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==In other games== | ==In other games== | ||
==={{g|Mystery Dungeon series}}=== | ==={{g|Mystery Dungeon series}}=== | ||
Counter gives the user the {{DL|Status condition (Mystery Dungeon)|Counter}} status condition. With this status condition, the user will reflect any damage taken from physical moves (including the regular A button attack) back to any adjacent opponents equal to the damage received. Oddly in Explorers of Time and Darkness, though moves are assigned as Physical or Special in game, Counter will return damage from damaging moves from types previously assigned as physical prior to the Physical/Special split. The status lasts for 7-12{{sup/md|RB}}{{sup/md|TDS}} / 6{{sup/md|GtI}}{{sup/md|SMD}} turns. | |||
{{Template:MDMoveheader|type=fighting}} | |||
{{Template:MDMoveRow|game=RB|pp=17|acc=—%|range=User|target=User|cuts=Yes}} | |||
{{Template:MDMoveRow|game=TDS|pp=17|acc=—%|range=User|target=User|cuts=Yes}} | |||
{{Template:MDMoveRow|game=BSL|pp=17|acc=—%|range=User|target=User|cuts=Yes}} | |||
{{Template:MDMoveRow|game=SMD|pp=13|ppmax=30|acc=—%|range=User|target=User|cuts=No}} | |||
{{Template:MDMovefoot|type=fighting|RB=yes|TDS=yes|BSL=yes|SMD=yes|RTDX=yes}} | |||
===[[Super Smash Bros. Ultimate]]=== | ===[[Super Smash Bros. Ultimate]]=== |