Fishing: Difference between revisions

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===Catching Pokémon===
===Catching Pokémon===
====Generation I====
====Generation I====
In [[Generation I]], fishing is simply a matter of standing next to water and using the rod. The Old Rod will always land a [[wild Pokémon]] and start a {{pkmn|battle}}. The Good Rod has a 2/3 chance of landing nothing each time the player uses it, while the Super Rod has a 1/2 chance. If the rod catches nothing, players can cast it out again. The player can only fish from land, not while {{m|Surf}}ing.
In [[Generation I]], fishing is simply a matter of standing next to water and using the rod. The Old Rod will always land a [[wild Pokémon]] and start a {{pkmn|battle}}. The Good Rod has a 2/3 chance of landing nothing each time the player uses it, while the Super Rod has a 1/2 chance.<ref>[https://github.com/pret/pokered Disassembly of Pokémon Red and Blue by GitHub user pret]</ref> If the rod catches nothing, players can cast it out again. The player can only fish from land, not while {{m|Surf}}ing.


====Generation II====
====Generation II====
In [[Generation II]], fishing functionally works the same as in [[Generation I]].
In [[Generation II]], fishing functionally works the same as in [[Generation I]].<ref>[https://github.com/pret/pokegold Disassembly of Pokémon Gold and Silver by GitHub user pret]</ref>


While there are many locations in which the player can fish, there are only 10 distinct fishing encounter tables. These locations share fishing encounter tables with each other.
While there are many locations in which the player can fish, there are only 10 distinct fishing encounter tables. These locations share fishing encounter tables with each other.
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====Generation III====
====Generation III====
Starting with [[Generation III]], the fishing mechanic becomes more complex, as the {{player}} must pay attention and confirm as soon as the rod hooks a Pokémon, or else it will get away. A series of ellipses appear prior to the text "Oh! A bite!", which is when the player should press the A button exactly once. In {{game2|Ruby|Sapphire|Emerald}}, this requires a series of confirmations when using better rods, and the Pokémon will also get away if the player presses A or B at the wrong time. [[Generation III]] also introduces a feature where [[Pokémon Trainer]]s can fish off the back of a {{m|surf}}ing Pokémon, which may be required to catch {{p|Feebas}}. This also makes fishing on {{rt|4|Kanto}} and {{rt|14|Kanto}} possible. In Emerald, if the first Pokémon in the player's party has the Ability {{a|Suction Cups}} or {{a|Sticky Hold}}, the player has a 92.5% chance for a bite.
Starting with [[Generation III]], the fishing mechanic becomes more complex, as the {{player}} must pay attention and confirm as soon as the rod hooks a Pokémon, or else it will get away. A series of ellipses appear prior to the text "Oh! A bite!", which is when the player should press the A button exactly once. In {{game2|Ruby|Sapphire|Emerald}}, this requires a series of confirmations when using better rods, and the Pokémon will also get away if the player presses A or B at the wrong time. [[Generation III]] also introduces a feature where [[Pokémon Trainer]]s can fish off the back of a {{m|surf}}ing Pokémon, which may be required to catch {{p|Feebas}}. This also makes fishing on {{rt|4|Kanto}} and {{rt|14|Kanto}} possible.
In Emerald, if the first Pokémon of a player's party has {{a|Hustle}}, {{a|Pressure}}, or {{a|Vital Spirit}}, there is a 50% chance that the Pokémon the player fishes up will be the highest possible level. Since Pokémon that have been fished up are not generated until after the player has confirmed a bite, the abilities {{a|Intimidate}} and {{a|Keen Eye}} have no effect when fishing in Emerald.
 
In Pokémon Emerald, when the player casts any of the three fishing rods, the game generates a random integer and checks whether it is even or odd, resulting in a value of either 0 or 1 respectively; if the value is 1, the player gets a bite on the rod, meaning the chance of getting a bite is 50% by default. However, if the first Pokémon in the player's party has the Ability {{a|Suction Cups}} or {{a|Sticky Hold}}, an additional check is performed before the default check, during which a random integer between 0 and 99 is generated; if this integer is greater than 14, the player gets a bite, giving the check a success rate of 85%. The chance of both of these checks failing is 0.15 * 0.5 = 0.075, or 7.5%. Therefore, the overall chance of getting a bite with Suction Cups or Sticky Hold is 92.5%.
 
If the first Pokémon of a player's party has the Ability {{a|Hustle}}, {{a|Pressure}}, or {{a|Vital Spirit}}, there is a 50% chance that the Pokémon the player fishes up will be the highest possible level. Since Pokémon that have been fished up are not generated until after the player has confirmed a bite, the Abilities {{a|Intimidate}} and {{a|Keen Eye}} have no effect when fishing in Emerald.<ref>[https://github.com/pret/pokeemerald Decompilation of Pokémon Emerald by GitHub user pret]</ref>


====Generation IV====
====Generation IV====
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In {{game|Diamond and Pearl|s}} and {{g|Platinum}}, {{a|Suction Cups}} and {{a|Sticky Hold}} do not increase the probability of bites due to a bug. This was fixed in {{g|HeartGold and SoulSilver}}, where if the first Pokémon in the player's party has either of these Abilities, the base chances for each rod to get a bite are doubled, to a maximum of 100% for a guaranteed bite.
In {{game|Diamond and Pearl|s}} and {{g|Platinum}}, {{a|Suction Cups}} and {{a|Sticky Hold}} do not increase the probability of bites due to a bug. This was fixed in {{g|HeartGold and SoulSilver}}, where if the first Pokémon in the player's party has either of these Abilities, the base chances for each rod to get a bite are doubled, to a maximum of 100% for a guaranteed bite.


In {{game|HeartGold and SoulSilver|s}}, the exclamation point will occasionally appear above the [[walking Pokémon]] instead of above the {{player}}'s sprite. Also in HeartGold and SoulSilver, the odds of getting a bite are impacted by the [[friendship]] of the player's walking Pokémon, with a high friendship resulting in the chance of a bite being greatly increased. At 99 friendship or lower, the boost is 0%; upon reaching a friendship of 100, 150, 200, and 250, the boost is 20%, 30%, 40%, and 50% respectively. This boost is applied before the bite chance is doubled by Suction Cups or Sticky Hold.<ref>[https://x.com/bluroseai/status/1588997320959348736 Decompilation of Pokémon HeartGold and SoulSilver by X user @bluroseai]</ref>
In {{game|HeartGold and SoulSilver|s}}, the exclamation point will occasionally appear above the [[walking Pokémon]] instead of above the {{player}}'s sprite. Also in HeartGold and SoulSilver, the odds of getting a bite are impacted by the [[friendship]] of the player's walking Pokémon, with a high friendship resulting in the chance of a bite being greatly increased. At 99 friendship or lower, the boost is 0%; upon reaching a friendship of 100, 150, 200, and 250, the boost is 20%, 30%, 40%, and 50% respectively. This boost is applied before the bite chance is doubled by Suction Cups or Sticky Hold.<ref>[https://x.com/bluroseai/status/1588997320959348736 Disassembly of Pokémon HeartGold and SoulSilver by X user @bluroseai]</ref>


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