Electrify (Field Move)
Electrify is a Field Move that Pokémon can use outside of Captures in Pokémon Ranger: Shadows of Almia, and Pokémon Ranger: Guardian Signs.
Pokémon Ranger: Shadows of Almia
Pokémon
| # | Pokémon | Group | Field Move | Assist | Friendship Gauge | |
|---|---|---|---|---|---|---|
| R-049 | Shinx | Electric | 140 points | |||
| R-050 | Luxio | Electric | 1978 points | |||
| R-051 | Luxray | Electric | 6090 points | |||
| R-064 | Magnezone | Electric | 14000 points | |||
| R-070 | Elekid | Electric | 231 points | |||
| R-072 | Electivire | Electric | 13050 / 25000 points | |||
| R-076 | Voltorb | Electric | 252 points | |||
| R-077 | Electrode | Electric | 5000 points | |||
| R-099 | Jolteon | Electric | 3780 / 8500 points | |||
| R-105 | Mareep | Electric | 860 points | |||
| R-106 | Flaaffy | Electric | 1274 points | |||
| R-107 | Ampharos | Electric | 3900 points | |||
Uses
These Obstacles require Electrify for Target Clear.
| Image | Name | Description | Location | Field Move | Hidden Pokémon |
|---|---|---|---|---|---|
|
Circuit Ball (Blue) | A machine that generates a barrier. It puts out a high volume of energy. | Altru Tower | Electrify |
|
| Electric Door | A door with no keyhole, knob, or handle. It will only open if it gets electricity. | Cargo Ship | Electrify |
||
| Gate | Three horizontal bars block the path. There are no signs of a switch anywhere. | Pueltown, Oil Field Hideout | Electrify |
||
| Gigaremo (Blue) /Strange Machine | A sinister machine making eerie noises. It appears too heavy to move. | Pueltown, Cargo Ship | Electrify |
||
| Power Generator | A generator with quickly rotating parts. it seems to be feeding power to something. | Oil Field Hideout | Electrify |
Pokémon Ranger: Guardian Signs
Glossary
These moves can remove or relocate objects that are in the way using Target Clear.
Pokémon (Present)
| # | Pokémon | Group | Field Move | Assist | Friendship Gauge | Agitated Gauge | |
|---|---|---|---|---|---|---|---|
| R-004 | Pichu | Electric | 100 points | 60 points | |||
| R-077 | Jolteon | Electric | 4,818 points | 2,890 points | |||
| R-105 | Electrike | Electric | 290 points | - points | |||
| R-106 | Manectric | Electric | 1,452 points | 871 points | |||
| R-112 | Magnezone | Electric | 3,611 points | 2,166 / - points | |||
| R-113 | Voltorb | Electric | 380 points | 228 points | |||
| R-114 | Electrode | Electric | 2,041 points | 1,224 points | |||
| R-115 | Elekid | Electric | 140 points | - points | |||
| R-116 | Electabuzz | Electric | 3,611 points | 2,166 points | |||
| R-117 | Electivire | Electric | 4,082 points | 2,449 points | |||
| R-123 | Shinx | Electric | 380 points | - points | |||
| R-124 | Luxio | Electric | 756 points | 453 points | |||
| R-125 | Luxray | Electric | 3,611 points | 2,166 points | |||
Pokémon (Past)
Uses
These Obstacles require Electrify for Target Clear.
| Image | Name | Location | Field Move | Hidden Pokémon |
|---|---|---|---|---|
| File:Electric Fence Ranger GS.png | Electric Fence | Mt. Layuda | Electrify |
|
| File:Floating Leaves Ranger GS.png | Floating Leaves | Silver Falls | Electrify |
|
| File:Gate Ranger GS.png | Gate | Wireless Tower | Electrify |
|
| File:Huge Gate Ranger GS.png | Huge Gate | Submarine | Electrify |
Related articles
| Field Moves | ||||||||||||||||
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| This article is part of both Project Moves and Abilities and Project Sidegames, Bulbapedia projects that, together, aim to write comprehensive articles on moves and abilities in the spin-off games. |
