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|location=North of [[Slateport City]], on {{rt|110|Hoenn}} | |location=North of [[Slateport City]], on {{rt|110|Hoenn}} | ||
|region=Hoenn | |region=Hoenn | ||
|generation={{gen|III}} | |generation={{gen|III}}, {{gen|VI}} | ||
}} | }} | ||
The '''Trick House''' (Japanese: '''カラクリやしき''' ''Trick House'') is located on {{rt|110|Hoenn}} in [[Hoenn]]. It is owned by the [[Trick Master]], who poses puzzling challenges to travelers. Those who wish to play his game must find their way through a maze-like puzzle at the back of his house. If successful, they will be rewarded. | The '''Trick House''' (Japanese: '''カラクリやしき''' ''Trick House'') is located on {{rt|110|Hoenn}} in [[Hoenn]]. It is owned by the [[Trick Master]], who poses puzzling challenges to travelers. Those who wish to play his game must find their way through a maze-like puzzle at the back of his house. If successful, they will be rewarded. | ||
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|[[File:Trick House puzzle room 1 E.png|180px]] | |[[File:Trick House puzzle room 1 E.png|180px]] | ||
|- | |- | ||
| colspan="2" style="background:#{{fighting color light}}; {{roundybottom|5px}}" | | | colspan="2" style="background:#{{fighting color light}}; {{roundybottom|5px}}" | | ||
|} | |} | ||
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|[[File:Trick House puzzle room 2 E.png|180px]] | |[[File:Trick House puzzle room 2 E.png|180px]] | ||
|- | |- | ||
| colspan="2" style="background:#{{electric color light}}; {{roundybottom|5px}}" | | | colspan="2" style="background:#{{electric color light}}; {{roundybottom|5px}}" | | ||
|} | |} | ||
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|[[File:Trick House puzzle room 3 E.png|180px]] | |[[File:Trick House puzzle room 3 E.png|180px]] | ||
|- | |- | ||
| colspan="2" style="background:#{{fire color light}}; {{roundybottom|5px}}" | | | colspan="2" style="background:#{{fire color light}}; {{roundybottom|5px}}" | | ||
|} | |} | ||
In [[Generation III]], the third puzzle is a room full of alternating red and blue doors. Stepping on a switch opens all red doors and closes all blue doors, and stepping on a switch again will open all blue doors and close all red doors. The entrance to the room, and some switches, are covered by rocks that can be shattered with {{m|Rock Smash}}. | In [[Generation III]], the third puzzle is a room full of alternating red and blue doors. Stepping on a switch opens all red doors and closes all blue doors, and stepping on a switch again will open all blue doors and close all red doors. The entrance to the room, and some switches, are covered by rocks that can be shattered with {{m|Rock Smash}}. | ||
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|[[File:Trick House puzzle room 4 E.png|180px]] | |[[File:Trick House puzzle room 4 E.png|180px]] | ||
|- | |- | ||
| colspan="2" style="background:#{{normal color light}}; {{roundybottom|5px}}" | | | colspan="2" style="background:#{{normal color light}}; {{roundybottom|5px}}" | | ||
|} | |} | ||
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|[[File:Trick House puzzle room 5 E.png|180px]] | |[[File:Trick House puzzle room 5 E.png|180px]] | ||
|- | |- | ||
| colspan="2" style="background:#{{flying color light}}; {{roundybottom|5px}}" | | | colspan="2" style="background:#{{flying color light}}; {{roundybottom|5px}}" | | ||
|} | |} | ||
The fifth puzzle is a sequence of robots (mechadolls) that will ask the player questions of escalating difficulty. Answering correctly allows advance, a wrong answer sends him or her back to the start of the room. The riddles asked are chosen randomly each time the player enters the room. | The fifth puzzle is a sequence of robots (mechadolls) that will ask the player questions of escalating difficulty. Answering correctly allows advance, a wrong answer sends him or her back to the start of the room. The riddles asked are chosen randomly each time the player enters the room. | ||
In {{v2|Ruby and Sapphire|s}} the questions are: | In {{v2|Ruby and Sapphire|s}} the questions are: | ||
* One of these Pokémon uses {{m|Scratch}}. Which one is it? ({{p|Nincada}}) | * One of these Pokémon uses {{m|Scratch}}. Which one is it? ({{p|Nincada}}) | ||
* One of these Pokémon is not found on {{rt|103|Hoenn}}. Which one is it? (Nincada) | * One of these Pokémon is not found on {{rt|103|Hoenn}}. Which one is it? (Nincada) | ||
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|[[File:Trick House puzzle room 6 E.png|180px]] | |[[File:Trick House puzzle room 6 E.png|180px]] | ||
|- | |- | ||
| colspan="2" style="background:#{{psychic color light}}; {{roundybottom|5px}}" | | | colspan="2" style="background:#{{psychic color light}}; {{roundybottom|5px}}" | | ||
|} | |} | ||
The sixth room is full of flipping gates like those found in [[Fortree Gym]], but arranged in a more confusing pattern. As with Fortree, the player must walk through the gates in certain combinations to advance through the room. | The sixth room is full of flipping gates like those found in [[Fortree Gym]], but arranged in a more confusing pattern. As with Fortree, the player must walk through the gates in certain combinations to advance through the room. | ||
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|[[File:Trick House puzzle room 7 E.png|180px]] | |[[File:Trick House puzzle room 7 E.png|180px]] | ||
|- | |- | ||
| colspan="2" style="background:#{{water color light}}; {{roundybottom|5px}}" | | | colspan="2" style="background:#{{water color light}}; {{roundybottom|5px}}" | | ||
|} | |} | ||
The seventh room is filled with [[spinner]]s similar to [[Mossdeep Gym]]. The player must navigate the maze of spinners and pull switches to change their directions to advance through the room. In Pokémon Emerald, the room is instead full of Trainers standing on spinners that rotate when switches are triggered, due to Mossdeep Gym being redesigned for Emerald. | The seventh room is filled with [[spinner]]s similar to [[Mossdeep Gym]]. The player must navigate the maze of spinners and pull switches to change their directions to advance through the room. In Pokémon Emerald, the room is instead full of Trainers standing on spinners that rotate when switches are triggered, due to Mossdeep Gym being redesigned for Emerald. | ||
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|[[File:Trick House puzzle room 8 E.png|180px]] | |[[File:Trick House puzzle room 8 E.png|180px]] | ||
|- | |- | ||
| colspan="2" style="background:#{{steel color light}}; {{roundybottom|5px}}" | | | colspan="2" style="background:#{{steel color light}}; {{roundybottom|5px}}" | | ||
|} | |} | ||
The eight room is divided into two areas, an upper and lower area. Both are made up primarily of polished floors lined with pots. Stepping on the polished floor will send the player sliding across it until they hit an obstacle. The player must navigate their way across both floors to conquer Trick Master's final challenge. | The eight room is divided into two areas, an upper and lower area. Both are made up primarily of polished floors lined with pots. Stepping on the polished floor will send the player sliding across it until they hit an obstacle. The player must navigate their way across both floors to conquer Trick Master's final challenge. | ||
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| [[File:Trick House exit E.png|120px]] | | [[File:Trick House exit E.png|120px]] | ||
|- | |- | ||
| colspan="5" style="background:#{{Locationcolor/light|building}}; {{roundybottom|5px}}" | | | colspan="5" style="background:#{{Locationcolor/light|building}}; {{roundybottom|5px}}" | | ||
|} | |} | ||
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