Doom Desire (move): Difference between revisions

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jname=はめつのねがい |
jname=はめつのねがい |
jtrans=Doom Desire |
jtrans=Doom Desire |
jtranslit=Hametsunonegai |
jtranslit=Hametsu no Negai |
gameimage=Doom Desire.png |
gameimage=Doom Desire IX.png |
gameimage2=Doom Desire IX 2.png |
gameimagewidth=300 |
type=Steel |
type=Steel |
damagecategory=Special |
damagecategory=Special |
basepp=5 |
basepp=5 |
maxpp=8 |
maxpp=8 |
power=140{{tt|*|120 in Generation III and IV}} |
power={{tt|140|120 in Generations III-IV}} |
accuracy=100{{tt|*|85 in Generation III and IV}} |
accuracy={{tt|100|85 in Generations III-IV}} |
bdesc=??? |
bdesc=??? |
gen=III |
gen=III |
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appealsc=2 |
appealsc=2 |
scdesc=Earn +2 if the Pokémon performs first in the turn. |
scdesc=Earn +2 if the Pokémon performs first in the turn. |
category6=Beautiful |
appeal6=3 |
jam6=0 |
cdesc6=Excites the audience a lot if used last. |
pokefordex=Doom%20Desire |
pokefordex=Doom%20Desire |
touches=no |
touches=no |
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magiccoat=no |
magiccoat=no |
snatch=no |
snatch=no |
brightpowder=no |
mirrormove=no |
kingsrock=no |
kingsrock=no |
flag7=no |
flag7=no |
flag8=yes |
flag8=yes |
sound=no |
sound=no |
footnotes= }}
footnotes=
'''Doom Desire''' (Japanese: '''はめつのねがい''' ''Doom Desire'') is a damage-dealing {{type2|Steel}} [[move]] introduced in [[Generation III]]. It is {{p|Jirachi}}'s [[signature move]] and can be said to be a more powerful version of {{m|Future Sight}}.
}}
 
'''Doom Desire''' (Japanese: '''はめつのねがい''' ''Doom Desire'') is a damage-dealing {{type|Steel}} [[move]] introduced in [[Generation III]]. It is the [[signature move]] of {{p|Jirachi}}.


==Effect==
==Effect==
===Generation III===
===Generation III===
On the turn Doom Desire is selected, this attack will do nothing other than state that the user has chosen Doom Desire as its destiny. Two turns later, Doom Desire will do damage against the target, using the Attack stat of the user and Defense stat of the target ''at the time of use'' (not at the time the attack actually hits; if the target is switched out, the attack will hit its replacement). Although Doom Desire is a Steel-type attack, it will not take type into account, ignoring weaknesses, immunities and resistances. Therefore, it does not get [[Same-type attack bonus|STAB]]. Furthermore, Doom Desire cannot cause a [[Damage modification#Critical hit|critical hit]].
On the turn Doom Desire is selected, this attack will do nothing other than state that the user has chosen Doom Desire as its destiny. Two turns later, Doom Desire will do damage against the target.
 
The damage dealt uses the {{stat|Attack}} stat of the user and {{stat|Defense}} stat of the target ''at the time of move selection'' (not at the time the attack actually hits; if the target is switched out, the attack will hit its replacement but the damage is based on the original target Pokémon). Damage dealt by Doom Desire does not have a type; it is not affected by type effectiveness, does not receive {{STAB}}, and can hit Pokémon with {{a|Wonder Guard}}.
 
Doom Desire cannot land a [[critical hit]]. Doom Desire is not affected by {{cat|protection moves}} or {{m|Endure}}. A Pokémon holding a [[Focus Band]] can survive Doom Desire.


Doom Desire can hit through {{a|Wonder Guard}}, {{m|Protect}}, and {{m|Detect}}. However, {{m|Protect}} or {{m|Detect}} will stop Doom Desire if used on the turn Doom Desire is first used.  It can [[fainting|knock-out]] a target that used {{m|Endure}} but one using {{DL|In-battle effect item|Focus Band}} may be able to survive.
Doom Desire fails when used if the target is already set to be hit by {{m|Future Sight}} or a prior-selected Doom Desire. Doom Desire can hit the Pokémon that used the move. If Doom Desire misses, the miss will not occur until the third turn, and the game will display that the move "failed" rather than "missed".


