List of glitches (Generation III): Difference between revisions

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(→‎{{pkmn|Colosseum}}: If this exists in XD as well, I plan to merge the two. For now, this is even better than the one in Colosseum for Agate Village. (Shadow Skarmory lost 1/5 of its bar in about 25 minutes versus not even a 1/5 in over an hour.))
 
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{{Incomplete|article|How do battle-specific bugs work in Link Battles considering different language versions where the bugs are fixed? What about different games altogether (e.g.: RS-exclusive glitch in a Link Battle with FRLG)?}}
This is a '''list of glitches in the [[Generation III]] [[Pokémon games]]'''.
This is a '''list of glitches''' that occur in the [[Generation III]] [[core series]] and [[Spin-off Pokémon games|spin-off]] [[Pokémon games]].


==Ruby and Sapphire==
Some glitches are found on separate pages:
===256× item selling price bug===
* [[List of battle glitches (Generation III)]]
When selling at least 256 of an [[item]], even though the [[Poké Mart]] states the correct price, for every 256 the total price is actually counted as {{PDollar}}0 and the player loses {{PDollar}}2560 for every multiple of 256. For example, selling 999 Berries gives {{PDollar}}2310 (0 for 768, +2310 for 231). This is normally only possible with [[Berry|Berries]] because they are the only items that the player can hold more than 99 of, although through cheating the bug can be performed with other items as well.
* [[List of overworld glitches (Generation III)]]


{{YouTubeVid|IqU30uovmkg|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Berries}}
==Pokémon Ruby, Sapphire, Emerald, FireRed, and LeafGreen==
===Evolution move-learning script bug===
If the player presses both '''A''' and '''B''' buttons during the same frame on the "Delete a move to make room for {move}?" message screen after their {{OBP|Pokémon|species}} [[Evolution|evolves]], the "Stop learning {move}?" message screen is loaded as a full black screen, making it invisible. The game behaves normally otherwise but the graphics are only properly reloaded after the player presses the '''A''' button.


===Acro Bike instability===
In the Western localizations of {{game|Ruby and Sapphire|s}}, the red focus rectangle can be seen on the black screen. This does not occur in the Japanese versions or in any release of {{game2|FireRed|LeafGreen|Emerald}} since a black focus arrow is used instead.
In the Japanese versions of {{game|Ruby and Sapphire|s}}, if the player continuously performs bunny hops by holding the '''B''' button on [[tall grass]] for a long yet undetermined period of time, the [[Game freeze|game may freeze]] after a {{pkmn2|wild}} {{pkmn|battle}}. If the freeze occurs in [[Mt. Pyre]]'s summit, the clouds that are part of the map's [[weather]] remain animated.


{{YouTubeVid|QVM12bkRXdE|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Ruby|Sapphire}}
This behavior is not seen in non-evolution scenarios because the games use other procedures for the move-learning sequence.<ref>[http://forums.glitchcity.info/index.php/topic,7335.msg198896.html#msg198896 Emerald Teach move Glitch]</ref>


Other than freezes, the game may experience tile or graphics corruption as well as other random behavior.
{{YouTubeEmbed|jIooN4DX3TU|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Hoenn}}


{{YouTubeEmbed|gsRM3kp8DSs|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Ruby|Sapphire}}
===Held item loss glitch===
If {{p|Kadabra}}, {{p|Machoke}}, {{p|Graveler}}, or {{p|Haunter}} is [[trade]]d while [[held item|holding]] any item, that Pokémon will [[evolution|evolve]] as expected, but its held item will be permanently lost.


===Berry glitch===
This glitch also applies to [[Everstone]]s. If any of these Pokémon is holding an Everstone when traded, it will still evolve, and the Everstone will be lost.
{{main|Berry glitch}}


This bug is exclusive to the earlier copies of the games as it was fixed in Japanese and European versions 1.1 and in English versions 1.2.
==Pokémon Ruby and Sapphire==
===256× item selling price bug===
When selling at least 256 of an [[item]], even though the [[Poké Mart]] states the correct price, for every 256, because the number sold only takes the lower byte, the total price is actually counted as {{PDollar}}0, and the player loses {{PDollar}}2560 for every multiple of 256 (just like tossing them). For example, selling 999 Berries gives {{PDollar}}2310 (0 for 768, +2310 for 231). This is normally only possible with [[Berry|Berries]] because they are the only items that the player can hold more than 99 of in one Bag slot, although through cheating the bug can be performed with other items as well.


===Dewford Gym statue error===
{{YouTubeEmbed|IqU30uovmkg|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Berries}}
The wall behind the statue to the right at the entrance of [[Dewford Gym]] behaves like a statue when approached and the '''A''' button is pressed ("DEWFORD POKéMON GYM, BRAWLY'S CERTIFIED TRAINERS:"). After [[Brawly]] is defeated, it will list the player as a certified {{pkmn|Trainer}}.


{{YouTubeVid|UkJ6kukiTWE|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle Smith|Fighting}}
===Berry glitch===
 
{{main|Berry glitch}}
===HP bar oversight===
During a {{pkmn|battle}}, if the player's {{OBP|Pokémon|species}} deals over 33 037 [[damage]], the opposing Pokémon will [[Fainting|faint]] without its {{stat|HP}} bar being drained. If the damage dealt is exactly 33 037, the HP bar falls to 0 instantly without any delay.
 
