Guillotine (move): Difference between revisions
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'''Guillotine''' is a very inaccurate {{t|Normal}}-type one-hit KO move introduced in [[Generation I]]. | '''Guillotine''' is a very inaccurate {{t|Normal}}-type one-hit KO move introduced in [[Generation I]]. | ||
{{Project MoveDex autoarticle notice}} | {{Project MoveDex autoarticle notice}} | ||
=Effect= | |||
==Generation I== | |||
Guillotine does damage equal to the opponent's current HP. Guillotine will break a substitute | |||
on contact, and can be countered for infinite damage on the turn it breaks a substitute. | |||
Guillotine will not affect an opponent whose current speed is greater than the user's current | |||
speed. | |||
= Learnset = | = Learnset = |
Revision as of 20:54, 7 May 2005
Guillotine ハサミギロチン ??? | ||||||||||||
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Guillotine is a very inaccurate Normal-type one-hit KO move introduced in Generation I. Template:Project MoveDex autoarticle notice
Effect
Generation I
Guillotine does damage equal to the opponent's current HP. Guillotine will break a substitute on contact, and can be countered for infinite damage on the turn it breaks a substitute.
Guillotine will not affect an opponent whose current speed is greater than the user's current speed.