Teleport (Field Move)

Teleport is a Field Move that Pokémon can use outside of Captures in Pokémon Ranger: Shadows of Almia, and Pokémon Ranger: Guardian Signs.

Pokémon Ranger: Shadows of Almia

Glossary

Glossary Image Name Description
Teleport When used inside a cave or ruins, this Map Move instantly warps the Ranger's party to the entrance. Unfortunately, Teleport may be unusable in certain locations.

Pokémon

# Pokémon Group Field Move Assist Friendship Gauge
R-101 Espeon Espeon Psychic Psychic 3250 / 8500 points
R-158 Kirlia Kirlia Psychic Psychic 1200 points
R-165 Mr. Mime Mr. Mime Psychic Psychic 2520 points
R-184 Alakazam Alakazam Psychic Psychic 3900 / 8000 points
R-205 Chingling Chingling Psychic Psychic 2100 points
R-210 Jynx Jynx Psychic Psychic 1680 points

Uses

Teleport is able to return the player to the entrance when used in the following locations;

Pokémon Ranger: Guardian Signs

Glossary

When used inside a cave or ruins, this Map Move instantly warps the Ranger's party to the entrance. Unfortunately, Teleport may be unusable in certain locations.

Pokémon (Present)

# Pokémon Group Field Move Assist Friendship Gauge Agitated Gauge
R-104 Wobbuffet Wobbuffet Psychic Psychic 380 points - points
R-259 Smoochum Smoochum Ice Normal 2,700 points - points
R-260 Chingling Chingling Psychic Psychic 3,140 points - points
R-261 Chimecho Chimecho Psychic Psychic 2,628 points - points
R-268 Slowking Slowking Psychic Psychic 3,504 points 2,102 points

Pokémon (Past)

Teleport is not available in the past.

Uses

This section is incomplete.
Please feel free to edit this section to add missing information and complete it.

Teleport is able to return the player to the entrance when used in the following locations;

In other languages

This section is missing names in other languages.
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Related articles

Field Moves
Pokémon Ranger BurnCrossCrushCutFlash
GustRechargeSoakTackle
Shadows of Almia Field Moves BurnCrushCutElectrify
Psy PowerSoakTackleTunnel
Map Moves AgilityFlyRechargeTeleport
Area Moves AirliftDark PowerDemistElevate
FlashMagma FlowRain DanceSand Fill
StinkSwimRiver Flow
Guardian Signs BurnCrushCutElectrify
FlyPsy PowerRechargeSoak
TackleTeleport
None No Field Move
This article is part of both Project Moves and Abilities and Project Sidegames, Bulbapedia projects that, together, aim to write comprehensive articles on moves and abilities in the spin-off games.