{{YouTubeVid|c7CmRMN-OjA|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|HP}}
 
===Landsurfing bug===
In the Japanese versions of {{game|Ruby and Sapphire|s}}, by using the [[Acro Bike]] to side-hop north or south onto a tile adjacent to a [[water tile]] and then pressing A at the exact right frame, the player can bring up the {{m|Surf}} dialogue box while facing a regular tile on land. Answering yes will cause the player to Surf onto that tile. The player can then Surf around on land. The game will still behave as if the player is walking normally otherwise.
 
{{YouTubeEmbed|LMk0Z8i0JY0|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Water}}
 
This bug can also be used to enter the [[Fortree Gym]] without the {{key|III|Devon Scope}} (the [[Gym]] is normally blocked off from the north by an invisible {{p|Kecleon}}), if it is performed on {{rt|119|Hoenn}} and the player surfs north to [[Fortree City]]. While surfing in Fortree City, the player can jump off their {{OBP|Pokémon|species}} from the bridge south of Fortree Gym and access the Gym from there. In order to escape, a Pokémon with {{m|Teleport}} or {{m|Fly}} may be brought, however, the player must beat the Gym in order to use Fly. Presumably, the player can [[black out]] to escape from the Gym or the area surrounding it as well.


{{YouTubeVid|IadUK-a-5nE|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Water}}
This bug is exclusive to earlier copies of the games as it was fixed in Japanese and European versions 1.1 and in English versions 1.2.


===Nightmare damage bug===
===Diploma bug===
If {{m|Nightmare}} is used on a {{status|sleep}}ing {{OBP|Pokémon|species}} which is then awakened by {{a|Shed Skin}}, then the opposing Pokémon will still be harmed by Nightmare even though it is not asleep.
While checking for National Pokédex, the game doesn't properly check for ownership of {{p|Chikorita}} and {{p|Treecko}}; while Treecko is properly checked for the Hoenn Pokédex, Chikorita is not needed for the diploma.<ref>https://github.com/pret/pokeruby/blob/0ea1e7620cc5fea1e651974442052ba9c52cdd13/src/pokedex.c#L4081</ref>


{{YouTubeVid|yGusp-7hBa0|channel/UCmxPcJjW-ChC_fASAJ1Agsg|name=Nai|Ghost}}
{{YouTubeEmbed|aUcMxRjn08E|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Grass}}


===Pay Day money error===
===Strain 0 Pokérus===
The wrong amount of [[Pokémon Dollar]]s received from {{m|Pay Day}} will be displayed if the [[Amulet Coin]] is held by a {{OBP|Pokémon|species}}, leaving the impression that it does not affect Pay Day. Yet, upon checking the {{ga|Trainer Card}}, the player will discover that the amount was doubled accordingly.
{{main|Pokérus#Generation_III|Pokérus → Generation_III}}
In {{2v2|Ruby|Sapphire}} only,<ref>[https://github.com/pret/pokeruby/blob/a3228d4c86494ee25aff60fc037805ddc1d47d32/src/pokemon_3.c#L835-L853 Pokérus Logic in Ruby Disassembly]</ref> '''X''' values of 0 and 8 do occur naturally, whereas in {{g|Emerald}} onward, the RNG does not allow them to occur at all.


{{YouTubeVid|CxieyRroBQE|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Normal}}
Strain 0 does not behave normally, as it only sets the value for "days until cured" to 1, it has no visual indication that a Pokémon is infected, does not boost the amount of [[EV]] the infected Pokémon receives, and leaves no trace of having been infected when cured, even permitting the previously infected Pokémon to be re-infected by Strain 0, or other non-glitched strains of Pokérus ('''X''' values 1 through 15). It cannot infect Pokémon already infected with Pokérus, or cured from a non-0 strain of Pokérus.


 
Strain 0 also persists through [[trade]] and [[transfer]] to other games, as long as the "days until cured" value does not fall from from 1 to 0 as a result of being in the player's [[party]] when the date changes or the internal clock passes midnight.
===Roaming Pokémon encounter bug===
Encountering and defeating {{p|Latios}} or {{p|Latias}} after losing a Trainer battle (without any other wild encounters in between) will cause the game to keep the data of the opponent's [[Party|Pokémon List]] slots 2-6.<ref name="GCLF">[http://forums.glitchcity.info/index.php/topic,7016.msg199101.html#msg199101 Battle Tower Lati@s glitch]</ref> If these slots contain data that does not match a [[Bad Egg]] or a [[Fainting|fainted]] {{OBP|Pokémon|species}}, it will be sent out after defeating Lati@s, as if it were a Trainer battle. The Trainer's name is shown as "[[Pokémon Trainer|{{PK}}{{MN}} TRAINER]]" (ポケモントレーナー) and their Pokémon can be caught and [[nickname]]d.
 
