Flash (Field Move)
Flash is a Field Move that Pokémon can use outside of Captures in Pokémon Ranger and Pokémon Ranger: Shadows of Almia.
Pokémon Ranger

Glossary
The chosen friend Pokémon will use its natural illuminating ability to light up dark places such as basements.
Pokémon
| # | Pokémon | Group | Field Move | Poké Assist | Loops to capture | |
|---|---|---|---|---|---|---|
| R-112 | Staryu | Water | Flash 1 |
Water | 5 loops | |
Uses
Used to light up the basement of Professor Hastings Research Lab during Mission 3.
Pokémon Ranger: Shadows of Almia
Pokémon
| # | Pokémon | Group | Field Move | Assist | Friendship Gauge | |
|---|---|---|---|---|---|---|
| R-071 | Electabuzz | Electric | 2070 points | |||
Uses
Flash is an Area Move.
Area Moves are another type of Field Move. Unlike regular Field Moves, they are not used for Target Clear. They can only be used if "?" is shown above the Ranger in the field.
If the "?" appears above the Ranger, it means a specific kind of Area Move may be used. (At any such location, only one kind of Area Move will work.) While the "?" is displayed, touch the Friend Pokémon that has the usable Area Move.
When the "?" is touched the message displayed is; "An Electabuzz should be able to light up the darkness!"
Flash can be used in the following locations;
In other languages
| This section is missing names in other languages. Please feel free to edit this section to add the missing names and complete it. |
Related articles
| Field Moves | ||||||||||||||||
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| This article is part of both Project Moves and Abilities and Project Sidegames, Bulbapedia projects that, together, aim to write comprehensive articles on moves and abilities in the spin-off games. |