Doom Desire cannot be used on a target multiple times; it must complete before it may be used on a target again.  {{m|Future Sight}} and Doom Desire cannot be stacked.
In [[Double Battle]]s, if the intended target has already fainted by the time the attack is foreseen such that there is no target, Doom Desire will redirect the same as other moves do (e.g., target the other opponent instead). If there is no target at the targeted slot by the time the attack is due, Doom Desire will fail without further notice.


When Doom Desire misses, the miss will not occur until the third turn, and it will say "it failed".
Doom Desire has a base power of 120 and an accuracy of 85.


===Generation IV===
===Generation IV===
Same as Generation III, but its damage is calculated by the user's Special Attack stat and the target's Special Defense instead. Its damage is not increased by {{DL|In-battle effect item|Life Orb}} and it cannot cause a Pokémon wearing a {{DL|In-battle effect item|Focus Sash}} that has full HP to faint.
Same as Generation III, but its damage is calculated using the user's {{stat|Special Attack}} stat and the target's {{stat|Special Defense}} instead.
 
Its damage is not increased by [[Life Orb]]. A Pokémon holding a [[Focus Sash]] can survive Doom Desire.


===Generation V===
===Generation V onwards===
Doom Desire's power changed from 120 to 140, and its accuracy changed from 85% to 100%.
Doom Desire's power changed from 120 to 140, and its accuracy changed from 85% to 100%.


Furthermore, Doom Desire now does {{type2|Steel}} damage that will take typing into account and can therefore receive [[Same-type attack bonus|STAB]]. Doom Desire no longer uses the Special Defense stat of the targeted Pokémon, but instead the Special Defense of the hit Pokémon.
Doom Desire now calculates its damage when it hits rather than when it is selected. Doom Desire uses the user's Special Attack and the hit Pokémon's Special Defense at the time damage is dealt.
 
It now inflicts damage as a {{type|Steel}} move; therefore, it is affected by type effectiveness, can receive {{STAB}}, and will not necessarily hit through {{a|Wonder Guard}}. If the user has {{a|Normalize}} or was affected by {{m|Electrify}} when Doom Desire hits, it hits as a {{t|Normal}}- or {{type|Electric}} move respectively (regardless of whether this was the case when the move was used); however, it cannot be redirected by {{a|Lightning Rod}} even if it is an Electric-type move. Doom Desire can now land a [[critical hit]].
 
In battles with multiple opponents, Doom Desire may now target a slot without an active Pokémon. (If a Pokémon occupies the selected slot by the time the attack is due, Doom Desire will attack as intended.) If there is no target at the targeted slot by the time the attack is due, Doom Desire will still fail without further notice.
 
A Pokémon can now endure Doom Desire with {{m|Endure}} or {{a|Sturdy}}, in addition to the [[Focus Sash]] and [[Focus Band]]. Doom Desire disappears with no message if it would hit the Pokémon that used the move.


===Pokémon Mystery Dungeon===
Doom Desire inflicts the Set Damage [[status condition]] on the target.
==Description==
==Description==
{{incomplete|section|Colo and XD description}}
{{movedesc|Steel}}
{{movedesc|Steel}}
{{movedescentry|RSE|Summons strong sunlight to attack 2 turns later.}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Summons strong sunlight to attack 2 turns later.}}
{{movedescentry|FRLG|A move that attacks the foe with a blast of light two turns after use.}}
{{movedescentry|{{gameabbrev3|FRLG}}|A move that attacks the foe with a blast of light two turns after use.}}
{{movedescentry|DPPtHGSS|Two turns after this move is used, the user blasts the foe with a concentrated bundle of light.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|Two turns after this move is used, the user blasts the foe with a concentrated bundle of light.}}
{{movedescentry|BW|Two turns after this move is used, the user blasts the target with a concentrated bundle of light.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}|Two turns after this move is used, the user blasts the target with a concentrated bundle of light.}}
{{movedescentry|{{gameabbrev8|SwShBDSPLA}}<br>{{gameabbrev9|SV}}{{tt|*|Version 2.0.1 onward}}|Two turns after this move is used, a concentrated bundle of light blasts the target.}}
{{movedescentry|{{gameabbrev9|SV}}{{tt|*|Prior to Version 2.0.1}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}}
|}
|}
|}{{left clear}}
|}{{left clear}}