The game considers this as a {{pkmn2|wild}} battle in [[roaming Pokémon]] mode.<ref name="GCLF"/> As such, the Pokémon is able to flee if it's not trapped by {{m|Mean Look}} or {{m|Spider Web}}. The roaming Pokémon is considered defeated or {{pkmn2|caught}} after catching the Trainer's Pokémon or defeating them in battle. If the Pokémon flees or the player loses/decides to run away, the roaming Pokémon will not be recognized as defeated or caught and will keep roaming [[Hoenn]] even if it only has 0 {{stat|HP}} left; under such circumstances, the bug will automatically load the Trainer's Pokémon and skip the roaming Pokémon.<ref name="GCLF"/> Since the game behaves as if it were a [[wild Pokémon]] battle, it will not present the Trainer's sprite and/or their "victory" speech. [[Pokédex]] entry data is also added if the Pokémon is caught.<ref name="GCLF"/>
 
[[Experience]] is gained from defeating the Trainer's Pokémon. If experience gains occur after defeating Lati@s, the game will keep playing [[Pokémon Ruby & Pokémon Sapphire: Super Music Collection|''Victory! (Wild Pokémon)'']] while the Trainer sends out their Pokémon. The original {{IV}}s of the Trainer's Pokémon are retained so the [[:#Roaming Pokémon IV bug|Roaming Pokémon IV bug]] does not apply.<ref name="GCLF"/>
 
The Trainer's Pokémon caught by the player may also become [[Bad Egg]]s, unless the Pokémon was obtained from a Trainer found in the {{Gdis|Battle Tower|III}}. This is because the Pokémon of other Trainers do not have a [[Trainer ID number]] and {{DL|Trainer ID number|Secret ID}} that match those of the player.<ref name="GCLF"/>
 
{{YouTubeEmbed|FjqMC_p024A|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Psychic}}
 
===Sand Ornament collapse bug===
In the Japanese versions of {{game|Ruby and Sapphire|s}}, if the player places a {{DL|Ornament|Breakable ornaments|Sand Ornament}} against the wall in a {{DL|Secret Base|Generation III|Secret Base}} and collapses it (with the '''A''' button), adds a one-tile or three-tile poster behind the ornament, then exits and returns to the Secret Base, the ornament will not appear to have crumbled and it will still have the poster behind it. Collapsing the Sand Ornament again will trigger a hole on its top area.
 
{{YouTubeEmbed|FZ5M3za8eRU|channel/UC4y-4WvWxx2AowgudsYAlZQ|name=G- Mizuka|Ground}}
 
===Sootopolis rock wall oversight===
In [[Sootopolis City]], to the left of the staircase leading to the house of the old lady who talks about [[Mt. Pyre]] is a rock wall that the player can walk in. The player can only go one step in, however.
 
{{YouTubeVid|8s9qoVKNjEw|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle Smith|Rock}}
 
===Stuck audio freeze===
In some copies of {{game|Ruby and Sapphire|s}}, using {{m|Thunder}} or {{m|Thunderbolt}} may cause the [[Game freeze|game to freeze]] during the animation sequences of the [[move]]s. This can be remedied by turning off the [[battle effects]] in the [[options]].
 
===Trainer approach oversights===
{{GlitchResearch|Check all languages.}}
There are three [[Non-player character|NPCs]] who may move on top of an obstacle. This does not occur in the Spanish versions as none of these {{pkmn|Trainer}}s move.
 
If the player stands in {{rt|118|Hoenn}}'s {{tc|Aroma Lady}} Rose, {{rt|121|Hoenn}}'s {{tc|Gentleman}} Walter, or [[Abandoned Ship]]'s {{tc|Tuber}} Charlie's line of sight while directly behind the [[ledge]], fence, or wall, the Trainer will notice the player and walk over these obstacles and {{pkmn|battle}}.
 
{{YouTubeVid|awUZNb1rrJo|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle Smith|Hoenn}}
 
===Trick Mail bug===
In the Japanese versions of {{game|Ruby and Sapphire|s}}, the [[move]] {{m|Trick}} can be used to switch {{DL|Mail|Generation III|Mail}} with the [[held item]] of the opposing {{OBP|Pokémon|species}}. This results in an [[item]] that has the Mail icon but acts like the item retrieved by Trick. If this bug is repeated six times, Mail can be given to the Pokémon without having to attach a message, and the player can just indefinitely withdraw the item from the Pokémon by giving it Mail then withdrawing it again. This can also corrupt tiles and their collision parameters based on the phrase of the buggy Mail when given to another Pokémon in the [[Party|Pokémon List]].
 
{{YouTubeEmbed|_JCUkA0UWJg|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Psychic}}


===Yellow Scarf bug===
===Yellow Scarf bug===
In Japanese Ruby/Sapphire, a Pokémon with at least 200 points in the Smartness [[condition]] will be able to receive both the Green Scarf and Yellow Scarf (normally for having at least 200 points in Toughness) even if the Pokémon's Tough condition isn't high enough. For a Pokémon with only 200 points in Smartness, speaking to the [[Slateport City]] Pokémon Fan Club Chairman once would give out the Green Scarf and speaking to him again would give out the Yellow Scarf.
In Japanese Ruby and Sapphire, a Pokémon with at least 200 points in the {{OBP|Smart|condition}}ness [[Contest condition|condition]] will be able to receive both the [[Green Scarf]] and [[Yellow Scarf]] (normally for having at least 200 points in {{OBP|Tough|condition}}ness) even if the Pokémon's Tough condition isn't high enough. For a Pokémon with only 200 points in Smartness, speaking to the [[Slateport City]] [[Pokémon Fan Club Chairman]] once would give out the Green Scarf and speaking to him again would give out the Yellow Scarf.


