Electric Seed: Difference between revisions

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→‎Effect: Added additional info about triggers after initial trigger is blocked by max stat
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(→‎Effect: Added additional info about triggers after initial trigger is blocked by max stat)
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If the terrain is changed to Electric Terrain by {{a|Electric Surge}}, then immediately changed by another {{cat|Abilities with effects on terrain|terrain-changing Ability}}, the Seed is consumed before the other Ability activates; however, if a Pokémon that holds an Electric Seed and has a terrain-changing Ability is switched in during Electric Terrain, its Ability activates before its held Seed can. {{m|Magic Room}} and {{m|Embargo}} fade before terrain does, so if Electric Terrain would dissipate on the same turn as Magic Room or Embargo, the Seed will activate before the terrain dissipates. If multiple Pokémon each hold an Electric Seed when the field becomes Electric Terrain, each Pokémon will consume the Electric Seed before {{a|Symbiosis}} transfers any item (including Electric Seeds).
If the terrain is changed to Electric Terrain by {{a|Electric Surge}}, then immediately changed by another {{cat|Abilities with effects on terrain|terrain-changing Ability}}, the Seed is consumed before the other Ability activates; however, if a Pokémon that holds an Electric Seed and has a terrain-changing Ability is switched in during Electric Terrain, its Ability activates before its held Seed can. {{m|Magic Room}} and {{m|Embargo}} fade before terrain does, so if Electric Terrain would dissipate on the same turn as Magic Room or Embargo, the Seed will activate before the terrain dissipates. If multiple Pokémon each hold an Electric Seed when the field becomes Electric Terrain, each Pokémon will consume the Electric Seed before {{a|Symbiosis}} transfers any item (including Electric Seeds).


If a held Electric Seed did not activate because its holder's Defense is already at +6 (or -6 in the case of Contrary), it will not activate for its current holder until the terrain is changed or its holder takes damage (unless the holder is switched out).
If a held Electric Seed did not activate because its holder's Defense is already at +6 (or -6 in the case of Contrary), it will not activate for its current holder until after the terrain is changed, the holder switches out, or its holder (or its holder's {{OBP|Substitute|doll}}) loses health


In [[Generation IX]], the Electric Seed returns to the holder after the battle if it was used.
In [[Generation IX]], the Electric Seed returns to the holder after the battle if it was used.
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