List of Japanese characters in the international Generation I and II games: Difference between revisions
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Revision as of 07:15, 6 May 2014
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It has been suggested that this article be moved to Japanese characters in the international Generation I and II games. Please discuss whether or not to move it on its talk page. |
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This article is incomplete. Please feel free to edit this article to add missing information and complete it. Reason: Confirm the type of interpunct, which is either ・ (U+30FB) or ・ (U+FF65) |
In the international releases of the Generation I and II games, many glitches contain Japanese characters called kana, with the notable example of ゥ, the small form of the katakana character ウ. The localizations of these older games were not supposed to contain any kana at all but some characters were left behind within the internal data.
The following are the only kana known to be programmed into the games.
Generation I
![](https://archives.bulbagarden.net/media/upload/1/1b/RBMaintiles0x8800.png)
Pokémon Blue's title screen tile set at address 0x8800.
![](https://archives.bulbagarden.net/media/upload/0/0d/YOverworldtiles0x8800.png)
Pokémon Yellow's overworld tile set at address 0x8800.
![](https://archives.bulbagarden.net/media/upload/5/5a/YMaintiles0x8800.png)
Pokémon Yellow's title screen tile set at address 0x8800.
Red and Blue
Title screen tile set
Address | Character |
---|---|
0x8E90 | ァ |
0x8EA0 | ゥ |
0x8EB0 | ェ |
Overworld tile set
Address | Character |
---|---|
0x9760 | ぁ |
0x9770 | ぇ |
0x9780 | ぉ |
In-battle tile set
Address | Character |
---|---|
0x8E90 | ァ |
0x8EA0 | ゥ |
0x8EB0 | ェ |
Yellow
Title screen tile set
Address | Character |
---|---|
0x8E90 | ァ |
0x8EA0 | ゥ |
0x8EB0 | ェ |
0x9760 | ぁ |
0x96E0 | ぃ |
0x96F0 | ぅ |
0x9770 | ぇ |
0x9780 | ぉ |
Overworld tile set
Address | Character |
---|---|
0x9760 | ぁ |
0x96E0 | ぃ |
0x96F0 | ぅ |
0x9770 | ぇ |
0x9780 | ぉ |
In-battle tile set
Address | Character |
---|---|
0x9760 | ァ |
0x9770 | ゥ |
0x9780 | ェ |
Generation II
Gold and Silver
![](https://archives.bulbagarden.net/media/upload/a/ad/GSMaintiles0x8800.png)
Pokémon Gold's title screen tile set at address 0x8800.
Title screen tile set
Address | Character |
---|---|
0x9760 | ぁ |
0x96E0 | ぃ |
0x96F0 | ぅ |
0x9770 | ぇ |
0x9780 | ぉ |
0x9720 | 『 |
0x9730 | 』 |
0x9740 | • |
Overworld tile set
Address | Character |
---|---|
0x9760 | ぁ |
0x9770 | ぇ |
0x9780 | ぉ |
In-battle tile set
Address | Character |
---|---|
0x9700 | ど |
0x9720 | 『 |
Crystal
![](https://archives.bulbagarden.net/media/upload/4/4b/CMaintiles0x8800.png)
Pokémon Crystal's title screen tile set at address 0x8800.
Title screen tile set
Address | Character |
---|---|
0x9760 | ぁ |
0x96E0 | ぃ |
0x96F0 | ぅ |
0x9770 | ぇ |
0x9780 | ぉ |
0x9740 | • |
Overworld tile set
Address | Character |
---|---|
0x9760 | ぁ |
0x9770 | ぇ |
0x9780 | ぉ |
In-battle tile set
Address | Character |
---|---|
0x9700 | ど |
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This article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games. |