==Learnset==
==Learnset==
*No STAB applies prior to [[Generation V]].
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Steel|3}}
{{Movehead/Games|Steel|g1=none|g2=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2}}
{{Moveentry/Level3|385|Jirachi|2|Steel|Psychic|50|70|70|'''||No STAB in Gen III and IV}}
{{Moveentry/8|0385|Jirachi|type=Steel|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered|50|70|70|70|70|98|98|98|STAB='''|note=No STAB in Gen III and IV}}
{{Movefooter|Steel|3}}
{{Movefoot|Steel|8}}
 
==In other games==
==={{g|Mystery Dungeon series}}===
In the [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Rescue Team]], [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]] and [[Pokémon Mystery Dungeon (WiiWare)|Adventure Squad]] series, Doom Desire is a status move which gives the user the {{DL|Status condition (Mystery Dungeon)|Set Damage}} status condition for 3-4 turns. This status causes all of user's attacks to deal 35{{sup/md|RB}} / 30{{sup/md|TDS}} damage, regardless of other multipliers.
 
From {{pkmn|Super Mystery Dungeon}}, Doom Desire is a damage-dealing move, which gives the user the {{DL|Status condition (Mystery Dungeon)|Doom Desire}} status condition which lets the user charge the move for one turn. The user then unleashes the move on the next turn.
 
{{Template:MDMoveheader|type=steel}}
{{Template:MDMoveRow|game=RB|pp=11|acc=—%|range=User|target=User}}
{{Template:MDMoveRow|game=TDS|pp=11|acc=—%|range=User|target=User}}
{{Template:MDMoveRow|game=BSL|pp=11|acc=—%|range=User|target=User}}
{{Template:MDMoveRow|game=SMD|pow=50|pp=15|ppmax=30|acc=100%|range=Entire room|target=Enemy|cuts=Yes}}
{{Template:MDMovefoot|type=steel|RB=yes|TDS=yes|BSL=yes|SMD=yes|RTDX=yes}}
 
===[[Pokémon GO]]===
{{GoChargedAttack
|id=286
|move=Doom Desire
|type=Steel
|pow=70
|energy=33
|duration=1.7
|damage_window=1.4 - 1.6
|pow_trainer=75
|energy_trainer=40
|users={{MSP/GO|385|Jirachi}}
|snapshot_users={{MSP/GO|235|Smeargle}}
}}
 
==={{g|Rumble Rush}}===
{{RumbleRushPhysicalAttack|move=Doom Desire|type=Steel
|stars=5
|pow=51.53108
|charge=0.58
|range=Circular (self)
|hits=1
|projectiles=1
|crit=1.5
|effect=None}}
 
===Description===
{{movedesc|Steel}}
{{movedescentry|{{gameabbrevmd|RB}}|The user gains the Set Damage status. In this state, all damage inflicted by the user will remain constant.}}
{{movedescentry|{{gameabbrevmd|TDS}}|Gives the Pokémon that uses this move a Set Damage status, which makes all damage inflicted by the user remain at a set amount.}}
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|じぶんを こていダメージじょうたいにかえる あたえるダメージが いっていになる|Gives the Pokémon that uses this move a Set Damage status, which makes all damage inflicted by the user remain at a set amount}}}}
{{movedescentry|{{gameabbrevmd|GTI}}|[[File:IconKanji2MD.png]]UNUSED}}
{{movedescentry|{{gameabbrevmd|SMD}}|You'll get the Doom Desire status condition, which lets you charge power to try a powerful attack on the next turn.}}
{{movedescentry|{{gameabbrevmd|RTDX}}|You'll get the Doom Desire status condition, which lets you charge power to try a powerful attack on the next turn. This attack will damage all enemies in the same room.}}
|}
|}{{left clear}}


