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==Characteristics== | ==Characteristics== | ||
===Defense=== | ===Defense=== | ||
Defensively, the Flying type is useful for its immunity to the | Defensively, the Flying type is very useful for its immunity to the powerful {{type|Ground}} moves and its resistance to {{t|Fighting}}, although most Flying types are part {{t|Normal}}, making their resistance to the Fighting type ineffective. However, its weaknesses to {{t|Electric}}, {{t|Rock}}, and {{t|Ice}} are common. Not to mention that most Flying-type Pokémon are dual types, making them with double weakness are quite common. | ||
Flying | Despite this, most Flying types have access to {{m|Roost}}, allowing them to restore their health and temporarily lose their Flying type, a utility that used to remove Flying type's weaknesses when healing. However, this also makes them vulnerable to Ground-type moves. If a pure Flying-type Pokémon uses Roost, then it will become a {{t|???}} type in [[Generation IV]] and a {{t|Normal}} type in [[Generation V]] onwards. | ||
===Offense=== | ===Offense=== | ||
Offensively, Flying-type moves are usually only useful when benefited by [[same-type attack bonus]] and for their strength against the {{t|Fighting}} type | Offensively, Flying-type moves are usually only useful when benefited by [[same-type attack bonus]] and for their strength against the {{t|Fighting}} type, as well as advantages to {{t|Bug}} and {{t|Grass}} types. Most Flying types have above-average {{stat|Attack}} or {{stat|Special Attack}} and {{stat|Speed}} stats, making them potentially as offensive sweepers. | ||
The Flying type pairs well with other fairly common attacking types, such as {{t|Ground}}. As {{t|Dark}} and {{t|Ghost}}-type moves are no longer resisted by {{t|Steel}} in [[Generation VI]], the Flying-type pairs well with these two types along with the {{t|Water}} and {{t|Fighting}} types. The type itself is also useful for being able to hit any opponent in [[Triple Battle]]s. | |||
===Contest properties=== | ===Contest properties=== | ||
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{{movelist/battle|3|Bounce|Physical|Cute|85|85|5|any|The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.}} | {{movelist/battle|3|Bounce|Physical|Cute|85|85|5|any|The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.}} | ||
{{movelist/battle|4|Brave Bird|Physical|Cute|120|100|15|any|The user tucks in its wings and charges from a low altitude. The user also takes serious damage.}} | {{movelist/battle|4|Brave Bird|Physical|Cute|120|100|15|any|The user tucks in its wings and charges from a low altitude. The user also takes serious damage.}} | ||
{{movelist/battle|4|Chatter|Special| | {{movelist/battle|4|Chatter|Special|Clever|65|100|20|any|The user attacks using a sound wave based on words it has learned. It may also confuse the target.}} | ||
{{movelist/battle|4|Defog|Status| | {{movelist/battle|4|Defog|Status|Beautiful|—|—|15|anyadjacent|A strong wind blows away the target's obstacles such as Reflect or Light Screen. It also lowers the target's evasiveness.}} | ||
{{movelist/battle|6|Dragon Ascent|Physical| | {{movelist/battle|6|Dragon Ascent|Physical|Beautiful|120|100|5|any|After soaring upward, the user attacks its target by dropping out of the sky at high speeds, although it lowers its own Defense and Sp. Def in the process.}} | ||
{{movelist/battle|1|Drill Peck|Physical|Cool|80|100|20|any|A corkscrewing attack with the sharp beak acting as a drill.}} | {{movelist/battle|1|Drill Peck|Physical|Cool|80|100|20|any|A corkscrewing attack with the sharp beak acting as a drill.}} | ||
{{movelist/battle|3|Feather Dance|Status| | {{movelist/battle|3|Feather Dance|Status|Beautiful|—|100|15|anyadjacent|The user covers the target's body with a mass of down that harshly lowers its Attack stat.}} | ||
{{movelist/battle|1|Fly|Physical| | {{movelist/battle|1|Fly|Physical|Clever|90|95|15|any|The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.}} | ||
{{movelist/battle|1|Gust|Special| | {{movelist/battle|1|Gust|Special|Clever|40|100|35|any|A gust of wind is whipped up by wings and launched at the target to inflict damage.}} | ||
{{movelist/battle|5|Hurricane|Special|Tough|110|70|10|any|The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target.}} | {{movelist/battle|5|Hurricane|Special|Tough|110|70|10|any|The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target.}} | ||
{{movelist/battle|1|Mirror Move|Status| | {{movelist/battle|1|Mirror Move|Status|Clever|—|100|20|anyadjacent|The user counters the target by mimicking the target's last move.}} | ||
{{movelist/battle|6|Oblivion Wing|Special|Cool|80|100|10|any|The user absorbs its target's HP. The user's HP is restored by over half of the damage taken by the target.}} | {{movelist/battle|6|Oblivion Wing|Special|Cool|80|100|10|any|The user absorbs its target's HP. The user's HP is restored by over half of the damage taken by the target.}} | ||
