Headbutt (move): Difference between revisions

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Revision as of 11:24, 27 January 2007

Headbutt
ずつき Headbutt
[[File:|center]]
Type  Normal
Category  uncategorized
PP  15 (max. 24)
Power  70
Accuracy  100%
Priority  {{{priority}}}
  • Makes contact
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Does not affect any Pokémon*
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Tough
Appeal  2 ♥♥
Jam  3 ♥♥♥
Startles the Pokémon that appealed before the user.
Condition  Tough
Appeal  0  
Condition  Tough
Appeal  0  
Jamming  0  

Headbutt (Japanese: ずつき Headbutt) is a damage-dealing Normal-type move introduced in Generation I. Template:Project MoveDex autoarticle notice

Effect

Generation I

Headbutt does damage and has a 29.7% chance of causing the opponent to flinch.

Headbutt can only cause the opponent to flinch if the user attacks before the opponent does. Headbutt can't make an opponent with a Substitute flinch.

Generation II

In the second generation of games, Headbutt can be used in the field to shake small trees, sometimes causing a wild Pokémon to drop out. If this is done at night, there is a chance the Pokémon which falls out will be sleeping.

Learnset

Generation III

By leveling up

By breeding

Generation IV

By leveling up

By breeding

In other languages

Portuguese: Cabeçada, Spanish: Golpe Cabeza

Template:Project MoveDex notice