Magnet Pull (Ability): Difference between revisions
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'''Magnet Pull''' (Japanese: '''じりょく''' ''Magnetism'') is an [[ability]] that ''traps {{ | '''Magnet Pull''' (Japanese: '''じりょく''' ''Magnetism'') is an [[ability]] that ''traps {{type2|Steel}} Pokémon.'' Only 5 [[Pokémon]] have this ability, all of which are part of an [[evolution]] family that undergoes its final evolution by leveling up at [[Mt. Coronet]] in [[Sinnoh]]. From [[Pokémon Emerald]] onwards, Magnet Pull increases the likelihood of encountering wild Steel-types. | ||
= Pokémon with Magnet Pull = | = Pokémon with Magnet Pull = | ||
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{{gamestub}} | {{gamestub}} | ||
[[Category:Abilities]] | [[Category:Abilities]] | ||
[[Category:Trapping abilities]] | |||
[[de:Magnetfalle]] | [[de:Magnetfalle]] | ||
[[ja:じりょく]] | [[ja:じりょく]] |
Revision as of 07:09, 9 May 2007
Magnet Pull (Japanese: じりょく Magnetism) is an ability that traps Template:Type2 Pokémon. Only 5 Pokémon have this ability, all of which are part of an evolution family that undergoes its final evolution by leveling up at Mt. Coronet in Sinnoh. From Pokémon Emerald onwards, Magnet Pull increases the likelihood of encountering wild Steel-types.
Pokémon with Magnet Pull
Single ability
No Pokémon have Magnet Pull as their only ability.
Dual ability
Magnemite | Magneton | Magnezone | Nosepass | Probopass |
---|---|---|---|---|
Sturdy | Sturdy | Sturdy | Sturdy | Sturdy |