{{movelist/battle|1|Peck|Physical|Cool|35|100|35|any|The target is jabbed with a sharply pointed beak or horn.}}{{movelist/battle|4|Pluck|Physical|Cute|60|100|20|any|The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.}} | {{movelist/battle|1|Peck|Physical|Cool|35|100|35|any|The target is jabbed with a sharply pointed beak or horn.}}{{movelist/battle|4|Pluck|Physical|Cute|60|100|20|any|The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.}} | ||
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{{movelist/battle|1|Sky Attack|Physical|Cool|140|90|5|any|A second-turn attack move where critical hits land more easily. It may also make the target flinch.}} | {{movelist/battle|1|Sky Attack|Physical|Cool|140|90|5|any|A second-turn attack move where critical hits land more easily. It may also make the target flinch.}} | ||
{{movelist/battle|5|Sky Drop|Physical|Tough|60|100|10|any|The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.}} | {{movelist/battle|5|Sky Drop|Physical|Tough|60|100|10|any|The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.}} | ||
{{movelist/battle|4|Tailwind|Status| | {{movelist/battle|4|Tailwind|Status|Clever|—|—|15|team|The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.}} | ||
{{movelist/battle|1|Wing Attack|Physical|Cool|60|100|35|any|The target is struck with large, imposing wings spread wide to inflict damage.}} | {{movelist/battle|1|Wing Attack|Physical|Cool|60|100|35|any|The target is struck with large, imposing wings spread wide to inflict damage.}} | ||
{{movelist/battle-foot|Flying}} | {{movelist/battle-foot|Flying}} | ||
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* Generations {{Gen|I}}, {{Gen|II}}, and {{Gen|V}} introduced more Flying-type Pokémon than any other generation, each with {{tt|19|including Rotom's Fan form in Gen V}}. [[Generation VI]] introduced the fewest Flying-type Pokémon, with eight. | * Generations {{Gen|I}}, {{Gen|II}}, and {{Gen|V}} introduced more Flying-type Pokémon than any other generation, each with {{tt|19|including Rotom's Fan form in Gen V}}. [[Generation VI]] introduced the fewest Flying-type Pokémon, with eight. | ||
* Generations I and {{Gen|IV}} introduced more Flying-type moves than any other generation, with seven. Generation II introduced the fewest Flying-type moves, with only {{m|Aeroblast|one}}. | * Generations I and {{Gen|IV}} introduced more Flying-type moves than any other generation, with seven. Generation II introduced the fewest Flying-type moves, with only {{m|Aeroblast|one}}. | ||
** However, {{m|Gust}} only became a Flying-type move in Generation II. If this is taken into account, Generation IV introduced the most | ** However, {{m|Gust}} only became a Flying-type move in Generation II. If this is taken into account, Generation IV introduced the most Flying-type moves and Generation II is tied with {{Gen|VI}} with two. | ||
* Until {{p|Tornadus}} debuted in Generation V, Flying was the only type that had no single-typed Pokémon. | * Until {{p|Tornadus}} debuted in Generation V, Flying was the only type that had no single-typed Pokémon. | ||
** Before {{p|Noibat}} and {{p|Noivern}} debuted in Generation VI, all dual-typed Flying Pokémon had Flying as their secondary type. | ** Before {{p|Noibat}} and {{p|Noivern}} debuted in Generation VI, all dual-typed Flying Pokémon had Flying as their secondary type. | ||
* Flying and {{t|Water}} are the only types that have been paired with every other type at least once. | * Flying and {{t|Water}} are the only types that have been paired with every other type at least once. | ||
* Although Normal is not typically paired up with other types, it is the most common type paired with Flying. | * Although Normal is not typically paired up with other types, it is the most common type paired with Flying. | ||
* Each generation has introduced at least one part-Flying [[Legendary Pokémon]]. | * Each generation has introduced at least one part-Flying [[Legendary Pokémon]]. | ||
* All damage-dealing Flying-type moves except {{m|Air Cutter}} can hit non-adjacent Pokémon in [[Triple Battle]]s. | * All damage-dealing Flying-type moves except {{m|Air Cutter}} can hit non-adjacent Pokémon in [[Triple Battle]]s. | ||
* There is a similarly named [[glitch type]] named the {{DL|List of glitch types|Bird}} type. The only known [[Glitch Pokémon]] that have it as a type are the Red and Blue version of [[Missingno.]] and [['M (00)]]. | * There is a similarly named [[glitch type]] named the {{DL|List of glitch types|Bird}} type. The only known [[Glitch Pokémon]] that have it as a type are the Red and Blue version of [[Missingno.]] and [['M (00)]]. | ||
==In other languages== | ==In other languages== |
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