{{YouTubeEmbed|1mbM2fjSYBg|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Ruby|Sapphire}}
{{YouTubeEmbed|1mbM2fjSYBg|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Ruby|Sapphire}}


==Emerald==
==Pokémon Emerald==
===Battle Tower cloning glitch===
====Battle Tower cloning glitch====
{{main|Cloning glitches#Generation III}}
{{main|List of cloning glitches#Generation III}}


===Mirage Tower collision error===
====Pomeg glitch====
In [[Mirage Tower]], there is no rock on the second floor near the stairs but the player cannot walk there.
 
{{YouTubeVid|KRAzeJman2g|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle Smith|Ground}}
 
===Mover Vigoroth cry oversight===
In the Japanese version of {{game|Emerald}}, although the mover {{OBP|Pokémon|species}} at the player's house in [[Littleroot Town]] during their early {{pkmn|journey}} were changed from {{p|Machoke}} to {{p|Vigoroth}} by altering the sprites and text, the [[cry]] of Machoke was kept.
 
===Pomeg glitch===
{{main|Pomeg glitch}}
{{main|Pomeg glitch}}


===Sootopolis Gym wall oversight===
==Pokémon FireRed and LeafGreen==
In [[Sootopolis Gym]], the player can walk one step into the wall to the right-down of the stairs, causing them to stop working until he/she steps back onto the floor.
===All languages===
 
====Celadon City meeting location glitch====
{{YouTubeVid|jtVnvwFGGWA|channel/UCG11xx7bQcbXB4ThsgsYs7w|name=Erika Yukimenoko|Ice}}
If the player is currently in the [[Celadon Department Store]], any Pokémon met in [[Celadon City]] will have its meeting location displayed in the [[summary]] as the Celadon Department Store. The meeting location will appear as Celadon City if the player is not in that store. For instance, this glitch affects the {{pkmn2|gift}} {{p|Eevee}}, the Pokémon obtained as prizes from the [[Celadon Game Corner|Rocket Game Corner]], and any Pokémon hatched in Celadon City.
 
===Trainer's School window tile quirks===
[[File:Pokémon Emerald black curtains.png|thumb|Black curtains in the Pokémon Trainer's School]]
When a {{OBP|Pokémon|species}} is present in slots 4-6 of Box 8 (or Box 7's slots 26-28 in Japanese Emerald) of the [[Pokémon Storage System]], black pixels with a certain form are written on the sides of the windows of [[Rustboro City]]'s [[Pokémon Trainers' School|Pokémon Trainer's School]], based on the particular Pokémon.
 
Slot 4 controls a small portion of tiles near the top of the window, while slot 5 controls a large portion of tiles around the middle, with slot 6 controlling a small portion of tiles near the bottom.
 
When Pokémon fill all the affected the slots, curtain-like graphics typically appear, but one can manipulate this bug (i.e. by having slot 4 and slot 6 occupied but not slot 5) to make the pixels not resemble curtains as much.
 
Specifically, with memory-address location randomization disabled, the tiles depend on the data from addresses $0202DAE4-$0202DB43. Each byte can control 1-2 pairs of pixels for the left and east-most sides.
 
The bug occurs because data for tiles with IDs greater than 790 is overwritten with Pokémon data and the pixels on the window depend on the data of tiles 791-793.<ref>[http://forums.glitchcity.info/index.php/topic,6428.msg198621.html#msg198621 Black Curtains of Rustboro (Emerald)].</ref>
 
[[File:Pokémon Emerald trainer school window tiles.png|thumb|(Unused) corrupted tiles that control the pixels overlaid on the window]]
 
{{YouTubeEmbed|tqdssikLGBk|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Rock}}
 
==Ruby, Sapphire, and Emerald==
===Dive glitch===
{{main|Dive glitch}}
 
===Poké Mart clerk oversight===
The [[Poké Mart]] clerk at [[Oldale Town]] normally gives the player a [[Potion]] but if the player has a full [[Bag]] when this happens, the Potion won't be handed out. If the player enters {{rt|103|Hoenn}} and then immediately returns to Oldale Town, the worker will be near the Poké Mart but will behave as if he was at original position. Talking to the worker again will lead the player into a tree; however, the player can get out, because they are only one tile into the trees.
 
{{YouTubeVid|SntUFyb_3eM|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle Smith|Medicine}}
 
===Pokéblock throw bug===
{{main|Hoenn Safari Zone#Pokéblock throw bug}}
{{YouTubeVid|CGaaHg-2V2E|channel/UCLczqDEH90snBw3bF-Ql4DQ|name=Metarkrai M|Grass}}
 
===Route 134 current interruption error===
On {{rt|134|Hoenn}}, if the player surfs on the {{DL|Water tile|Currents|current}} near {{tc|Swimmer}} Laurel or Swimmer Jack and is spotted by them, when the battle is over, the player will remain stationary, despite being in the middle of the current.
 
