon allows the Pokémon to use more than its original 8 PP of a move that has 100% [[accuracy]].


e.g. the use of {{m|Shock Wave}} twice on an {{t|Electric}}-type Pokémon. The logic for this is that {{m|Shock Wave}} in normal conditions never misses. However, it is limited in the Mystery Dungeon incarnation with 8 PP.  
There are also [[wild Pokémon]] who have duplicate moves. One example includes a few {{p|Pupitar}} in the [[Southern Cavern]] with two {{m|Sandstorm}} moves.  


There are also naturally recruitable Pokémon who have this feature. One example includes a few {{p|Pupitar}} in the Southern Cavern with two Sandstorm moves.  
=== Effects of Evolution ===
It is also possible to raise a Pokémon to learn two of the same moves that aren't in TM form. Since different evolutions of a single Pokémon learn moves at different levels, the [[Methods of evolution|method]] through which Pokémon [[Evolution|evolve]] in Mystery Dungeon allows for natural duplication. Pokémon will only evolve after being brought to [[Luminous Cave]] while satisfying their normal evolution criteria. If the Pokémon has learned a move its evolution would not have learned at the current [[level]], after evolving, it will learn the desired move again as it levels up.


It is also possible to raise a Pokémon to learn two of the same moves that aren't in TM form.  
=== Examples ===
For example, a {{p|Squirtle}} can be raised until it learns {{m|Hydro Pump}}. After learning the move, it can be evolved into a {{p|Wartortle}}. Wartortle can then be raised until it learns a second Hydro Pump. Then, it can be evolved a final time and leveled up for a third Hydro Pump. This process results in a {{p|Blastoise}} with the moveset of three Hydro Pumps and one Hydro Cannon. Another example is a {{p|Metagross}}, which can undergo a similar process to obtain two {{m|Meteor Mash}} attacks, or two {{m|Agility}} moves.  


However, there are some rules regarding this:
== Limitations ==
Moves cannot be duplicated while in the [[Pokémon Square|Gulpin Link Shop]]. Once a non-TM move has been duplicated and deleted it cannot be learned again for the purpose of duplication unless the Pokémon naturally learns it again at higher level. It is also possible to [[Linked move|link]] two similar moves for redundant effects.


# It is still possible to evolve the Pokémon.
In [[Pokémon Mystery Dungeon 2]], the ability to learn duplicate moves was removed.
# The Pokémon even after evolving it will still know the the duplicated move.
# Pokémon, after evolving, will learn the desired move again as it levels up.
 
For example, a {{p|Squirtle}} is raised until it learns {{m|Hydro Pump}}. After learning the move, it is evolved into a {{p|Wartortle}}. Said Wartortle is raised until it again learns a second Hydro Pump. And evolved a final time and raised for a third Hydro Pump.
 
This makes a {{p|Blastoise}} with the moveset of three Hydro Pumps and one Hydro Cannon possible. Granted it would be useless in regular RPGs, it makes for a good range attacker in Mystery Dungeon as both moves are powerful line based moves with naturally low PP.
 
Another benefit is in a {{p|Metagross}} with two {{m|Meteor Mash}} attacks, or two {{m|Agility}} moves.
 
Moves cannot be duplicated while in the Gulpin Link Shop. Once a non-TM move has been duplicated and deleted it cannot be learned again for the purpose of duplication unless the Pokémon naturally learns it again at higher level. It is also possible to link two similar moves to some redundant effects.
 
In [[Pokémon Mystery Dungeon 2]], it seems as if this "feature" was removed. This was probably to prevent exploits since there are now more multi-player functions.


==Other games==
==Other games==

Revision as of 06:24, 26 December 2008

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Move duplication is a special feature in Pokémon Mystery Dungeon games that allows for a move to be learned several times by a Pokémon, rather than only four different moves.

In general Pokémon can only learn four moves at a time. Pokémon Mystery Dungeon keeps with this tradition, but Pokémon can learn the same move numerous times.

Uses

The immediate advantages include greater endurance and longevity for a move before the consumption of Max Elixir. The duplicate moves, however, are otherwise treated as separate moves (and thus occupy one of the four slots) rather than one single move with greater PP. Having a duplicate of a move also allows for a higher rate of usage of that particular attack, regardless of PP. Other aspects of a duplicate move occupying a separate slot involve the isolation from dungeon traps, which might disable a move, and powering a move up with Ginseng.

Availability

This feature is immediately granted and easily exploited with TM usage. For example, the use of Shock Wave twice on an Electric-type Pokémon allows the Pokémon to use more than its original 8 PP of a move that has 100% accuracy.

There are also wild Pokémon who have duplicate moves. One example includes a few Pupitar in the Southern Cavern with two Sandstorm moves.

Effects of Evolution

It is also possible to raise a Pokémon to learn two of the same moves that aren't in TM form. Since different evolutions of a single Pokémon learn moves at different levels, the method through which Pokémon evolve in Mystery Dungeon allows for natural duplication. Pokémon will only evolve after being brought to Luminous Cave while satisfying their normal evolution criteria. If the Pokémon has learned a move its evolution would not have learned at the current level, after evolving, it will learn the desired move again as it levels up.

Examples

For example, a Squirtle can be raised until it learns Hydro Pump. After learning the move, it can be evolved into a Wartortle. Wartortle can then be raised until it learns a second Hydro Pump. Then, it can be evolved a final time and leveled up for a third Hydro Pump. This process results in a Blastoise with the moveset of three Hydro Pumps and one Hydro Cannon. Another example is a Metagross, which can undergo a similar process to obtain two Meteor Mash attacks, or two Agility moves.

Limitations

Moves cannot be duplicated while in the Gulpin Link Shop. Once a non-TM move has been duplicated and deleted it cannot be learned again for the purpose of duplication unless the Pokémon naturally learns it again at higher level. It is also possible to link two similar moves for redundant effects.

In Pokémon Mystery Dungeon 2, the ability to learn duplicate moves was removed.

Other games

Due to being a Glitch Pokémon, Missingno. has the move Water Gun twice, as well as Sky Attack, when encountered in Pokémon Red and Blue. Also, the Glitch Pokémon .4 knows two Agility moves, in addition to TM28 and Super Glitch.