Appendix:Gold and Silver walkthrough/Section 3

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This is the Bulbapedia walkthrough for Pokémon Gold and Silver. This walkthrough follows the original Game Boy Color version, not Pokémon HeartGold and SoulSilver.
The guide for those can be found here.

Route 30

On the second visit to Route 30, the Pokémon battle that had blocked the western road has ended, clearing the path northward.

Route 31

Route 31

Route 31 is a small route that connects Route 30 to the south and Violet City to the west. The western entrance to Dark Cave is located here, but the area cannot be fully explored just yet.

Violet City

Violet City

Violet City is the first city with a Pokémon Gym. Other major attractions include Sprout Tower in the north, and Earl's Pokémon Academy in the east.

Poké Mart
Poké Ball Poké Ball
Pokémon Dollar200
Potion Potion
Pokémon Dollar300
Escape Rope Escape Rope
Pokémon Dollar550
Antidote Antidote
Pokémon Dollar100
Paralyze Heal Parlyz Heal
Pokémon Dollar200
Awakening Awakening
Pokémon Dollar250
X Defense X Defend
Pokémon Dollar550
X Attack X Attack
Pokémon Dollar500
X Speed X Speed
Pokémon Dollar350
unknown Flower Mail
Pokémon Dollar50

Time for a Trade

The kid in the house near the Pokémon Center is looking for a Bellsprout. If you have one to spare, it's a good idea to trade it to him. Rocky, the Onix you get in return, can make the Gym battle here much easier.

Earl's Pokémon Academy

The Academy is where young prospective Trainers learn how to raise Pokémon. On the blackboard are descriptions of the several status problems that can affect a Pokémon.

Ailment Effect(s)
BRN Burn Attack drops to 50%; inflicts damage equal to 1/8 of maximum HP every turn
FRZ Freeze Cannot move until thawed (20% chance of recovery per turn)
PAR Paralysis Speed drops to 25%; cannot attack 1/4 of the time
PSN Poison Inflicts damage equal to 1/8 of maximum HP every turn; loses 1 HP for every four steps taken outside of battle
SLP Sleep Cannot move for one to seven turns

Sprout Tower

The Sprout Tower is a towering pagoda run by Buddhist monks. Since these monks also train Pokémon, this is a good opportunity to train before challenging the Violet Gym. Rattata roam the tower during daylight hours, and Gastly can be found at night. After battling past the others, you find your rival having just defeated the head monk. He talks to you briefly before using an Escape Rope. After defeating the elder monk, Sage Li, he rewards you with HM05 (Flash).

Violet Gym

Violet Gym


The Elegant
Master of
Flying Pokémon

The Violet Gym specializes in Flying-type Pokémon. Clip their wings with Electric attacks, or knock them out of the sky with Rock moves. Grass and Bug Pokémon, beware; Gust is now classified as a Flying-type attack, inflicting double the normal damage. The Onix you just received will be helpful, but watch out for Mud-Slap, a Ground-type move.

Violet Gym
The Zephyr Badge

Defeated, Falkner awards you the Zephyr Badge, which gives your team a slight Attack increase and allows the use of Flash in the field. He also gives you TM31 (Mud-Slap), a move that inflicts damage while lowering accuracy.

Elm and the Egg

Professor Elm calls when you step outside, asking that you visit his assistant in the Pokémon Center. The assistant delivers the Mystery Egg to you, as it must be near an active team of Pokémon to grow and hatch. Call the professor when it finally hatches, and he asks to see it; after inspecting the newly-hatched Pokémon, he gives you an Everstone as thanks.

With the Violet Gym defeated, head south to Route 32.

← Part 2 Cherrygrove City, Mr. Pokémon's house, Elm's lab
Gold and Silver
Route 32, Union Cave, Route 33, Azalea Town Part 4 →

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