==In the anime==
==In the anime==
{{moveanime|type=steel|exp=yes|gen=The user blasts the foe with a concentrated bundle of light.|image1=Jirachi Doom Desire light.png|image1p=Burst of bright light
{{moveanime|type=steel|exp=yes|gen=The user blasts the foe with a concentrated bundle of light.|image1=Jirachi Doom Desire 5.png|image1p=Burst of bright light|image2=Jirachi Doom Desire 2.png|image2p=Raising the opponent|image3=Jirachi Doom Desire 1.png|image3p=Charging Doom Desire|image4=Jirachi Doom Desire 4.png|image4p=Explosion}}
|image2=Jirachi Doom Desire.png‎|image2p=Raises its opponent|image3=Jirachi Doom Desire charge.png‎|image3p=Charging Doom Desire|image4=Jirachi Doom Desire explosion.png|image4p=Explosion}}
{{movep|type=steel|ms=385|pkmn=Jirachi|method=Jirachi's body starts to glow silver to charge the attack. Then, it starts to glow a very bright light and it flies up and raises the opponent into the air and it leaves behind a streak of white light, like a comet. It then lets off pulses of a multitude of colors and soars farther into the sky. Once it is high enough, it lets off an explosion. Finally, a meteor shower is released from the explosion.}}
{{movep|type=steel|ms=385|pkmn=Jirachi|method=Jirachi's body starts to glow silver to charge the attack. Then, it starts to glow a very bright light and it flies up and raises the opponent into the air and it leaves behind a streak of white light, like a comet. It then lets off pulses of a multitude of colors and soars farther into the sky. Once it is high enough, it lets off an explosion. Finally, a meteor shower is released from the explosion.}}
{{movebtm|type=steel|user=Jirachi (M06)|startcode=M06|startname=Jirachi: Wish Maker|notes=Debut}}
{{movebtm|type=steel|user=Jirachi (M06)|startcode=M06|startname=Jirachi: Wish Maker|notes=Debut}}


==In the manga==
==In the manga==
===In the Pokémon Adventures manga===
===Pokémon Adventures===
{{movemanga|type=steel|exp=yes|gen=The user makes meteors rain down from the sky to hit the opponent.|image1=Jirachi Doom Desire Adventures 1.png|image1p=Charging|image2=Jirachi Doom Desire Adventures 2.png|image2p=Being hit}}
{{movemanga|type=steel|exp=yes|gen=The user makes meteors rain down from the sky to hit the opponent.|image1=Jirachi Doom Desire Adventures 1.png|image1p=Charging|image2=Jirachi Doom Desire Adventures 2.png|image2p=Being hit}}
{{movep|type=steel|ms=385|pkmn=Jirachi|method=Jirachi's eyes glow white and it releases a blinding white light from its body. After a while, multiple orbs of energy form in the sky. The orbs of energy then form into streams of energy and shoot into the opponent. When the stream of energy makes contact, it explodes.}}
{{movep|type=steel|ms=385|pkmn=Jirachi|method=Jirachi's eyes glow white and it releases a blinding white light from its body. After a while, multiple orbs of energy form in the sky. The orbs of energy then form into streams of energy and shoot into the opponent. When the stream of energy makes contact, it explodes.}}
{{movebtmManga|type=steel|user=Guile Hideout|user1=Guile Hideout's Jirachi|startcode=PS334|startname=The Final Battle VII|notes=Debut}}
{{movebtmManga|type=steel|user=Jirachi (Adventures)|user1=Guile Hideout's Jirachi|startcode=PS334|startname=The Final Battle VII|notes=Debut<br>First mentioned in<br>''{{color2|000|PS329|The Final Battle II}}''}}
 
