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[[Generation III]] includes 50 TMs, with an additional eight HMs (although only seven are available in {{game|FireRed and LeafGreen|s}}). Many of the TMs differ from previous generations, with some moves that were TMs in Generation I but not II once again being taught by TMs. | [[Generation III]] includes 50 TMs, with an additional eight HMs (although only seven are available in {{game|FireRed and LeafGreen|s}}). Many of the TMs differ from previous generations, with some moves that were TMs in Generation I but not II once again being taught by TMs. | ||
[[TM13]], [[TM24]] and [[TM33]] all teach the same moves as in Generation I but different from Generation II. The following TMs that were changed in Generation II contain the same moves as then: [[TM05]], [[TM10]], [[TM11]], [[TM17]] | [[TM13]], [[TM24]] and [[TM33]] all teach the same moves as in Generation I but different from Generation II. The following TMs that were changed in Generation II contain the same moves as then: [[TM05]], [[TM10]], [[TM11]], [[TM17]]-[[TM19|19]], [[TM21]], [[TM23]], [[TM27]], [[TM30]], [[TM36]]-[[TM37|37]], and [[TM45]]-[[TM47|47]]. Moves taught by all other TMs now teach {{cat|Generation III moves}} or existing moves that are completely new to being taught by TMs, such as {{m|Safeguard}} or {{m|Flamethrower}}. | ||
In {{3v2|FireRed|LeafGreen|Emerald}}, [[Move Tutor]]s teach several moves that were TMs in Generation I. In Pokémon Emerald, Move Tutors also teach several moves that were TMs in Generation II. | In {{3v2|FireRed|LeafGreen|Emerald}}, [[Move Tutor]]s teach several moves that were TMs in Generation I. In Pokémon Emerald, Move Tutors also teach several moves that were TMs in Generation II. | ||
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====Generation IV==== | ====Generation IV==== | ||
[[Generation IV]] includes 92 TMs, with an additional eight HMs. Due to the fact that TMs can be transferred from the Generation III games, the first 50 TMs teach the same moves as in Generation III. | [[Generation IV]] includes 92 TMs, with an additional eight HMs. Due to the fact that TMs can be transferred from the Generation III games, the first 50 TMs teach the same moves as in Generation III. | ||
Out of the new TMs, [[TM54]], [[TM58]], [[TM61]]-[[TM62|62]], [[TM64]], [[TM67]], [[TM70]], [[TM73]], [[TM75]], [[TM77]], [[TM80]], [[TM82]], [[TM85]], and [[TM90]] teach existing moves. All other new TMs teach new moves. | |||
====Generation V==== | ====Generation V==== | ||
[[Generation V]] includes 95 TMs, with an additional six HMs. Many of them teach different moves to their corresponding TMs in Generation IV. In {{game|Black and White|s}}, [[TM95]] was originally intended to be obtainable by using the [[Lock Capsule]], an [[event item]] which was intended to be distributed to {{2v2|HeartGold|SoulSilver}}, and then transferred to Black and White via the [[Relocator]]. However, the Lock Capsule was never distributed, rendering it, and subsequently TM95, [[List of unobtainable items|unobtainable]] in these games. It can be obtained in regular gameplay in {{2v2|Black|White|2}}. | [[Generation V]] includes 95 TMs, with an additional six HMs. Many of them teach different moves to their corresponding TMs in Generation IV. In {{game|Black and White|s}}, [[TM95]] was originally intended to be obtainable by using the [[Lock Capsule]], an [[event item]] which was intended to be distributed to {{2v2|HeartGold|SoulSilver}}, and then transferred to Black and White via the [[Relocator]]. However, the Lock Capsule was never distributed, rendering it, and subsequently TM95, [[List of unobtainable items|unobtainable]] in these games. It can be obtained in regular gameplay in {{2v2|Black|White|2}}. | ||
New moves are taught by [[TM01]], [[TM03]], [[TM09]], [[TM19]], [[TM23]], [[TM43]], [[TM47]]-[[TM49|49]], [[TM51]], [[TM55]], [[TM58]]-[[TM60|60]], [[TM62]], [[TM67]], [[TM72]], [[TM76]], [[TM78]]-[[TM79|79]], [[TM82]]-[[TM83|83]], [[TM93]], and TM95. [[TM94]] is the only new TM that teaches {{m|Rock Smash|an existing move}}. | |||
TMs now have unlimited uses like [[HM]]s, rather than being single-use items. In this generation only, when a Pokémon learns a move from a TM or HM by overwriting an old one, the new move takes on the current PP of the forgotten move, preventing repeated usage of machines for [[PP]] restoration. The prices of the purchasable TMs are also much higher to reflect the fact they can be reused. TMs can no longer be [[held item|held]] (indicating that they can't be [[trade]]d) or sold. | TMs now have unlimited uses like [[HM]]s, rather than being single-use items. In this generation only, when a Pokémon learns a move from a TM or HM by overwriting an old one, the new move takes on the current PP of the forgotten move, preventing repeated usage of machines for [[PP]] restoration. The prices of the purchasable TMs are also much higher to reflect the fact they can be reused. TMs can no longer be [[held item|held]] (indicating that they can't be [[trade]]d) or sold. |