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(→List of Unite Moves: Whoops, forgot to update this page) |
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A move can still be used while a move is being learned to replace it. In some cases, usually involving moves with complex functionality like {{UNITE|Miraidon}}'s {{m|Charge Beam}} and {{m|Electro Drift}}, a move cannot be upgraded to the + version while the move is in certain special states. | A move can still be used while a move is being learned to replace it. In some cases, usually involving moves with complex functionality like {{UNITE|Miraidon}}'s {{m|Charge Beam}} and {{m|Electro Drift}}, a move cannot be upgraded to the + version while the move is in certain special states. | ||
Some moves will have an effect just by being learned, without it being used. One case is {{UNITE|Dragapult}}'s {{m|Phantom Force}}. Upon learning the move, it will receive a permanent attack buff and reset the cooldown on Phantom Force whenever it [[knock | Some moves will have an effect just by being learned, without it being used. One case is {{UNITE|Dragapult}}'s {{m|Phantom Force}}. Upon learning the move, it will receive a permanent attack buff and reset the cooldown on Phantom Force whenever it [[knock out (verb)|knocks out]] Pokémon from the opposing team. In some cases, like with {{UNITE|Duraludon}}'s {{m|Dragon Pulse}}, this effect is tied into the functionality of the move. Just learning Dragon Pulse causes all of Duraludon's other attacks to mark opposing Pokémon. Then, Dragon Pulse removes those marks to deal increased damage against marked targets. {{UNITE|Blissey}} presents a peculiar third grouping, as their {{m|Egg Bomb}} and {{m|Softboiled}} are linked. Both moves share the number of uses they have. While learning one of the two moves means maximum maximum number of uses that can be kept in reserve is only two, learning both moves boosts this number up to four. | ||
====Special cases==== | ====Special cases==== |