==In other generations ==


==In other generations==
===Core series games===
{{Movegen|
{{Movegen|
type=steel|
type=steel|
genIII=Doom Desire III|
genIII=Doom Desire III|
genIV=Doom Desire IV|
genIV=Doom Desire IV|
genV=Doom Desire V|
genVI=Doom Desire VI|
genVI2=Doom Desire VI 2|
}}
{{Movegen|
type=steel|
genVII=Doom Desire VII|
genVII2=Doom Desire VII 2|
genVIII=Doom Desire VIII
|genVIII2=Doom Desire VIII 2
}}
===Side series games===
{{Movegen|
type=steel|
Colo=Doom Desire Colo|
XD=Doom Desire XD|
PBR=Doom Desire PBR|
}}
===Spin-off series games===
{{Movegen|
type=steel|
PMDRB=Doom Desire PMD RB|
PSMD=Doom Desire PSMD 2|
Masters=Doom Desire Masters|
}}
}}
==Trivia==
* A {{m|Corkscrew Crash}} based on Doom Desire has the highest base power of all Steel-type moves. <!-- NOT Steel Beam, it didn't exist in Gen 7! -->


==In other languages==
==In other languages==
{{Langtable|color={{steel color}}|bordercolor={{steel color light}}
{{Langtable|color={{steel color}}|bordercolor={{steel color light}}
|zh_cmn=破滅願望 ''Pòmiè Yuànwàng''
|zh_yue=破滅之願 ''{{tt|Pomiht-jī Yuhn|Doom Desire}}'' {{tt|*|Games}}<br>破滅願望 ''{{tt|Pomiht Yuhnmohng|Doom Desire}}'' {{tt|*|Pre-Gen VII Media}}
|zh_cmn=破滅之願 / 破灭之愿 ''{{tt|Pòmiè-zhī Yuàn|Doom Desire}}'' {{tt|*|Games}}<br>破滅願望 / 破灭愿望 ''{{tt|Pòmiè Yuànwàng|Doom Desire}}'' {{tt|*|Pre-Gen VII Media}}
|nl=Verdoemings Verlangen
|nl=Verdoemings Verlangen
|fr=Carnareket
|fr=Vœu Destructeur<sup>{{gen|VIII}}+</sup><br>Carnareket<sup>{{gen|III}}–{{gen|VII}}</sup>
|de=Kismetwunsch
|de=Kismetwunsch
|el=Εκτυφλωτική Καταδίκη
|el=Εκτυφλωτική Καταδίκη ''Ektyflotikí Katadíki''
|it=Obbliderio
|it=Desiderio Fatale<sup>{{gen|IX}}+</sup><br>Obbliderio<sup>{{gen|III}}–{{gen|VIII}}</sup>
|ko=파멸의소원 ''Pamyeol-yi Soweon''
|ko=파멸의소원 ''Pamyeoruisowon''
|pt=Desejo Oculto
|pt_br=Desejo Cruel
|sr=Želja za Uništenje
|es=Deseo Oculto
|es=Deseo Oculto
|sr=Želja za Uništenje}}
|th=คำอธิษฐานแห่งการทำลาย
|vi=Điều Ước Diệt Vong
}}
{{-}}
{{-}}


Line 107: Line 207:


[[Category:Signature moves]]
[[Category:Signature moves]]
[[Category:Moves usable in Pokémon Sword and Shield]]
[[Category:Moves usable in Pokémon Scarlet and Violet]]
[[de:Kismetwunsch]]
[[de:Kismetwunsch]]
[[es:Deseo Oculto]]
[[es:Deseo oculto]]
[[fr:Carnareket]]
[[fr:Vœu Destructeur]]
[[it:Obbliderio (mossa)]]
[[it:Desiderio Fatale]]
[[ja:はめつのねがい]]
[[ja:はめつのねがい]]
[[pl:Doom Desire]]
[[zh:破灭之愿(招式)]]
[[pt:Doom Desire]]

Latest revision as of 10:57, 20 March 2024

Doom Desire
はめつのねがい Doom Desire
Doom Desire IX.png
Doom Desire IX 2.png
Type  Steel
Category  Special
PP  5 (max. 8)
Power  140
Accuracy  100%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation III
Condition  Cool
Appeal  3 ♥♥♥
Jam  0  
Temporarily stops the crowd from growing excited.
Condition  Cool
Appeal  2 ♥♥
Earn +2 if the Pokémon performs first in the turn.
Condition  Beautiful
Appeal  3 ♥♥♥
Jamming  0  
Excites the audience a lot if used last.

