Recharge (Ranger)

(Redirected from Recharge (Field Move))

Recharge is both a Field Move and a Poké Assist that Pokémon can use in the Pokémon Ranger series.

In the original Pokémon Ranger, the Recharge Poké Assist is named Electric; in Pokémon Ranger: Shadows of Almia and Pokémon Ranger: Guardian Signs, Electric is a separate Poké Assist.

Pokémon Ranger

Glossary

Glossary Image Name Description
Electric Poké Assist This Poké Assist recharges the Styler's energy.

The amount of energy recharged varies by the kind of Pokémon. This Poké Assist may also be used on the field.

Recharge Field Move The chosen friend Pokémon will discharge electricity to recharge the Styler's energy.

The amount of energy that is restored depends on the kind of Pokémon.

Pokémon

Artwork of Pikachu using Recharge in Pokémon Ranger.

Here is a list of Pokémon that can use Recharge.

# Pokémon Group Field Move Poké Assist Loops to capture
R-022 Pichu Pichu Electric Electric 1 loops
R-023 Pikachu Pikachu Electric Electric 2 loops
R-024 Raichu Raichu Electric Electric 3 loops
R-056 Magnemite Magnemite Electric Electric 2 loops
R-057 Magneton Magneton Electric Electric 3 loops
R-079 Voltorb Voltorb Electric Electric 5 loops
R-146 Electrike Electrike Electric Electric 2 loops
R-147 Manectric Manectric Electric Electric 3 loops
R-185 Jolteon Jolteon Electric Electric 8 loops
R-203 Raikou Raikou Electric Electric 11 loops

Uses

  • Recharge restores 5 energy to the Capture Styler
  • Recharge 2 restores 15 energy to the Capture Styler
  • Recharge 3 restores all energy to the Capture Styler

Pokémon Ranger: Shadows of Almia

Glossary

This Map Move makes the Pokémon release a burst of electricity to recharge the Styler Energy. The amount of Energy recharged depends on the kind of Pokémon.

Pokémon

Here is a list of Pokémon that can use Recharge.

# Pokémon Group Field Move Poké Assist Friendship Gauge
R-001 Pichu Pichu Electric Recharge 66 points
R-002 Pikachu Pikachu Electric Recharge 645 / 60 points
R-003 Raichu Raichu Electric Recharge 1540 points
R-062 Magnemite Magnemite Electric Recharge 180 points
R-063 Magneton Magneton Electric Recharge 1900 points
R-088 Chinchou Chinchou Electric Recharge 260 points
R-089 Lanturn Lanturn Electric Recharge 1900 points

Uses

  • Recharge restores 5 energy to the Capture Styler
  • Recharge 2 restores 10 energy to the Capture Styler
  • Recharge 3 restores 20 energy to the Capture Styler
  • Recharge 4 restores 30 energy to the Capture Styler
  • Recharge 5 restores 50 energy to the Capture Styler

Pokémon Ranger: Guardian Signs

Glossary

It restores the Styler Energy. The amount of energy restored depends on the Pokémon.

Pokémon (Present)

Here is a list of Pokémon that can use Recharge in the present.

# Pokémon Group Field Move Assist Friendship Gauge Agitated Gauge
R-004 Pichu Pichu Electric Recharge 100 points 60 points
R-005 Pikachu Pikachu Electric Recharge 1,056 points - points
R-006 Raichu Raichu Electric Recharge 1,904 points - points
R-007 Mareep Mareep Electric Recharge 60 points - points
R-008 Flaaffy Flaaffy Electric Recharge 200 points - points
R-009 Ampharos Ampharos Electric Recharge 3,611 points - points
R-025 Pachirisu Pachirisu Electric Recharge 120 points - points
R-060 Chinchou Chinchou Electric Recharge 264 points - points
R-061 Lanturn Lanturn Electric Recharge 2,240 points - points
R-110 Magnemite Magnemite Electric Recharge 400 points - points
R-111 Magneton Magneton Electric Recharge 3,066 points - points

Pokémon (Past)

Recharge is not available in the past.

Uses

  • Recharge restores 10 energy to the Capture Styler
  • Recharge 2 restores 20 energy to the Capture Styler
  • Recharge 3 restores 30 energy to the Capture Styler
  • Recharge 4 restores 40 energy to the Capture Styler
  • Recharge 5 restores 50 energy to the Capture Styler

In other languages

This section is missing names in other languages.
Please feel free to edit this section to add the missing names and complete it.

Related articles

Field Moves
Pokémon Ranger BurnCrossCrushCutFlash
GustRechargeSoakTackle
Shadows of Almia Field Moves BurnCrushCutElectrify
Psy PowerSoakTackleTunnel
Map Moves AgilityFlyRechargeTeleport
Area Moves AirliftDark PowerDemistElevate
FlashMagma FlowRain DanceSand Fill
StinkSwimRiver Flow
Guardian Signs BurnCrushCutElectrify
FlyPsy PowerRechargeSoak
TackleTeleport
None No Field Move
Poké Assists
Pokémon Ranger GrassFlyingDischargeWater
RockElectricBugFire
FightingGroundPoisonGhost
PsychicDarkIceNone
Shadows of Almia GrassFlyingNormalRecharge
WaterRockElectricBug
FireFightingGroundSteel
PoisonGhostPsychicDark
IceDragon
Guardian Signs Normal Tackle • Charm • Explosion
Fire Ember/Flamethrower • Eruption • Typhlosion Impact
Water Bubble Beam • Bubble • Water Pulse • Feraligatr Impact
Electric Thunder • Discharge • Recharge
Grass Bullet Seed • Razor Leaf • Leech Seed • Meganium Impact
Ice Ice Shard • Blizzard
Fighting Shockwave • Punch
Poison Sludge Bomb • Poison Gas
Ground Fissure
Flying Twister • Air Cutter
Psychic Psywave • Mewtwo Impact
Bug String Shot • Twineedle
Rock Rock Slide • Rock Throw
Ghost Shadow Ball
Dragon Dragon Breath • Dragon Rage • Garchomp Impact
Dark Dark Pulse • Night Slash
Steel Gyro Ball • Metagross Impact
Special Effects ImmobilizedFrozenPausedTiredSlowedStopped
This article is part of both Project Moves and Abilities and Project Sidegames, Bulbapedia projects that, together, aim to write comprehensive articles on moves and abilities in the spin-off games.