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.4

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.4
80
.4
Type Species
 Pokémaniac  IDRocketIDRocket Pokémon
Hexadecimal identifier Exp. at Lv. 100
C2 Unknown
Pokédex
National
#234
Johto
#—
Hoenn
#—
Sinnoh
#—
Games found in
Pokémon Red and Blue
Special stat for Mew glitch Johto guard glitch Pokémon
194 Cyndaquil
Equivalent in Yellow
pPkMnp
Height Weight
9'93" 2150.1 lbs.
Hybrid of Catch rate
N/A 0
Gender ratio
Unknown
Egg groups Egg cycles
Unknown Unknown
EV yield
HP
?
Atk
?
Def
?
Sp.Atk
?
Sp.Def
?
Speed
?
Exp.
?

.4 is a Pokémaniac-type glitch Pokémon that can only be found by doing Method #3 of the Mew glitch and using a Pokémon with a Special stat of 194. When in battle, it appears as a small floating dot. When traded to the Yellow version, it becomes a different Pokémon: pPkMnp (with the #230). Its cry is the sound that is played during the "Poké Ball-shaking" animation when one is attempting to capture a Pokémon.

When its Pokédex data is entered, it will lock player's game - its cry loops in the Pokédex, and since it never ends, the player can never proceed past the data page. To get around this, the player must make sure that Magneton is registered as at least "seen" in their Pokédex, as the bit of data noting that they've seen Magneton also notes that they've already captured .4, hence, the Pokédex entry won't come up when the player actually catches it. Any other information on its behavior is currently unknown, owing to the fact that it has not appeared in any canon other than the games thus far.

In addition to the Mew glitch, .4 can also be found by trading a Cyndaquil from second generation games using the Johto guard glitch.

Contents

Game data

Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Red Blue
Glitch Mew glitch (special stat 194)
Yellow
None Becomes pPkMnp in Yellow
Generation II
Gold Silver
None Unavailable
Crystal
None Unavailable
Generation III
Ruby Sapphire
None Unavailable
Emerald
None Unavailable
FireRed LeafGreen
None Unavailable
Colosseum
None Unavailable
XD
None Unavailable
Generation IV
Diamond Pearl
None Unavailable
Platinum
None Unavailable
HeartGold SoulSilver
None Unavailable
Generation V
Black White
None Unavailable

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 179
239 - 285 468 - 561
Attack: 96
101 - 147 197 - 290
Defense: 209
214 - 260 423 - 516
Special: 21
26 - 72 47 - 140
Speed: 96
101 - 147 197 - 290
Total: 601   (622 on other generations' scale)  
  • Minimum stats are calculated with 0 EVs and IVs of 0.
  • Maximum stats are calculated with 63504 EVs and IVs of 15.
  • Total on other generations' scale assumes that this glitch Pokémon's Special stat would become both Special Attack and Special Defense.


Type effectiveness

Under normal battle conditions in Generation I, this Pokémon is:
Weak to
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None
Resistant against
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None
Unaffected by
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None
Damaged normally by
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None
Notes:
  • As its type is one of the glitch types, which do not have any weaknesses or resistances, it lacks them.

