2,973
edits
Line 53: | Line 53: | ||
|100% | |100% | ||
|All opponents | |All opponents | ||
|Lowers the target's Sp. Atk. | |Lowers the target's Sp. Atk by 1 stat rank. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|[[Dire Hit|Dire Hit +]] | |[[Dire Hit|Dire Hit +]] | ||
Line 63: | Line 63: | ||
|— | |— | ||
|Self | |Self | ||
| | |Raises the user's critical-hit rate by 2 stat ranks. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|{{m|Hyper Beam}} | |{{m|Hyper Beam}} | ||
Line 83: | Line 83: | ||
|— | |— | ||
|Self | |Self | ||
| | |Raises the user’s Sp. Atk by 6 stat ranks. Raises the user’s Sp. Def and Speed by 2 stat ranks. Lowers the user’s Defense by 3 stat ranks. | ||
|- style="background: #{{bug color light}}" | |- style="background: #{{bug color light}}" | ||
! colspan=9 | {{color2|000|Sync move|Sync moves}} | ! colspan=9 | {{color2|000|Sync move|Sync moves}} | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
|Rejuvenate 6 | |Rejuvenate 6 | ||
| | |Charges the user’s move gauge by 6 after using a sync move. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Adrenaline 2 | |Adrenaline 2 | ||
|Reduces the sync move countdown by | |Reduces the sync move countdown by 2 the first time the user’s sync move is used each battle. | ||
|- style="background: #{{bug color light}}" | |- style="background: #{{bug color light}}" | ||
! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Struggle Bug: Move Gauge Refresh 3 | | Struggle Bug: Move Gauge Refresh 3 | ||
| Has a | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
| 72 | | 72 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Struggle Bug: Critical Strike 5 | | Struggle Bug: Critical Strike 5 | ||
| Powers up attacks | | Powers up the user’s attacks when they become critical hits. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
Line 360: | Line 360: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Hyper Beam: Move Gauge Refresh 2 | | Hyper Beam: Move Gauge Refresh 2 | ||
| Has a | | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Hyper Beam: Move Gauge Refresh 2 | | Hyper Beam: Move Gauge Refresh 2 | ||
| Has a | | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Dire Hit +: MP Refresh 3 | | Dire Hit +: MP Refresh 3 | ||
| Has a | | Has a chance (40%) of restoring one MP of the move used if the move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Unparalleled Power!: MP Refresh 3 | | Unparalleled Power!: MP Refresh 3 | ||
| Has a | | Has a chance (40%) of restoring one MP of the move used if the move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Unparalleled Power!: Hit and Heal 9 | | Unparalleled Power!: Hit and Heal 9 | ||
| | | Applies the Gradual Healing effect to the user when its move is successful. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Leg Up 2 | | Leg Up 2 | ||
| Once per battle, has a | | Once per battle, has a chance (30%) of reducing the user's sync move countdown by one when it enters a battle. | ||
| 12 | | 12 | ||
| 144 | | 144 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Overpower | | Overpower | ||
| The more the | | The more the target’s Sp. Atk is lowered, the more it powers up the user’s moves. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Devastation | | Devastation | ||
| The more the | | The more the target’s Sp. Atk is lowered, the more it powers up the user’s sync move. | ||
| 10 | | 10 | ||
| 120 | | 120 |
edits