===Route 134 current tile error===
In the bottom-right corner of the island to the southeast of {{rt|134|Hoenn}}, there is a {{DL|Water tile|Currents|current}} that does not behave as a [[water tile]]. The player cannot {{m|Surf}} on it but can walk on it. Walking on it will simply push the player back onto the island to the left.


{{YouTubeVid|OyVh7WNd2iE|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle Smith|Water}}
Similarly, if a Pokémon was originally met in the Celadon Department Store (which is possible if an {{pkmn|Egg}} hatches there), this meeting location will be correctly displayed as Celadon Department Store when the player is in the store, or it will be shown as Celadon City when the player is elsewhere.


===Wally defeating Ralts oversight===
===English language===
In Pokémon Ruby, Sapphire and Emerald, it is possible for the capture tutorial where Wally catches a {{p|Ralts}} to end with Ralts [[fainting]]. This can only happen if {{p|Zigzagoon}} is generated with 11 Attack, and the wild Ralts has a [[Nature]] that lowers Defense, an [[Individual values|IV]] of 3 or less in HP, and 5 or less in Defense. With all this, Zigzagoon can do a maximum of 10 damage with its first {{m|Tackle}}, and after {{m|Growl}} is used on it, 7 with its second. This makes for a total of 17 damage, just enough to knock out Ralts. However, the game continues on as if it had been caught. The probability of this occurring is (182/800)*(4/25)*(4/32)*(6/32)*(5/16)*(7/16), or about 1 in 8574.
====Opening sequence oversight====
 
{{YouTubeVid|xERTYBk3Txk|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Emerald}}
 
==FireRed and LeafGreen==
===Nugget Bridge script oversight===
If the player loses to the {{tc|Team Rocket Grunt}} at the end of {{rt|24|Kanto|Nugget Bridge}}, the player has a chance to battle him again, unlike in the [[Generation I]] games. Each time he is rebattled, he will give the player a {{DL|Valuable item|Nugget}}, so one can purposely lose to obtain Nuggets repeatedly. This is caused by an unset flag before the battle begins, making the script endlessly repeat itself.
 
This bug only works in the Japanese and English versions as it was fixed in the European localizations.
 
{{YouTubeVid|nPMvNJWmeGA|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle Smith|Gold}}
 
===Opening sequence oversight===
In English versions 1.0, the word "PRESENTS" is not shown in the [[Game Freak]] logo part of the opening sequence despite the graphics data being present in the ROM. This was fixed in English versions 1.1.
In English versions 1.0, the word "PRESENTS" is not shown in the [[Game Freak]] logo part of the opening sequence despite the graphics data being present in the ROM. This was fixed in English versions 1.1.


