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[[ | [[File:Specialconditioncounters.jpg|thumb|right|150px|Assorted Special Condition markers]] | ||
'''Special | '''Special Conditions''' are a group of lasting effects that are sometimes applied to a Pokémon figure in the [[Pokémon Trading Figure Game]]. A Pokémon with a Special Condition is marked by a marker which is attached to the figure. Different Special Conditions have different markers. | ||
Two are included with each figure that is capable of | Two markers are included with each figure that is capable of inflicting a Special Condition. Special Conditions are removed when the figure leaves the field. A Pokémon figure can only have one Special Condition at a time, when it receives a new Special Condition the old one is removed. | ||
==Implemented | ==Implemented Special Conditions== | ||
Currently only four | Currently only four Special Conditions have been fully implemented. | ||
===Paralyzed=== | ===Paralyzed=== | ||
Paralyzed was a | [[File:TFGParalyzedMarker.png|thumb|right|80px|A paralyzed counter]] | ||
Paralyzed was a Special Condition introduced with the first set, {{TFG|Next Quest}}. If a paralyzed Pokémon figure gets into a battle, each time before it's spun, the user of that figure must choose one of its non-miss attacks. All attacks with that name are considered a miss instead of their normal effect. | |||
{{-}} | |||
===Poisoned=== | ===Poisoned=== | ||
Poisoned was a | [[File:TFGPoisonMarker.png|thumb|right|80px|A poisoned counter]] | ||
Poisoned was a Special Condition introduced with the first set, {{TFG|Next Quest}}. If a poisoned Pokémon figure gets into battle all white moves do 20 less damage. This effect is applied after other effects such as {{TFG|Trainer card}}s and move effects. | |||
{{-}} | |||
===Asleep=== | ===Asleep=== | ||
Asleep was introduced with the {{TFG|Groundbreakers}} expansion set. An asleep Pokémon can't choose to move or attack. While asleep, the Pokémon doesn't block other Pokémon from passing through it, and it cannot help to surround opposing Pokémon.Asleep Pokémon remain asleep until attacked by an opposing Pokémon or is touched by an adjacent friendly Pokémon instead of an attack. | Asleep was supposed to be introduced with the {{TFG|Groundbreakers}} expansion set. An asleep Pokémon can't choose to move or attack. While asleep, the Pokémon doesn't block other Pokémon from passing through it, and it cannot help to surround opposing Pokémon. Asleep Pokémon remain asleep until attacked by an opposing Pokémon or is touched by an adjacent friendly Pokémon instead of an attack. | ||
===Confused=== | ===Confused=== | ||
Confused was introduced with the {{TFG|Groundbreakers}} expansion set. If a confused Pokémon figure gets into battle, it is spun normally. Before applying the result, the figure is turned counter-clockwise to the next attack | Confused was supposed to be introduced with the {{TFG|Groundbreakers}} expansion set. If a confused Pokémon figure gets into battle, it is spun normally. Before applying the result, the figure is turned counter-clockwise to the next attack, which is the final spin result. | ||
== | ==Special Conditions which were never implemented== | ||
Several figures and cards reference to some | Several figures and cards reference to some Special Conditions that were never fully introduced to the game. These Special Conditions were expected to be introduced in later expansion sets had such sets been released, due to the TFG being cancelled. | ||
===Burned=== | ===Burned=== | ||
Burned is a | Burned is a Special Condition that was never implemented, although the {{TFG ID|Next Quest|X Accuracy|7}} trainer card mentions Misses caused by this Special Condition. | ||
===Frozen=== | ===Frozen=== | ||
Frozen is a | Frozen is a Special Condition that was never implemented. | ||
===Noxious=== | ===Noxious=== | ||
Noxious is a | Noxious is a Special Condition that was never implemented. | ||
{{Project TFG notice}} | |||
[[Category:TFG game mechanics]] | [[Category:TFG game mechanics]] | ||
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[[fr:État Spécial (JFC)]] |