Guillotine (move): Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
(Reverting to pre-vandalism revision)
No edit summary
Line 25: Line 25:
'''Guillotine''' is a very inaccurate {{t|Normal}}-type one-hit KO move introduced in [[Generation I]].
'''Guillotine''' is a very inaccurate {{t|Normal}}-type one-hit KO move introduced in [[Generation I]].
{{Project MoveDex autoarticle notice}}
{{Project MoveDex autoarticle notice}}
=Effect=
==Generation I==
Guillotine does damage equal to the opponent's current HP. Guillotine will break a substitute
on contact, and can be countered for infinite damage on the turn it breaks a substitute.
Guillotine will not affect an opponent whose current speed is greater than the user's current
speed.


= Learnset =
= Learnset =

Revision as of 20:54, 7 May 2005

Guillotine
ハサミギロチン ???
[[File:|center]]
Type  Normal
Category  uncategorized
PP  5 (max. 8)
Power  Varies
Accuracy  30%
Priority  {{{priority}}}
  • Makes contact
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Does not affect any Pokémon*
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Cool
Appeal  2 ♥♥
Jam  1
???
Condition  Cool
Appeal  0  
Condition  Cool
Appeal  0  
Jamming  0  

Guillotine is a very inaccurate Normal-type one-hit KO move introduced in Generation I. Template:Project MoveDex autoarticle notice

Effect

Generation I

Guillotine does damage equal to the opponent's current HP. Guillotine will break a substitute on contact, and can be countered for infinite damage on the turn it breaks a substitute.

Guillotine will not affect an opponent whose current speed is greater than the user's current speed.

Learnset

Generation III

By leveling up

Template:Project MoveDex notice