===Pokédex category oversight===
====Pokédex category oversight====
In the English version 1.0 release, if a [[Pokémon category]] has two words, the [[Pokédex]] will mistakenly only display the first word. For example, while {{p|Beedrill}}'s category is "Poison Bee Pokémon", it is listed in-game as "Poison Pokémon". Internal data lists categories as in {{game|Ruby and Sapphire|s}}, so the game likely reads the space in the category name as a terminator. This was corrected in version 1.1 of the English versions, which is the one distributed in the {{wp|Nintendo Selects|Player's Choice}} release.
In the English version 1.0 release, if a [[Pokémon category]] has two words, the [[Pokédex]] will mistakenly only display the first word. For example, while {{p|Beedrill}}'s category is "Poison Bee Pokémon", it is listed in-game as "Poison Pokémon". Internal data lists categories as in {{game|Ruby and Sapphire|s}}, so the game likely reads the space in the category name as a terminator. This was corrected in version 1.1 of the English versions, which is the one distributed in the {{wp|Nintendo Selects|Player's Choice}} release.
===Poké Flute music oversight===
While the [[Poké Flute]] melody is playing, if the [[Help System]] screen is opened and closed, the music will be muted until the {{OBP|Pokémon|species}} wakes up.
===Roaming Roar bug===
If a [[roaming Pokémon]] uses {{m|Roar}} to flee from {{pkmn|battle}}, it will permanently disappear for the current [[Save|save file]], unless the player does not save the game after this occurs.
==Ruby, Sapphire, FireRed, and LeafGreen==
===Roaming Pokémon IV bug===
In the [[Generation III]] games, the data for a {{OBP|Pokémon|species}}'s {{IV}}s are stored in a {{DL|Individual values|Generation III|32-bit integer}}. However, when a [[roaming Pokémon]] is {{pkmn2|caught}}, only the last 8 bits are transferred. While the {{stat|HP}} IV is unaffected, the Pokémon can only have a maximum {{stat|Attack}} IV of 7. The other IVs will always be 0.
Due to this, their {{m|Hidden Power}} type will always be Fighting with a power of 30 or 31.
==In all core series games==
===Evolution move-learning script bug===
If the player presses both '''A''' and '''B''' buttons during the same frame on the "Delete a move to make room for {move}?" message screen after their {{OBP|Pokémon|species}} [[Evolution|evolves]], the "Stop learning {move}?" message screen is loaded as a full black screen, making it invisible. The game behaves normally otherwise but the graphics are only properly reloaded after the player presses the '''A''' button.
In the Western localizations of {{game|Ruby and Sapphire|s}}, the red focus rectangle can be seen on the black screen. This does not occur in the Japanese versions or in any release of {{game2|FireRed|LeafGreen|Emerald}} since a black focus arrow is used instead.
This behavior is not seen in non-evolution scenarios because the games use other procedures for the move-learning sequence.<ref>[http://forums.glitchcity.info/index.php/topic,7335.msg198896.html#msg198896 Emerald Teach move Glitch]</ref>
{{YouTubeVid|jIooN4DX3TU|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Hoenn}}
===Focus Punch recall bug===
By selecting {{m|Focus Punch}} in a [[Double Battle]] on the first {{OBP|Pokémon|species}}, pressing the '''B''' button, then [[recall]]ing the first Pokémon, the first Pokémon will tighten its focus in preparation for Focus Punch, then be recalled. This is due to the charging turn having a [[priority]] of +8, and therefore being executed before the recall.
{{YouTubeVid|SepV3AIF4VQ|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle Smith|Fighting}}
===Sticky Hold graphics bug===
When {{m|Thief}} or {{m|Covet}} are used to knock out a {{OBP|Pokémon|species}} holding an [[item]] that also has the {{a|Sticky Hold}} Ability, the sprite of the defeated Pokémon becomes stuck and gets translucent until another screen is loaded. Switching to the [[Bag]] screen or the [[Party|Pokémon List]] will cause it to disappear.
On a {{pkmn|battle}} against a full [[party]], defeating the next Pokémon will cause that Pokémon's sprite to vanish normally, but the stuck sprite will remain. If the second Pokémon is defeated without leaving the battle screen, a third Pokémon will come out, but the second Pokémon's sprite will be flushed out normally. The stuck sprite of the first Pokémon will remain and get recolored to match. This is because the game stores color palettes separately to the sprites themselves.
{{YouTubeVid|CR-MZ8QOBps|channel/UCmxPcJjW-ChC_fASAJ1Agsg|name=Nai|Dark}}
===Stuck audio bug===
If {{m|Thunder}} or {{m|Thunderbolt}} are used during {{pkmn|battle}} with the [[Battle effects|effects]] enabled, the sound of the [[move]]s may get stuck until the game is rebooted.  This is related to the [[List_of_glitches_in_Generation_III#Stuck_audio_freeze|Stuck audio freeze]] glitch.
===Vital Throw details error===
[[File:Vital Throw wrong display.png|thumb|The error in the accuracy parameter]]
The details on the description for the [[move]] {{m|Vital Throw}} show it as having 100% {{stat|accuracy}}, despite the move hitting the opposing {{OBP|Pokémon|species}} regardless of accuracy and {{stat|evasion}}.
{{-}}
{{-}}
=={{pkmn|Colosseum}}==
===Perish Song experience bugs===
====Involving status ailments====
{{GlitchResearch|Do volatile status ailments like confusion, Leech Seed, and Curse cause this too?}}
When the last opposing {{OBP|Pokémon|species}} is defeated by a {{status|burn}} or {{status|poison}} while the player's Pokémon are under the effect of {{m|Perish Song}}, the player's Pokémon will gain [[experience]] immediately after the Pokémon [[Fainting|faints]], then once again each time one of the player's Pokémon's perish count drops. This allows Pokémon to gain the experience for defeating the Pokémon up to three times.
{{YouTubeVid|41_bnx_Zs_Q|channel/UCggEnHVdFtDCboTsgese_NQ|name=Luigi Haunter|Colosseum}}
====Involving weather====
{{GlitchResearch|Does Hail trigger this too? Is the Exp. Share required? Does the opposing Pokémon need to be immune to weather damage? What happens if both of the Player's Pokémon would hit zero?}}
If the last opposing {{OBP|Pokémon|species}} is defeated with Perish Count while {{m|Sandstorm}} is active, the opposing Pokémon that fainted was immune to Sandstorm, and at least one if the player's Pokémon is about to also reach zero, then the battle will continue on with the player's Pokémon also fainting.  Those Pokémon that were out with that Pokémon and any Pokémon holding an [[Exp. Share]] will gain experience as if it was an opposing Pokémon before the battle concludes.
===Poké Ball amount bug===
By selecting a [[Poké Ball]] during the turn of the player's first {{OBP|Pokémon|species}}, changing the location of the selected Poké Ball with another Poké Ball type in the Bag with the '''Y''' button on the second Pokémon's turn, then throwing the Poké Ball, the Poké Ball pocket will still display the same amount of Poké Balls, as if the Poké Ball just thrown had not been used.
Sometimes, using a [[Master Ball]] will [[Game freeze|freeze the game]] and bring the "An error occurred" message the [[Nintendo GameCube]] gives when it fails to properly read a game.
Additionally, if the second Pokémon is using a multiple-turn [[move]] that was selected on a previous turn, the attack prevents the bug from working, which causes the thrown [[Snag Ball]] to be used.
{{YouTubeVid|PK4lMxx6YAc|channel/UCzozMcF1kcR9dzsdEkRHdaw|name=Jake Auralight °w° (Gligar13Vids)|Colosseum}}
===Shiny Shadow Pokémon bug===
Like in the [[core series]] games, in {{g|Colosseum}} there is a 1/8192 chance of a [[Shadow Pokémon]] being {{Shiny}}, but it will most likely lose its Shiny status when captured by the player; conversely, there is a 1/8192 chance that a Shadow Pokémon may spontaneously become Shiny when captured by the player.
This bug occurs because when the player captures a Shadow Pokémon, their [[Trainer ID number]] overwrites the [[original Trainer]]'s ID number, unlike with [[trade]]d Pokémon; because the Trainer ID number is a factor in Shiny calculation, this may cause the Pokémon to acquire (or lose) their Shiny status. This is similar to the oddity of a hatched {{pkmn|Egg}} changing from normal to Shiny (or vice-versa) if it was traded to another player before hatching.
In {{g|XD: Gale of Darkness}}, the game calculates a [[personality value]] for a Shadow Pokémon, checks it against the player's and opponent's ID numbers, and if either one would result in a Shiny Pokémon, it generates a new personality value for that Pokémon (repeating if necessary). As a direct result, Shadow Pokémon in {{XD}} can never be Shiny (though other Pokémon, such as those appearing in [[Poké Spot]]s or [[Battle CD]]s, can be).
{{YouTubeEmbed|zqUo_u-MhwA|channel/UCrWfNs3bu-p_n4FqLPM7WSw|name=SargeantMario101|XD}}
===Snag recall bug===
{{GlitchResearch|Is it fixed in XD?}}
[[File:Snagging glitch.png|thumb|The bug in effect]]
If the player snags a [[Shadow Pokémon]] on the same turn that the {{wp|Artificial intelligence (video games)|AI}} opponent [[recall]]s its other Pokémon (e.g.: to avoid {{m|Yawn}}'s effect), and the opponent only has two non-Shadow Pokémon left, they will not send out a Pokémon in the place of the snagged one.
{{clear}}
===Snagem Hideout office bug===
{{GlitchResearch|Exists in XD}}
In {{g|Colosseum}}, the corner of the wall directly in front of the stairs in Gonzap's office within [[Snagem Hideout]] is buggy. While walking upwards into this corner of the wall, the player will hit the corner, continue to walk, and cause the screen to start to shake. This can be used to automatically purify all [[Shadow Pokémon]] in the player's [[party]] or the {{pkmn|Day Care}} while the {{wp|GameCube controller}}'s Control Stick is held in the same direction.
=={{pkmn|Colosseum}} and {{XD}}==
===Agate Village cliff bug===
{{GlitchResearch|XD variant details}}
In {{g|Colosseum}}, the cliffs in [[Agate Village]] directly to the left and right of the hill at the entrance are buggy. While walking downwards on these small cliffs, there are two specific points where the player will hit the edge, continue to walk, and cause the screen to start to shake. This can be used to automatically purify all [[Shadow Pokémon]] in the player's [[party]] or the {{pkmn|Day Care}} while the {{wp|GameCube controller}}'s Control Stick is held in the same direction.
This bug can also be done in {{g|XD: Gale of Darkness}} under different conditions.


