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'''Power''' is a property of [[move]]s that determines how much [[damage]] they deal. | '''Power''' is a property of damaging [[move]]s that determines how much [[damage]] they deal. It is seen primarily in the [[Pokémon games|games]], but it is touched upon in the [[Pokémon anime]]. | ||
== Overview == | |||
Moves with more power inflict more damage. Statistically, the more damage a move inflicts, the more likely it will either have a lower {{stat|Accuracy}}, a negative effect for the user, such as [[recoil]] damage, or a lower [[PP]] (though some strong outliers exist, such as {{m|Extrasensory}}). How much power a move has can be seen in the [[Pokémon]] Status screen, in the move section, along with Accuracy. | |||
==Damage Modification== | |||
The power of damaging moves currently ranges between 10 and 300, with many different amounts in between. | {{main|Damage modification}} | ||
Power can be altered by some degree by [[damage modification]] that depends on the current status of the battle. | |||
===Type effectiveness=== | |||
{{main|Damage modification#Type effectiveness}} | |||
If a move is super effective, the base power is doubled. If it is not very effective, damage is halved. These can stack to 1/4 or 4×. If a move doesn't affect an opponent's [[type]], all that move's power is 0. | |||
For example, if a {{p|Butterfree}} used {{m|Shadow Ball}} on a {{p|Gallade}}, it would be super effective, because Gallade is {{t|Fighting}} (normal protection) and {{t|Psychic}} (weak protection) and would have a power of 160. However if Butterfree were to use the move {{m|Psychic}} on a Gallade it would only be normally effective and would deal out 90 power. | |||
===Same-type attack bonus=== | |||
{{main|Same-type attack bonus}} | |||
STAB also affects a move's power. If a {{t|Water}}-type [[Pokémon]] used a Water-type move, it would gain STAB, which increases power by 50%. For example, if a {{p|Lapras}} used {{m|Waterfall}}, instead of 80 Power, it would be 120. | |||
===Abilities=== | |||
{{main|Damage modification#Abilities}} | |||
Some [[Ability|Abilities]] can increase a user's power too. {{a|Pure Power}} is one example that boosts attack, thus indirectly boosting power. Abilities can also boost a specific [[type]]'s power. | |||
===Items=== | |||
Some hold items can also boost power. [[Stat-enhancing item]]s can increase [[Stats#Attack|Attack]] or [[Stats#Special Attack|Sp. Atk]], while [[Type-enhancing item]]s and [[Plate]]s increase moves of a certain type's Power. [[Incense]]s can increase power too, among other affects. | |||
===Critical Hits=== | |||
{{main|Damage modification#Critical Hit}} | |||
Critical hits have a 6.25% chance of occuring under normal circumstances, and double a move's power for one hit. This can also stack with effectiveness and other modifiers. | |||
== Moves without Power == | |||
Moves that deal no damage, deal damage with varying power, deal fixed damage, or are [[One-hit knockout move|OHKO]]s; in these cases, the power is indicated by "—". | |||
===Fixed damage=== | |||
Moves that deal afixed amount of damage do not display power, and are not modified by the above. {{m|SonicBoom}}, for example, has a power of "—" because it does 20 damage, regardless of opponents' {{stat|Defense}} or {{stat|Special Defense}}, or the {{stat|Attack}} or {{stat|Special Attack}} of the Pokémon itself. | |||
===Variable power=== | |||
When a move varies in power, it will also have "—". {{m|Psywave}} is a prime example. It deals damage that increases with the user's [[level]], and deals random damage every time it is used. The power can't be predicted, so is shown as "—". | |||
These moves either apply STAB and effectiveness, or neither. | |||
===One-hit knockout moves=== | |||
{{main|One-hit knockout move}} | |||
OHKO moves don't show power because, if they hit, they immediately knock out the opponent (see Main article for exceptions). | |||
==Range== | |||
The power of damaging moves currently ranges between 10 and 300, with many different amounts in between. The highest powered move in the games, as of [[Generation IV]] is {{m|Explosion}}, with a base power of 250. The lowest powered moves include constrict {{m|Constrict}}, among others, with base powers of 10. | |||
==Trivia== | |||
* In [[Generation I]], there was no way to see a move's power on-screen. This was rectified in [[Generation II]], though. | |||
{{Stub|Game}} | {{Stub|Game}} | ||
[[Category:Moves|*]] | [[Category:Moves|*]] | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |
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