Alakazam (Pokémon)/Generation II learnset: Difference between revisions

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{{pokelinkback|065|Alakazam}}
{{pokelinkback|065|Alakazam|2}}
__NOTOC__
 
====By [[Level|leveling up]]====
====By [[Level|leveling up]]====
{{movelist|psychic|psychic|2|1|Alakazam}}
{{learnlist/levelh|Alakazam|Psychic|Psychic|2|1}}
{{mlentry2|Start|Kinesis|Psychic|—|80|15}}
{{learnlist/level2|Start|Kinesis|Psychic|—|80|15}}
{{mlentry2|Start|Teleport|Psychic|—|—|20}}
{{learnlist/level2|Start|Teleport|Psychic|—|—|20}}
{{mlentry2|16|Confusion|Psychic|50|100|25||'''}}
{{learnlist/level2|16|Confusion|Psychic|50|100|25||'''}}
{{mlentry2|18|Disable|Normal|—|80|20}}
{{learnlist/level2|18|Disable|Normal|—|80|20}}
{{mlentry2|21|Psybeam|Psychic|65|100|20||'''}}
{{learnlist/level2|21|Psybeam|Psychic|65|100|20||'''}}
{{mlentry2|26|Recover|Normal|—|—|20}}
{{learnlist/level2|26|Recover|Normal|—|—|20}}
{{mlentry2|31|Future Sight|Psychic|80|90|15}}
{{learnlist/level2|31|Future Sight|Psychic|80|90|15}}
{{mlentry2|38|Psychic|Psychic|90|100|10||'''}}
{{learnlist/level2|38|Psychic|Psychic|90|100|10||'''}}
{{mlentry2|45|Reflect|Psychic|—|—|20}}
{{learnlist/level2|45|Reflect|Psychic|—|—|20}}
{{movelist/note|2|psychic}}
{{learnlist/levelf|Alakazam|Psychic|Psychic|2|1}}


====By [[TM]]/[[HM]]====
====By [[TM]]/[[HM]]====
{{movelisttm|Psychic|Psychic|2|1|Alakazam}}
{{learnlist/tmh|Alakazam|Psychic|Psychic|2|1}}
{{mlentry2|[[TM01]]|DynamicPunch|Fighting|100|50|5}}
{{mlentry2|[[TM01]]|DynamicPunch|Fighting|100|50|5}}
{{mlentry2|[[TM02]]|Headbutt|Normal|70|100|15}}
{{mlentry2|[[TM02]]|Headbutt|Normal|70|100|15}}
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{{mlentry2|[[TM50]]|Nightmare|Ghost|—|100|15}}
{{mlentry2|[[TM50]]|Nightmare|Ghost|—|100|15}}
{{mlentry2|[[HM05]]|Flash|Normal|—|70|20}}
{{mlentry2|[[HM05]]|Flash|Normal|—|70|20}}
{{movelist/note|2|psychic}}
{{learnlist/tmf|Alakazam|Psychic|Psychic|2|1}}


====By {{pkmn|breeding}}====
====By {{pkmn|breeding}}====
{{eggmoves|psychic|psychic|2|1|Alakazam}}
{{learnlist/breedh|Alakazam|Psychic|Psychic|2|1}}
{{mlentry2|{{p|Mr. Mime}}|Barrier|Psychic|—|—|30}}
{{learnlist/breed2|{{MSP|122|Mr. Mime}}|Barrier|Psychic|—|—|30}}
{{mlentry2|{{p|Mr. Mime}}|Encore|Normal|—|100|5}}
{{learnlist/breed2|{{MSP|122|Mr. Mime}}|Encore|Normal|—|100|5}}
{{mlentry2|{{p|Mr. Mime}}<br>{{p|Electabuzz}}|Light Screen|Psychic|&mdash;|&mdash;|30}}
{{learnlist/breed2|{{MSP|122|Mr. Mime}}<br>{{MSP|125|Electabuzz}}|Light Screen|Psychic|&mdash;|&mdash;|30}}
{{eggmoves/note|2|psychic}}
{{learnlist/breedf|Alakazam|Psychic|Psychic|2|1}}


====By [[move tutor|tutoring]]====
====By [[move tutor|tutoring]]====
None.
{{learnlist/tutorh|Alakazam|Psychic|Psychic|2|1}}
{{learnlist/tutor2null}}
{{learnlist/tutorf|Alakazam|Psychic|Psychic|2|1}}

Revision as of 03:51, 1 October 2010

← Alakazam Alakazam

By leveling up

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Power   Accuracy   PP 
00Start Kinesis Psychic 0000 080}}80% 15
00Start Teleport Psychic 0000 —}}—% 20
1616 Confusion Psychic 05050 100}}100% 25
1818 Disable Normal 0000 080}}80% 20
2121 Psybeam Psychic 06565 100}}100% 20
2626 Recover Normal 0000 —}}—% 20
3131 Future Sight Psychic 08080 090}}90% 15
3838 Psychic Psychic 09090 100}}100% 10
4545 Reflect Psychic 0000 —}}—% 20
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an evolution of Alakazam
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 

Template:Mlentry2 Template:Mlentry2 Template:Mlentry2 Template:Mlentry2 Template:Mlentry2 Template:Mlentry2 Template:Mlentry2 Template:Mlentry2 Template:Mlentry2 Template:Mlentry2 Template:Mlentry2 Template:Mlentry2 Template:Mlentry2 Template:Mlentry2 Template:Mlentry2 Template:Mlentry2 Template:Mlentry2 Template:Mlentry2 Template:Mlentry1 Template:Mlentry2 Template:Mlentry2 Template:Mlentry2 Template:Mlentry2 Template:Mlentry2 Template:Mlentry2 Template:Mlentry2 Template:Mlentry2 Template:Mlentry2 Template:Mlentry2 Template:Mlentry2

  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an evolution of Alakazam
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Power   Accuracy   PP 
Mr. Mime
Barrier Psychic —% 30
Mr. Mime
Encore Normal 100% 5
Mr. Mime
Electabuzz
Light Screen Psychic —% 30
  • Moves marked with an asterisk (*) must be chain bred onto Alakazam in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Alakazam in that game.
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an evolution of Alakazam
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Power   Accuracy   PP 
This Pokémon learns no moves by tutoring.
  • A black abbreviation in a colored box indicates that Alakazam can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Alakazam cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an evolution of Alakazam
  • Click on the generation numbers at the top to see Move Tutor moves from other generations