==References==
==References==
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[[Category:Glitches by game]]
[[Category:Glitches by game]]
[[Category:Lists]]


[[de:Bugs in der dritten Generation]]
[[de:Bugs in der dritten Generation]]
[[es:Lista de glitches de la tercera generación]]
[[fr:Liste des bugs de la troisième génération]]
[[it:Elenco glitch in terza generazione]]
[[zh:遊戲漏洞(第三世代)]]
[[zh:遊戲漏洞(第三世代)]]

Latest revision as of 02:39, 18 May 2024

This is a list of glitches in the Generation III Pokémon games.

Some glitches are found on separate pages:

Pokémon Ruby, Sapphire, Emerald, FireRed, and LeafGreen

Evolution move-learning script bug

If the player presses both A and B buttons during the same frame on the "Delete a move to make room for {move}?" message screen after their Pokémon evolves, the "Stop learning {move}?" message screen is loaded as a full black screen, making it invisible. The game behaves normally otherwise but the graphics are only properly reloaded after the player presses the A button.

In the Western localizations of Pokémon Ruby and Sapphire, the red focus rectangle can be seen on the black screen. This does not occur in the Japanese versions or in any release of Pokémon FireRed, LeafGreen, and Emerald since a black focus arrow is used instead.

This behavior is not seen in non-evolution scenarios because the games use other procedures for the move-learning sequence.[1]


By ChickasaurusGL


Held item loss glitch

If Kadabra, Machoke, Graveler, or Haunter is traded while holding any item, that Pokémon will evolve as expected, but its held item will be permanently lost.

This glitch also applies to Everstones. If any of these Pokémon is holding an Everstone when traded, it will still evolve, and the Everstone will be lost.

Pokémon Ruby and Sapphire

256× item selling price bug

When selling at least 256 of an item, even though the Poké Mart states the correct price, for every 256, because the number sold only takes the lower byte, the total price is actually counted as $0, and the player loses $2560 for every multiple of 256 (just like tossing them). For example, selling 999 Berries gives $2310 (0 for 768, +2310 for 231). This is normally only possible with Berries because they are the only items that the player can hold more than 99 of in one Bag slot, although through cheating the bug can be performed with other items as well.


By ChickasaurusGL


Berry glitch

Main article: Berry glitch

This bug is exclusive to earlier copies of the games as it was fixed in Japanese and European versions 1.1 and in English versions 1.2.

