Talk:Spinda (Pokémon)

Spinda's spots have over 4 billion possible combinations

Source on the number? FabuVinny 20:51, 15 January 2006 (CST)
We know it's based on the personality value and we know there are 232 possible values for that. However, I believe not all possible values will result in visually unique Spinda. I could explain the theory mathematically, but let's leave it here. - 振霖T 00:04, 16 January 2006 (CST)

I have noticed that Spinda has Own Tempo, which negates, fully, the Tangled Feet ability. Anyone know of a reason for this, other than to possibly confuse attentive trainers? Or is it a chance of either ability? Joanassie

Pokémon can only have one ability. So, some will have one, and some will have the other. It is funny, though, which two it can have. --Pie ~ 07:37, 24 July 2007 (UTC)Reply

Different pattern pics

I have pics of Spindas, and it clearly shows different patterns on each one. Should I add it here somewhere? --Theryguy512 21:16, 3 October 2007 (UTC)Reply

Do Spinda not have spots in D/P ? Cerberus

Uh, no. They do. Tina δ 02:50, 2 January 2008 (UTC)Reply
It's just the base spinda sprite before the spots are calculated 折り紙ガイ - 離す貢献 10:45, 3 May 2008 (UTC)Reply

i think a few shots of alternate Spinda spots on the page would be useful MAGNEDETH 02:51, 2 January 2008 (UTC)Reply

Maybe all 4,294,967,296 of them? 折り紙ガイ - 離す貢献 10:45, 3 May 2008 (UTC)Reply

4,294,967,296???

is that in theory or are there 4,294,967,296 sprites programmed in the game just for spinda?? sorry if it's a stupid question

1: No 2: Sign MathijsP 12:56, 26 June 2008 (UTC)Reply
One sprite is, the game just alters it depending on the Spinda's personality value. TTEchidna 19:27, 26 June 2008 (UTC)Reply

Since Spinda's personality value shifts the plane used to determine the coordinates of it's spots, there's gotta be a predetermined plane of available spots, right? Do we have a picture of it?

Spots

Since Spinda's personality value shifts the plane used to determine the coordinates of it's spots, there's gotta be a predetermined plane of available spots, right? Do we have a picture of it?--Skaisdead 02:07, 31 July 2009 (UTC)Reply

No, there is no such predetermined plane. I'm not even sure whether there is a picture for a single spot. When the sprite for Spinda is calculated, the base sprite is taken and then the four spots are put onto it - naturally one spot at a time. -- TCCPhreak 12:16, 04 August 2009

So they only have four spots each? I didn't see that in the article, wouldn't that be worth mentioning? --sHoggard - rookie Pokéwiz 14:24, 9 August 2010 (UTC)Reply

Symmetrical Spinda

How many chances would there be to get perfectly symmetrical spot configurations on Spinda? I'm wondering if there's enough of a chance of a symmetrical Spinda to make looking for one worth it. Neo QWERTY 03:19, 23 January 2010 (UTC)Reply

Lipstick on Spinda

I noticed the female Spinda wear lipstick in HGSS (much like female Wobbuffet), but this isn't touched upon in the Sprites or Gender Differences sections yet. Ninsheart 12:43, 28 April 2010 (UTC)Reply

Uhh... not seeing it on the sprites that I've checked. But it's Hoenn Sound day, so I guess I'll try to check in-game... 梅子 13:05, 28 April 2010 (UTC)Reply
I noticed it on a Spinda that a "Teacher" trainer had on either Route 14 or 15, but I don't exactly remember which one. Ninsheart 14:26, 28 April 2010 (UTC)Reply
It could be just a spot combination that makes it appear such. It would take a sample space of multiple Spinda to get conclusive proof, but given how Spinda works, my say it's just a coincidental spot combination. --Shiningpikablu252 16:42, 28 April 2010 (UTC)Reply

Sprites

I know we just use the base, but wouldn't it be better to use the sprite that matches the artwork and side game sprites, just for consistency? --Goldenpelt 21:43, 7 August 2010 (UTC)Reply

Ditto and Spinda

I know that Spinda's Pattern is based on entirety of it's personality value, but what happens when a Ditto transforms into a Spinda, and why is it not mentioned in the article? Yamitora1 04:20, 28 May 2012 (UTC)Reply

NPC Spinda

I've been looking into the spot patterns of NPCs' Spinda and have found several Youtube videos that show that Norman's Spinda in Emerald seems to always have the same pattern in his first battle. I have looked at my copy and the pattern seems to be different in at least one rematch (and I'd assume it's actually different through all of them). I was thinking that these sprites (if they are indeed consistent) would be good to add to Norman's party templates. If possible, I think it would also be worth looking into the Spinda that NPCs use in other games. Especially the ones with party templates like Norman in the PWT, Contest opponent Miles, and Battle e card Trainers Collector Junji, Pokéfan Francisco, Pokéfan Kimberly, and Beauty Maiko.--MisterE13 17:45, 13 March 2014 (UTC)Reply

Bumping this and questioning whether we think we should also get A's Spinda's sprite.--MisterE13 02:43, 28 March 2014 (UTC)Reply
Hi, MisterE. Here's hoping I'm doing this right and that you end up seeing this message. In my quest to minimize the number of images requiring animation, it's come to my attention that you ended up following through on this and added quite a few NPC-specific Spinda sprites. Thanks for doing that, but can you confirm that you sort of "eyeballed" the personality values rather than using a canonical source to find the exact figures? I ask only because I did end up doing the latter and discovered numerous discrepancies. I'm mostly just trying to ensure I have the correct data before I go about making the animated sprites. To be clear, the Spindas that result from your approximations only ever differ very slightly from the "real" ones produced by the values I obtained by digging into the code, but they do differ, so I'd like to try to sort out the inaccuracies if they're genuine. Eden Bynever (talk) 08:12, 18 July 2024 (UTC)Reply
I definitely made some mistakes in the PVs represented by the sprites I uploaded. Between that and realising that the sprites we had before that I based them on had slightly wrong colours, my interest in uploading animated files and other Gens was kind of paused. I already uploaded 12 "custom" Spinda sprites and we could have uses for even more (even in Gen 3) but the work required becomes less worth it for each subsequent unimportant NPC whose Spinda will be shown on a single page. Instead, I recently refocused on generating Spinda sprites natively on the wiki, which basically allows us to have all 4 billion Spinda sprite "uploaded" at once, which would be the goal if it was at all a reasonable number. This would also make correcting any mistakes across the several sprites much easier which has obviously been a problem. Another benefit would be the ability to show many variances in the sprite or even random ones instead of the impossible spotless ones we use currently, which I've heard complaints of before.--MisterE13 21:50, 31 January 2025 (UTC)Reply
I looked into the disassembly for Emerald and found that the upper three bytes of the personality value of an NPC trainer's Pokémon, outside of a battle facility or Battle e, are determined by the NPC trainer's name, the NPC's Pokémon's name, and the name of each Pokémon in the NPC trainer's party preceding the Pokémon in their lineup. basically, the game adds up the hex values of each character used in the names. In practice, the uppermost byte is always 0x00. The lowest byte of the personality value is always either 0x78, 0x80, or 0x88, depending on the battle (in a double-battle, it's 0x80. In a single battle, if the NPC trainer is female it's 0x78, otherwise it's 0x88) This results in a consistancy of natures and Spinda spot patterns for each NPC trainer between playthroughs in the same language. --KinCryos (talk) 08:30, 9 June 2026 (UTC)Reply

Spinda's spots trivia

http://pokemon.thundaga.com/spinda/Spinda%20Painter.htm

It's possible for some of Spinda's spots to be completely overlapped by others, and these overlaps have enough breathing room that several possible "variations" can all look the same. But you can't really call that sort of thing "variations". I have no idea how many "variations" overlapping (or spots placed off of Spinda) cuts out, and without being able to know the right number (or even a ballpark - I wouldn't even bet on "approximately 4 million" right now), I don't think there's any worth to having a trivia point about Spinda's spots. Tiddlywinks (talk) 17:00, 9 August 2014 (UTC)Reply

Possible inspiration for Spinda?

