Flash Fire (Ability): Difference between revisions
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===In battle=== | ===In battle=== | ||
====Generations III and IV==== | ====Generations III and IV==== | ||
Flash Fire makes the user immune to {{type|Fire}} moves and will activate when hit by one. When activated, the power of the user's Fire-type moves is increased by 1.5×. While subsequent hits by Fire-type moves will not provide further increase in power, the user remains immune to their effects. This Ability is not activated by the {{status|burn}}ed status | Flash Fire makes the user immune to {{type|Fire}} moves and will activate when hit by one. When activated, the power of the user's Fire-type moves is increased by 1.5×. While subsequent hits by Fire-type moves will not provide further increase in power, the user remains immune to their effects. This Ability is not activated by the {{status|burn}}ed status. Flash Fire will not work while the user is {{status|Freeze|frozen}}. | ||
If the user with Flash Fire {{m|Protect}}s on the turn a Fire-type move is used on it, Flash Fire will not activate. | If the user with Flash Fire {{m|Protect}}s on the turn a Fire-type move is used on it, Flash Fire will not activate. |
Revision as of 14:19, 8 July 2014
- Flash Fire redirects here. For TCG expansion, see Flashfire (TCG).
Flash Fire | もらいび | ||||||||||||||||||||||||||||||||||||||||
Received Fire | |||||||||||||||||||||||||||||||||||||||||
Flavor text
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Flash Fire (Japanese: もらいび Received Fire) is an Ability introduced in Generation III. Eighteen Pokémon can have this Ability, all of which are Fire types.
Effect
In battle
Generations III and IV
Flash Fire makes the user immune to Fire-type moves and will activate when hit by one. When activated, the power of the user's Fire-type moves is increased by 1.5×. While subsequent hits by Fire-type moves will not provide further increase in power, the user remains immune to their effects. This Ability is not activated by the burned status. Flash Fire will not work while the user is frozen.
If the user with Flash Fire Protects on the turn a Fire-type move is used on it, Flash Fire will not activate.
Generation V
Flash Fire is active even if the user is frozen.
Outside of battle
Flash Fire has no effect outside of battle.
Pokémon with Flash Fire
Pokéstar Studios opponents with Flash Fire
# | Pokémon | Types | First Ability | Second Ability | Hidden Ability | ||
---|---|---|---|---|---|---|---|
0000 | M.T. 2 | M.T. 2 |
Steel | Electric | Flash Fire | None | None |
Please note that abilities marked with a superscript are only available in the stated generation or later.
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In the anime
The user's absorbs heat from any surrounding fire or lava, powering up its Fire-type attacks. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Heatran's body glows red and it absorbs the heat from any surrounding fire or lava, powering up its Fire-type attacks. | |||
A wild Heatran | Pokémon Ranger: Heatran Rescue! | Debut |
In the manga
In the Pokémon Battle Frontier manga
The user powers up its Fire-type attacks when hit by a Fire-type move. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Vulpix absorbs a Fire-type move which powers up its Fire-type attacks. | |||
Enta's Vulpix | Enta Arrives at the Battle Frontier! | Debut |
In other languages
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Abilities that alter damage taken | |
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Dry Skin • Flash Fire • Sap Sipper • Lightning Rod • Motor Drive • Storm Drain • Volt Absorb • Water Absorb |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |