Category talk:Abilities with negative effects
Run Away
How is Run Away a hindering ability? I'd delete it from the list, but I can't figure out how; it's not in the editing text. Unowninator (talk) 05:07, 4 May 2016 (UTC)
- Run Away has a negative effect in the Mystery Dungeon series. And for future reference, pages are automatically placed into categories when
[[Category:<categoryname>]]is inserted into the code of the page itself. --Carmen★ (Talk | contribs) 13:17, 4 May 2016 (UTC)- Right. Is there a way to do a tt thingto show that it only affects that Spinoff? Unowninator (talk) 18:08, 4 May 2016 (UTC)
- No. And frankly, it isn't needed. Anyone viewing this category can just click on the Run Away page itself and find the negative effect on that page. --Carmen★ (Talk | contribs) 18:16, 4 May 2016 (UTC)
- Right. Is there a way to do a tt thingto show that it only affects that Spinoff? Unowninator (talk) 18:08, 4 May 2016 (UTC)
Weather
Why are Air Lock and Cloud Nine in this category? Weather is not inherently a good or bad thing (it depends on what Pokemon and moves you and your opponent have), so surely the absence of weather would also be neither good nor bad, no? Pumpkinking0192 (talk) 18:07, 20 September 2016 (UTC)
- Look at the attacks Rayquaza can use: Surf, Flamethrower, Thunder, Solarbeam. If it weren't for that ability, Rayquaza would've been a great ally for Groudon & Kyogre pre-ORAS. Unowninator (talk) 18:54, 20 September 2016 (UTC)
- Apart from being good or bad in some situations, they can also prevent some moves from being used, which I guess is strictly negative. Nescientist (talk) 19:30, 20 September 2016 (UTC)
- These negative effects should probably be a direct effect of the Ability. You could just as well call every one of the weather Abilities negative. In rain, you can't use Fire attacks or Solar Beam as well; in sunlight, you can't use Water attacks or Thunder as well; in Hail and Sandstorms, you get hurt. If you have to take a step beyond what the Ability directly does, then that's probably not really a "negative" effect. Tiddlywinks (talk) 20:45, 20 September 2016 (UTC)
- Yeah, you could make a case for most Abilities, I guess. There's much room there, so (assuming you considered and dismissed the prevents-moves-from-being-used argument) I for one am ok with the current state. Nescientist (talk) 21:01, 20 September 2016 (UTC)
- These negative effects should probably be a direct effect of the Ability. You could just as well call every one of the weather Abilities negative. In rain, you can't use Fire attacks or Solar Beam as well; in sunlight, you can't use Water attacks or Thunder as well; in Hail and Sandstorms, you get hurt. If you have to take a step beyond what the Ability directly does, then that's probably not really a "negative" effect. Tiddlywinks (talk) 20:45, 20 September 2016 (UTC)
- Apart from being good or bad in some situations, they can also prevent some moves from being used, which I guess is strictly negative. Nescientist (talk) 19:30, 20 September 2016 (UTC)
More Abilities
The idea of this page seems flawed atm. I'd impose a stricter restriction on the Abilities that show up on this page by removing most of the links from their original pages. Abilities like normalize, corrosion, unaware, emergency exit, contrary, light metal, etc. don't have an inherent negative effect: they cause an effect which can be seen as positive or negative. If the above abilities are included, so should the following list:
Aerilate (similar to normalize) Aura Break (crunch zygarde) Color change (similar to normalize) Delta Stream (cloud nine) Drought (Thunder Groudon) Electric Surge (Grass knot Koko) Galvanize (normalize) Grassy Surge (zen headbutt bulu) Imposter (if your opponent is worse) Liquid Voice (normalize) Magician (sticky barb) Multitype (normalize) Pickpocket (sticky barb) Pixilate (normalize) Power of alchemy (negative ability) Protean (normalize) Psychic Surge (thunderbolt lele) Receiver (negative ability) Refrigerate (normalize) RKS System (normalize) Sand Stream (flamethrower/solarbeam Tyranitar) Shields down (def/atk) Snow warning (water pulse abomasnow) Soundproof (heal bell) Trace (negative ability) Triage (similar to prankster) Zen Mode (other darmanitan is worse)
etc.
I suggest making the list smaller, including only abilities such as Truant, Defeatist, Klutz, Stall, etc. which are distinctly negative.
Knuckstrike (talk) 20:12, 13 August 2018 (UTC)
corrosion
why is Corrosion in this category? Pikachu210 (talk) 07:08, 20 December 2019 (UTC)
prankster
what's prankster's negative effect? Pikachu210 (talk) 07:17, 20 December 2019 (UTC)
Why?
Someone's gonna have to explain why Bulletproof and Corrosion are in this list, as they have no negative effects on their users whatsoever during battles. I'm honestly tempted to remove both of them right now. Gengarzilla! 11:35, 29 March 2020 (UTC)
- Never mind. Apparently Bulletproof would stop an ally's Pollen Puff and Corrosion lets a user badly poison itself with a Toxic Orb. Those are very niche situations but I guess if you're really trying to cover every conceivable base... Gengarzilla! 11:41, 29 March 2020 (UTC)
Add the ability levetate here
This might sound weird but levitate has one downside that the user is floating so it doesn't get a power boost from the move expanding force Yt Zachpro (talk) 00:09, 22 June 2025 (UTC)
Add fairy dark and aura break and damp
Fairy and dark aura power up all dark and Fairy moves and aura break could hurt an ally in doubles damp prevents recoil damage from mind blown Yt Zachpro (talk) 05:00, 2 July 2025 (UTC)
Delete
If we're going to include abilities like Levitate and Mold Breaker that may technically have a negative effect in niche scenarios, then what's preventing us from adding basically any ability to this list? Huge Power increases damage from Foul Play and confusion, Intimidate triggers Defiant, Defiant itself increases damage from Punishment when activated, etc. I feel like there's no real way to objectively pin down the definition for this category so that it doesn't just include practically every ability or trigger continuous debates for which abilities should qualify. Clarity (talk) 07:06, 2 July 2025 (UTC)
- Agreed, and I think everyone has had qualms with this page since about 2016. I see two options to define 'negative effect' to potentially keep it around, but it's reasonable to entirely give up on this page as well.
- The two options in my opinion are:
- Only include abilities that have clearly been designed as a negative, such as defeatist and slow start
- Also include abilities that are designed to have both a positive and a clearly defined, immediate negative effect on the pokemon itself, which could be limited to either costing HP or lowering its stats, such as solar power, hustle, rivalry, dry skin, etc.
- Possible negative interactions with teammates should entirely be removed in my opinion.
- Regardless, when abilities like mold breaker and lightning rod are added, there really is no point. I agree with either severely limiting this category or removing it. Knuckstrike (talk) 07:40, 2 July 2025 (UTC)
- I agree and would support deletion. The concept of a "negative effect" is not defined in-game and we don't ever refer to it in prose. -- Apopheniac (talk) 00:02, 17 July 2025 (UTC)
- Oppose. If it has a negative effect, it should be mentioned somewhere. Although it could perhaps use an overhaul. ¿¡Unowninator?! (talk) 19:03, 17 July 2025 (UTC)
- I agree with deletion, it's not well defined enough. Gwen Stacy (talk) 19:23, 23 July 2025 (UTC)
- Inclined to agree. We're better off using categories with more objectively defined characteristics, like stat-decreasing Abilities. Landfish7 20:08, 23 July 2025 (UTC)
- I believe that this category has potential to be salvaged, and in an ideal world, the category could be overhauled by the criteria mentioned by Knuckstrike. That being said, when the criteria are only listed in a talk page like this and in light of the fact that disputes have constantly erupted since 2016, I don't think that potential for salvaging can be feasibly realized. I reluctantly agree, but only if there really is no way to save the category somehow, because I admit that I do like the idea of having a category like this. Dougbro1 (Talk) 00:16, 24 July 2025 (UTC)
- Inclined to agree. We're better off using categories with more objectively defined characteristics, like stat-decreasing Abilities. Landfish7 20:08, 23 July 2025 (UTC)
- I agree with deletion, it's not well defined enough. Gwen Stacy (talk) 19:23, 23 July 2025 (UTC)
- Oppose. If it has a negative effect, it should be mentioned somewhere. Although it could perhaps use an overhaul. ¿¡Unowninator?! (talk) 19:03, 17 July 2025 (UTC)
- I agree and would support deletion. The concept of a "negative effect" is not defined in-game and we don't ever refer to it in prose. -- Apopheniac (talk) 00:02, 17 July 2025 (UTC)