Doom Desire (Japanese: はめつのねがい Doom Desire) is a damage-dealing Steel-type move introduced in Generation III. It is the signature move of Jirachi.

Effect

Generation III

On the turn Doom Desire is selected, this attack will do nothing other than state that the user has chosen Doom Desire as its destiny. Two turns later, Doom Desire will do damage against the target.

The damage dealt uses the Attack stat of the user and Defense stat of the target at the time of move selection (not at the time the attack actually hits; if the target is switched out, the attack will hit its replacement but the damage is based on the original target Pokémon). Damage dealt by Doom Desire does not have a type; it is not affected by type effectiveness, does not receive STAB, and can hit Pokémon with Wonder Guard.

Doom Desire cannot land a critical hit. Doom Desire is not affected by protection moves or Endure. A Pokémon holding a Focus Band can survive Doom Desire.

Doom Desire fails when used if the target is already set to be hit by Future Sight or a prior-selected Doom Desire. Doom Desire can hit the Pokémon that used the move. If Doom Desire misses, the miss will not occur until the third turn, and the game will display that the move "failed" rather than "missed".

In Double Battles, if the intended target has already fainted by the time the attack is foreseen such that there is no target, Doom Desire will redirect the same as other moves do (e.g., target the other opponent instead). If there is no target at the targeted slot by the time the attack is due, Doom Desire will fail without further notice.

Doom Desire has a base power of 120 and an accuracy of 85.

Generation IV

Same as Generation III, but its damage is calculated using the user's Special Attack stat and the target's Special Defense instead.

Its damage is not increased by Life Orb. A Pokémon holding a Focus Sash can survive Doom Desire.

Generation V onwards

Doom Desire's power changed from 120 to 140, and its accuracy changed from 85% to 100%.

Doom Desire now calculates its damage when it hits rather than when it is selected. Doom Desire uses the user's Special Attack and the hit Pokémon's Special Defense at the time damage is dealt.

It now inflicts damage as a Steel-type move; therefore, it is affected by type effectiveness, can receive STAB, and will not necessarily hit through Wonder Guard. If the user has Normalize or was affected by Electrify when Doom Desire hits, it hits as a Normal- or Electric-type move respectively (regardless of whether this was the case when the move was used); however, it cannot be redirected by Lightning Rod even if it is an Electric-type move. Doom Desire can now land a critical hit.

In battles with multiple opponents, Doom Desire may now target a slot without an active Pokémon. (If a Pokémon occupies the selected slot by the time the attack is due, Doom Desire will attack as intended.) If there is no target at the targeted slot by the time the attack is due, Doom Desire will still fail without further notice.

A Pokémon can now endure Doom Desire with Endure or Sturdy, in addition to the Focus Sash and Focus Band. Doom Desire disappears with no message if it would hit the Pokémon that used the move.

Description

Games Description
RSEColoXD Summons strong sunlight to attack 2 turns later.
FRLG A move that attacks the foe with a blast of light two turns after use.
DPPtHGSSPBR Two turns after this move is used, the user blasts the foe with a concentrated bundle of light.
BWB2W2
XYORAS
SMUSUM
Two turns after this move is used, the user blasts the target with a concentrated bundle of light.
SwShBDSPLA
SV*
Two turns after this move is used, a concentrated bundle of light blasts the target.
SV* This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0385 Jirachi SteelIC Big.png
PsychicIC Big.png
No Eggs Discovered No Eggs Discovered 50 70 70 70 70 98 98 98
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

In the Rescue Team, Explorers and Adventure Squad series, Doom Desire is a status move which gives the user the Set Damage status condition for 3-4 turns. This status causes all of user's attacks to deal 35RB / 30TDS damage, regardless of other multipliers.