Diploma bug

While checking for National Pokédex, the game doesn't properly check for ownership of Chikorita and Treecko; while Treecko is properly checked for the Hoenn Pokédex, Chikorita is not needed for the diploma.[2]


By ChickasaurusGL


Strain 0 Pokérus

Main article: Pokérus → Generation_III

In Ruby and Sapphire only,[3] X values of 0 and 8 do occur naturally, whereas in Pokémon Emerald onward, the RNG does not allow them to occur at all.

Strain 0 does not behave normally, as it only sets the value for "days until cured" to 1, it has no visual indication that a Pokémon is infected, does not boost the amount of EV the infected Pokémon receives, and leaves no trace of having been infected when cured, even permitting the previously infected Pokémon to be re-infected by Strain 0, or other non-glitched strains of Pokérus (X values 1 through 15). It cannot infect Pokémon already infected with Pokérus, or cured from a non-0 strain of Pokérus.

Strain 0 also persists through trade and transfer to other games, as long as the "days until cured" value does not fall from from 1 to 0 as a result of being in the player's party when the date changes or the internal clock passes midnight.

Yellow Scarf bug

In Japanese Ruby and Sapphire, a Pokémon with at least 200 points in the Smartness condition will be able to receive both the Green Scarf and Yellow Scarf (normally for having at least 200 points in Toughness) even if the Pokémon's Tough condition isn't high enough. For a Pokémon with only 200 points in Smartness, speaking to the Slateport City Pokémon Fan Club Chairman once would give out the Green Scarf and speaking to him again would give out the Yellow Scarf.


By ChickasaurusGL


Pokémon Emerald

Battle Tower cloning glitch

Main article: List of cloning glitches#Generation III

Pomeg glitch

Main article: Pomeg glitch

Pokémon FireRed and LeafGreen

All languages

Celadon City meeting location glitch

If the player is currently in the Celadon Department Store, any Pokémon met in Celadon City will have its meeting location displayed in the summary as the Celadon Department Store. The meeting location will appear as Celadon City if the player is not in that store. For instance, this glitch affects the gift Eevee, the Pokémon obtained as prizes from the Rocket Game Corner, and any Pokémon hatched in Celadon City.

Similarly, if a Pokémon was originally met in the Celadon Department Store (which is possible if an Egg hatches there), this meeting location will be correctly displayed as Celadon Department Store when the player is in the store, or it will be shown as Celadon City when the player is elsewhere.

English language

Opening sequence oversight

In English versions 1.0, the word "PRESENTS" is not shown in the Game Freak logo part of the opening sequence despite the graphics data being present in the ROM. This was fixed in English versions 1.1.

Pokédex category oversight

In the English version 1.0 release, if a Pokémon category has two words, the Pokédex will mistakenly only display the first word. For example, while Beedrill's category is "Poison Bee Pokémon", it is listed in-game as "Poison Pokémon". Internal data lists categories as in Pokémon Ruby and Sapphire, so the game likely reads the space in the category name as a terminator. This was corrected in version 1.1 of the English versions, which is the one distributed in the Player's Choice release.

References


Multiple
generations
Transform glitchesGlitch TrainersCloning glitchesError messagesArbitrary code execution
Generation I GlitchesBattle glitchesOverworld glitches
--0 ERRORBroken hidden itemsCable Club escape glitchDual-type damage misinformation
Experience underflow glitchFight Safari Zone Pokémon trickGlitch CityItem duplication glitchItem underflow
Mew glitchOld man glitchPewter Gym skip glitchPokémon merge glitchRhydon glitchRival twins glitch
Select glitches (dokokashira door glitch, second type glitch) • Super Glitch
Time Capsule exploitWalking through wallsZZAZZ glitch
Generation II GlitchesBattle glitches
Bug-Catching Contest glitchCelebi Egg glitchCoin Case glitchesExperience underflow glitch
Glitch dimensionGlitch EggTeru-samaTime Capsule exploitTrainer House glitchesGS Ball mail glitch
Generation III GlitchesBattle glitchesOverworld glitches
Berry glitchDive glitchPomeg glitchGlitzer Popping
Generation IV GlitchesBattle glitchesOverworld glitches
Acid rainGTS glitchesPomeg glitchRage glitch
Surf glitchTweakingPal Park Retire glitch
Generation V GlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Frozen Zoroark glitchSky Drop glitch
Generation VI GlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Lumiose City save glitchSymbiosis Eject Button glitchToxic sure-hit glitch
Generation VII GlitchesBattle glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Toxic sure-hit glitchRollout storage glitch
Generation VIII Glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Toxic sure-hit glitchRollout storage glitchParty item offset glitch
Generation IX Glitches
Glitch effects Game freezeGlitch battleGlitch song
Gen I only: Glitch screenTMTRAINER effectInverted sprite
Gen II only: Glitch dimension
Lists Glitches (GOMystery DungeonTCG GBSpin-off)
Glitch Pokémon (Gen IGen IIGen IIIGen IVGen VGen VIGen VIIGen VIII)
Glitch moves (Gen I) • Glitch types (Gen IGen II)


Project GlitchDex logo.png This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.