Wide Guard (move): Difference between revisions

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{| class="roundy" style="margin:auto; background:#{{rock color}}; border:3px solid #{{rock color dark}}; text-align:center"
|- style="background: #{{rock color light}}"
|- style="background: #{{rock color light}}"
! style="width: 50px"|Category
! style="width: 50px"|{{color2|000|Damage category|Category}}
! style="width: 50px"|Move Gauge
! style="width: 50px"|Move Gauge
! style="width: 50px"|MP
! style="width: 50px"|MP
! style="width: 50px"|Base Power
! style="width: 50px"|Base {{color2|000|Power}}
! style="width: 50px"|Max Power
! style="width: 50px"|Max {{color2|000|Power}}
! style="width: 50px"|Accuracy
! style="width: 50px"|{{color2|000|Accuracy}}
! style="width: 70px"|Target
! style="width: 70px"|Target
! style="width: 50px"|Effect Tag
! style="width: 55px"|Effect Tag
! style="width: 250px"|Description
! style="width: 250px"|Description
! style="width: 250px"|Playable Users
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{{statustable|Status}}
{{statustable|Status}}
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|—
|—
|The user takes up a defensive posture. Using this move again will make the user leave this defensive posture. No other actions can be taken when in this defensive posture. Nullifies moves that target all allies when hit by such a move while in this defensive posture, then the user leaves the defensive posture.
|The user takes up a defensive posture. Using this move again will make the user leave this defensive posture. No other actions can be taken when in this defensive posture. Nullifies moves that target all allies when hit by such a move while in this defensive posture, then the user leaves the defensive posture.
|{{mas|Roxanne}} & {{TP|Roxanne|Nosepass}}/{{p|Probopass}}<br>{{mas|Lana}} & {{p|Araquanid}}
|- style="background:#fff"
|- style="background:#fff"
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====Past Description====
====Past description====
*'''Prior to Version 2.10.0 (from June 28, 2021):''' ... Nullifies moves that target all allies when hit by such a move while in this defensive posture.
*'''Prior to Version 2.10.0{{tt|*|from June 28, 2021}}:''' ...Nullifies moves that target all allies when hit by such a move while in this defensive posture.
 
==={{g|UNITE}}===
==={{g|UNITE}}===
In Pokémon UNITE, Wide Guard is {{p|Aegislash}}'s second move. It is obtained by reaching level 8 and upgrading {{m|Iron Defense}} into it instead of {{m|Iron Head}}. The user focuses in place for a short time to create a great shield on them. When this shield appears, boost count increases by 1, granting a shield to the user and shoves enemies in front. While this shield is active, enemy player attacks increase boost count by 1 for each different enemy player (capping at 4). When this move ends, shove enemies in front of the user once again and slow them for 2s. At level 13, the move's cooldown is reduced.
In Pokémon UNITE, Wide Guard is {{p|Aegislash}}'s second move. It is obtained by reaching level 8 and upgrading {{m|Iron Defense}} into it instead of {{m|Iron Head}}. The user focuses in place for a short time to create a great shield on them. When this shield appears, boost count increases by 1, granting a shield to the user and shoves enemies in front. While this shield is active, enemy player attacks increase boost count by 1 for each different enemy player (capping at 4). When this move ends, shove enemies in front of the user once again and slow them for 2s. At level 13, the move's cooldown is reduced.
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