From Super Mystery Dungeon, Doom Desire is a damage-dealing move, which gives the user the Doom Desire status condition which lets the user charge the move for one turn. The user then unleashes the move on the next turn.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB - - 11 - —% - User User -
MDTDS - - 11 - —% - User User -
BSL - - 11 - —% - User User -
SMD 50 - 15 30 100% - Entire room Enemy Yes
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon GO

GO Steel.png Doom Desire
Charged Attack
Gyms & Raids
Power 70
Energy cost 33
Duration 1.7 seconds
Damage window 1.4 - 1.6 seconds
Doom Desire GO.png
Trainer Battles
Power 75
Energy cost 40
Secondary effect ?
Effect chance ?%
Eligible Pokémon:
Standard eligibility
Jirachi
By Elite Charged TM
By GO Snapshot
Smeargle
As Shadow Pokémon
As Purified Pokémon
Formerly eligible
None

Pokémon Rumble Rush

SteelIC RR.png Doom Desire
★★★★★
Attack power 51.53108
Charge time 0.58 seconds
Range type Circular (self)
Number of hits 1
Number of projectiles 1
Critical hit rate 1.5%
Additional effect None
Doom Desire Rumble Rush.png

Description

Games Description
MDRB The user gains the Set Damage status. In this state, all damage inflicted by the user will remain constant.
MDTDS Gives the Pokémon that uses this move a Set Damage status, which makes all damage inflicted by the user remain at a set amount.
BSL じぶんを こていダメージじょうたいにかえる あたえるダメージが いっていになる
MDGtI IconKanji2MD.pngUNUSED
SMD You'll get the Doom Desire status condition, which lets you charge power to try a powerful attack on the next turn.
MDRTDX You'll get the Doom Desire status condition, which lets you charge power to try a powerful attack on the next turn. This attack will damage all enemies in the same room.


In the anime

Jirachi Doom Desire 1.png
Charging Doom Desire
Jirachi Doom Desire 5.png
Burst of bright light
Jirachi Doom Desire 2.png
Raising the opponent
Jirachi Doom Desire 4.png
Explosion
The user blasts the foe with a concentrated bundle of light.
Pokémon Method
User First Used In Notes
Jirachi Jirachi's body starts to glow silver to charge the attack. Then, it starts to glow a very bright light and it flies up and raises the opponent into the air and it leaves behind a streak of white light, like a comet. It then lets off pulses of a multitude of colors and soars farther into the sky. Once it is high enough, it lets off an explosion. Finally, a meteor shower is released from the explosion.
Jirachi (M06) Jirachi: Wish Maker Debut


In the manga

Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • A Corkscrew Crash based on Doom Desire has the highest base power of all Steel-type moves.

In other languages

Language Title
Chinese Cantonese 破滅之願 Pomiht-jī Yuhn *
破滅願望 Pomiht Yuhnmohng *
Mandarin 破滅之願 / 破灭之愿 Pòmiè-zhī Yuàn *
破滅願望 / 破灭愿望 Pòmiè Yuànwàng *
The Netherlands Flag.png Dutch Verdoemings Verlangen
France Flag.png French Vœu DestructeurVIII+
CarnareketIIIVII
Germany Flag.png German Kismetwunsch
Greece Flag.png Greek Εκτυφλωτική Καταδίκη Ektyflotikí Katadíki
Italy Flag.png Italian Desiderio FataleIX+
ObbliderioIIIVIII
South Korea Flag.png Korean 파멸의소원 Pamyeoruisowon
Brazil Flag.png Brazilian Portuguese Desejo Cruel
Serbia Flag.png Serbian Želja za Uništenje
Spain Flag.png Spanish Deseo Oculto
Thailand Flag.png Thai คำอธิษฐานแห่งการทำลาย
Vietnam Flag.png Vietnamese Điều Ước Diệt Vong


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