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|desc=Blaise owns two {{p|Slugma}}. With the flames they create, Blaise can manipulate his opponents by showing them a variety of illusions. One was used to torture [[Dock]] to force [[Captain Stern]] into revealing information about Submarine Explorer 1. It was lured away by {{adv|Ruby}} after he left a trail of Slugma's favorite Pokéblocks. Inside the submarine, Blaise used illusions to attack Ruby, only for it to backfire and make Ruby even more determined to win. By using his [[Mumu]]'s {{m|Earthquake}}, Ruby escaped, but the submarine ended up in Team Magma's hands. Later, the Slugma used their illusions to distract [[Tate and Liza]], allowing Blaise to steal the Red and Blue Orbs undetected. Their illusions were used against [[Brawly]] at the [[Lilycove Museum]], but were eventually defeated after Brawly broke through the illusions through sheer strength. One Slugma has a Quiet nature. | |desc=Blaise owns two {{p|Slugma}}. With the flames they create, Blaise can manipulate his opponents by showing them a variety of illusions. One was used to torture [[Dock]] to force [[Captain Stern]] into revealing information about Submarine Explorer 1. It was lured away by {{adv|Ruby}} after he left a trail of Slugma's favorite Pokéblocks. Inside the submarine, Blaise used illusions to attack Ruby, only for it to backfire and make Ruby even more determined to win. By using his [[Mumu]]'s {{m|Earthquake}}, Ruby escaped, but the submarine ended up in Team Magma's hands. Later, the Slugma used their illusions to distract [[Tate and Liza]], allowing Blaise to steal the Red and Blue Orbs undetected. Their illusions were used against [[Brawly]] at the [[Lilycove Museum]], but were eventually defeated after Brawly broke through the illusions through sheer strength. One Slugma has a Quiet nature. | ||
Slugma's only known move is {{m|Smog}}.}} | |||
{{TrainerPoké | {{TrainerPoké |
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