I haven't seen it mentioned anywhere, but I think it's entirely possible that Spinda was at least in part inspired by the mascot of the Sakusaku Panda chocolate biscuits in Japan. It has been around for 20 years, so before Spinda was intoduced in the games, and I mean, just look at it, it has a very similar body shape, facial expression, and even their eyes are similar. sakusaku-panda.jpg

Not to mention you can find many kinds of panda faces in a package, which are pretty much random, so even the fact that there are many kinds of Spinda might be a reference to this.

Of course I'm not sure of this, but I just can't look at this little mascot and not see Spinda. Anybody else? Does this even worth a mention in the trivia section? Krisi (talk) 09:31, 24 October 2016 (UTC)KrisiReply

Male/Female Spinda

I wasn't aware that Spinda has a difference between male and female? (There are different sprites for male and female for Gen 7 on this page.) I know that there are over 4 billion different ways it can look because of it's random spot pattern, but as far as I know, there isn't a difference between how the male and female looks.

KL13470 (talk) 18:49, 9 August 2018 (UTC)KL13470Reply

From the trivia: "Unlike other Pokémon with no gender differences, the Rotom Pokédex does not display a single model for both male and female Spinda, but rather a separate one for each."--ForceFire 03:47, 10 August 2018 (UTC)Reply
But the separate models used are based on whatever the player character saw first for each gender. So what is Bulbapedia using to determine the spot-patterns for male and female Spinda on the page? --Landfish7 08:21, 17 February 2020 (UTC)Reply

Gender difference

I have the same concern as in the discussion above. Spinda's form doesn't really indicate its gender.--Rocket Grunt 13:02, 9 August 2023 (UTC)Reply

I've gone ahead and fixed it, as well as making the BDSP entries available for anyone who would like to contribute. Atrius97 (talk) 04:43, 10 August 2023 (UTC)Reply
Thank you.--Rocket Grunt 08:25, 10 August 2023 (UTC)Reply

A Spinda deep dive

YouTuber Lettuce Leaf created a great deep dive into Spinda and it's spots and it turns out that the true number of patterns is different depending on the game here's the video https://www.youtube.com/watch?v=J1g58JP0BfE (note check the pinned comment for the corrected calculations) Wild Starfish (talk) 14:12, 15 July 2025 (UTC)Reply

generation iii "default form"

As listed in the trivia section:

In most of Generation III, the unique pattern of spots from Spinda encountered or caught by the player aren't displayed in the Pokédex, only ever displaying one default form,

what personality ID does this "default form" use? is it 7A397866, 00000000, a blank sprite, or something else entirely? lilycove 03:45, 16 May 2026 (UTC)Reply

Exact number of visually distinct spot patterns (Gen III)

The article currently gives 3,945,136,128 as the number of distinct patterns, derived from a per-spot product that only merges fully-off-sprite positions. I'd like to propose a correction with full reproducibility.

By rendering all 2^32 personality values with a faithful port of DRAW_SPINDA_SPOTS (verified byte-for-byte against the raw spot binaries in pokeruby) and deduplicating on the final drawn pixels, the exact number of visually distinct Gen III Spinda patterns is 3,880,873,934.

The current figure is an upper bound for two reasons: (1) it misses partial-clip positions that look identical (each of the upper-left and lower-left spots has one such pair, giving per-spot visible counts of 253 and 236 rather than 254 and 237); and (2) a per-spot product cannot account for spots overlapping each other, which the talk page has noted since 2014 was an open problem.

The result is confirmed by three independent methods that all agree to the last digit: an exhaustive brute force (with two independent hash families), a separate fast bitmask implementation, and an analytical inclusion–exclusion computation. Full code, verification chain, and reproduction steps are here: [1]. A video walkthrough (in Japanese) is here: [2].

This is specific to Generation III (RSE/FRLG share identical spot placement); the count differs for later games, as also discussed in [3]. S0regieleki (talk) 12:27, 25 June 2026 (UTC)Reply