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* Generation I introduced the most Fighting-type moves of any Generation, with nine and Generation III and V introduced the least Fighting-type moves, with seven. | * Generation I introduced the most Fighting-type moves of any Generation, with nine and Generation III and V introduced the least Fighting-type moves, with seven. | ||
* The Fighting-type could be considered a physical counterpart to {{t|Psychic}}-type: | * The Fighting-type could be considered a physical counterpart to {{t|Psychic}}-type: | ||
** The | ** The highest average stat among all Fighting-types is {{stat|Attack}}, while for Psychic-types it is {{stat|Special Attack}}. | ||
** The Fighting-type is the only | ** The Fighting-type is the only formerly physical type to not have any old moves changed into special moves, while the Psychic-type is the only formerly special type to not have any old moves changed into physical moves. | ||
** {{m|Counter}} and {{m|Mirror Coat}}, moves countering physical and special attacks are, respectively, Fighting- and Psychic-type moves. | ** {{m|Counter}} and {{m|Mirror Coat}}, moves countering physical and special attacks are, respectively, Fighting- and Psychic-type moves. | ||
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