Learnset

By leveling up

Generation I
Other generations:
None
 Level   Move   Type   Power   Accuracy   PP 
Start Super Glitch Glitch —%
Start Agility Psychic —% 30
Start TM28 Bug 85 46% 54
Start Agility Psychic —% 30
9 TM05 Glitch —% 33
12 TM05 Glitch —% 33
19 Surf Water 95 100% 15
30 TM09 IIIItoto 255 33% 16
36 TM05 Glitch —% 33
44 TM34 Normal 0 9% 10
55 Wing Attack Flying 35 100% 35
61 Cut Normal 50 95% 30
62 Karate Chop Normal 50 100% 20
70 Flash Normal 70% 20
94 TM11 Normal 0 0% 0
97 Super Glitch Glitch —%
109 TM17 Glitch 13 17% 0
123 TM05 Glitch —% 21
170 Super Glitch Glitch —%
183 TM08 Glitch 30 17% 20
184 TM34 Normal 0 9% 10
195 Super Glitch Glitch —%
205 Minimize Normal —% 20
208 TM50 Glitch 56 28% 25
225 TM01 Normal 37 0% 3
234 Super Glitch Glitch —%
240 TM29 Normal 0 0% 0
241 TM24 Glitch 56 28% 25
250 TM50 Glitch 56 28% 25
255 TM29 Normal 0 0% 0
  • A level of "Start" indicates a move that will be known by a .4 obtained at level 1 in Generation I
  • Bold indicates a move that gets STAB when used by .4
  • Italic indicates a move that gets STAB only when used by an evolution of .4
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation I
Other generations:
None
 TM   Move   Type   Power   Accuracy   PP 
Bag TM Normal Sprite.png TM02 Razor Wind Normal 80 100% 10
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10
Bag TM Normal Sprite.png TM07 Horn Drill Normal 30% 5
Bag TM Normal Sprite.png TM09 Take Down Normal 90 85% 20
Bag TM Normal Sprite.png TM15 Hyper Beam Normal 150 90% 5
Bag TM Fighting Sprite.png TM18 Counter Fighting 100% 20
Bag TM Grass Sprite.png TM22 SolarBeam Grass 120 100% 10
Bag TM Dragon Sprite.png TM23 Dragon Rage Dragon 100% 10
Bag TM Electric Sprite.png TM25 Thunder Electric 120 70% 10
Bag TM Normal Sprite.png TM31 Mimic Normal —% 10
Bag TM Normal Sprite.png TM34 Bide Normal —% 10
Bag TM Fire Sprite.png TM38 Fire Blast Fire 120 85% 5
Bag TM Normal Sprite.png TM39 Swift Normal 60 —% 20
Bag TM Psychic Sprite.png TM42 Dream Eater Psychic 100 100% 15
Bag TM Flying Sprite.png TM43 Sky Attack Flying 140 90% 5
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10
Bag TM Electric Sprite.png TM45 Thunder Wave Electric 100% 20
Bag TM Psychic Sprite.png TM46 Psywave Psychic 80% 15
Bag TM Normal Sprite.png TM47 Explosion Normal 170 100% 5
Bag TM Normal Sprite.png TM50 Substitute Normal —% 10
Bag HM Normal Sprite.png HM04 Strength Normal 80 100% 15
Bag HM Normal Sprite.png HM05 Flash Normal 70% 20
  • Bold indicates a move that gets STAB when used by .4
  • Italic indicates a move that gets STAB only when used by an evolution of .4
  • Click on the generation numbers at the top to see TM moves from other generations

Evolution

RBGlitch234.png
Does not evolve
.4
 Pokémaniac 


Trivia

  • .4 does have a secondary type; however, the name of this type is randomized whenever the player checks its stats.
  • .4 has been rumored to be the most dangerous of all the glitch Pokémon, given that it knows Super Glitch, which may cause data corruption or game freezes; however, upon forgetting Super Glitch, .4 possesses no more risk than any other glitch Pokémon.
  • .4 will not receive STAB.
  • .4 learns more HM moves through leveling up than through HMs.
    • Flash is the only HM move that .4 can learn both via leveling up and HM.
  • .4 is #234, making its National Pokédex equivalent Stantler.

External links

Red/Blue: ゥ$ (F0)'M.4AaCharizard 'MGlitchy Nidorinoh POKé
LM4Missingno.p TPkMn (C5)PokéWTrainerゥ (C1)'v
Yellow: . ゥ ( .I' .3TrainerPoké4 44. .44Hy7gu
Missingno.pPkMnpQX ゥ- xゥ,♀ .ゥ▾ ゥ♂ゥ ( Z4
Generation II: ?????Glitch Egg
Generation III: -???????????Bad EggÓË e Ái
Generation IV: -----Bad EggGeneration IV hybrid
Generation V: -----Bad Egg

Project GlitchDex logo.png This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.
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