Magnet Pull (Ability): Difference between revisions

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'''Magnet Pull''' (Japanese: '''じりょく''' ''Magnetism'') is an [[ability]] that ''traps {{t|Steel}}-type Pokémon.'' Only 5 [[Pokémon]] have this ability. From [[Pokémon Emerald]] onwards, Magnet Pull increases the likelihood of encountering wild Steel-types.
'''Magnet Pull''' (Japanese: '''じりょく''' ''Magnetism'') is an [[ability]] that ''traps {{type2|Steel}} Pokémon.'' Only 5 [[Pokémon]] have this ability, all of which are part of an [[evolution]] family that undergoes its final evolution by leveling up at [[Mt. Coronet]] in [[Sinnoh]]. From [[Pokémon Emerald]] onwards, Magnet Pull increases the likelihood of encountering wild Steel-types.


= Pokémon with Magnet Pull =
= Pokémon with Magnet Pull =
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[[Category:Abilities]]
[[Category:Abilities]]
[[Category:Trapping abilities]]


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[[ja:じりょく]]

Revision as of 07:09, 9 May 2007

Magnet Pull (Japanese: じりょく Magnetism) is an ability that traps Template:Type2 Pokémon. Only 5 Pokémon have this ability, all of which are part of an evolution family that undergoes its final evolution by leveling up at Mt. Coronet in Sinnoh. From Pokémon Emerald onwards, Magnet Pull increases the likelihood of encountering wild Steel-types.

Pokémon with Magnet Pull

Single ability

No Pokémon have Magnet Pull as their only ability.

Dual ability

Magnemite Magneton Magnezone Nosepass Probopass
081.png 082.png 462.png 299.png 476.png
Sturdy Sturdy Sturdy Sturdy Sturdy

Template:Gamestub