Baby-Doll Eyes (move)

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Revision as of 11:15, 10 March 2018 by Playerking95 (talk | contribs) (Undo revision 2751490 by Ammie991290803 (talk) Some moves look alike. Plus Attract might not look the same in this series. It hasn't been used yet.)
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Baby-Doll Eyes
つぶらなひとみ Round Eyes
Baby-Doll Eyes VI.png
[[File:|300px|center]]
Type  Fairy
Category  Status
PP  30 (max. 48)
Power  —
Accuracy  100%
Priority  +1
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation VI
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  Cute
Appeal  3 ♥♥♥
Jamming  0  
Causes the user to move earlier on the next turn.

Baby-Doll Eyes (Japanese: つぶらなひとみ Round Eyes) is a non-damaging Fairy-type move introduced in Generation VI.

Effect

Baby-Doll Eyes lowers the target's Attack stat by one stage. It has a priority of +1, so is used before all moves that do not have increased priority.

If powered up by a Fairium Z into Z-Baby-Doll Eyes, the user's Defense stat raises one stage.

Description

Games Description
XYORAS
SMUSUM
The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0037 Vulpix FireIC Big.png Field Field 9 9
037A Vulpix
Vulpix
Alola Form
IceIC Big.png Field Field 9
0133 Eevee NormalIC Big.png Field Field 9 9
0134 Vaporeon WaterIC Big.png Field Field 9
0135 Jolteon ElectricIC Big.png Field Field 9
0136 Flareon FireIC Big.png Field Field 9
0196 Espeon PsychicIC Big.png Field Field 9
0197 Umbreon DarkIC Big.png Field Field 9
0216 Teddiursa NormalIC Big.png Field Field 1 1
0263 Zigzagoon NormalIC Big.png Field Field 11XY
12ORAS
12
0403 Shinx ElectricIC Big.png Field Field 11 11
0427 Buneary NormalIC Big.png Field Human-Like 10 13
0428 Lopunny NormalIC Big.png Field Human-Like 13
0470 Leafeon GrassIC Big.png Field Field 9
0471 Glaceon IceIC Big.png Field Field 9
0506 Lillipup NormalIC Big.png Field Field 10 10
0531 Audino NormalIC Big.png Fairy Fairy 5ORAS 5
0572 Minccino NormalIC Big.png Field Field 3 3
0676 Furfrou NormalIC Big.png Field Field 9 9
0700 Sylveon FairyIC Big.png Field Field 9
0728 Popplio WaterIC Big.png Water 1 Field 11
0729 Brionne WaterIC Big.png Water 1 Field 11
0730 Primarina WaterIC Big.png
FairyIC Big.png
Water 1 Field 11
0759 Stufful NormalIC Big.png
FightingIC Big.png
Field Field 10
0760 Bewear NormalIC Big.png
FightingIC Big.png
Field Field 10
0778 Mimikyu GhostIC Big.png
FairyIC Big.png
Amorphous Amorphous 10
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0161 Sentret NormalIC Big.png Field Field USUM
0417 Pachirisu ElectricIC Big.png Field Fairy USUM
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation VI

# Pokémon Types Egg Groups Obtained with
0264 Linoone NormalIC Big.png Field Field Jump Festa 2015 Linoone
2015 Korean World Championship Series Linoone
0700 Sylveon FairyIC Big.png Field Field Eevee House Sylveon
XY Sylveon
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Description

Games Description
SMD It lowers an enemy's Attack.*
It lowers the enemy's Attack. It reaches up to 2 tiles away.*


In the anime

Ilima Eevee Baby-Doll Eyes.png
Eevee


The user stares at the opponent with its baby-doll eyes, making them soften their attacks.
Pokémon Method
User First Used In Notes
Eevee Eevee winks at the opponent, sending multiple pink hearts from its eye at them. When the hearts hit the opponent, they become infatuated.
Ilima's Eevee SM065 Debut


In the manga

In the Pokémon Adventures manga

Veevee Eevee Baby Doll Eyes.png
Eevee


The user stares at the target with its baby-doll eyes, making them soften their attacks.
Pokémon Method
User First Chapter Used In Notes
Eevee Eevee stares at the target with its sparkling eyes, making the target slightly infatuated, softening its attack.
Y's Veevee X & Y chapter Debut


Trivia

In other languages

Language Title
Chinese Cantonese 圓瞳 Yùhntùhng
Mandarin 圓瞳 / 圆瞳 Yuántóng
France Flag.png French Regard Touchant
Germany Flag.png German Kulleraugen
Italy Flag.png Italian Occhioni Teneri
South Korea Flag.png Korean 초롱초롱눈동자 Chorongchorong Nundongja
Portugal Flag.png Portuguese Olhos Ternos
Spain Flag.png Spanish Ojitos Tiernos


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.