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Shellder (Pokémon)/Generation II learnset
2 Languages
Italiano
中文
Revision as of 00:37, 26 November 2023 by
Oneofthosedf
(
talk
|
contribs
)
(
→
By {{pkmn|breeding}}
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diff
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← Shellder
By
leveling up
Generation II
Other generations:
I
-
III
-
IV
-
V
-
VI
-
VII
-
VIII
-
IX
Level
Move
Type
Power
Accuracy
PP
01
1
Tackle
Normal
035
35
095}}
95%
35
01
1
Withdraw
Water
0000
—
00—}}
—%
40
09
9
Supersonic
Normal
0000
—
055}}
55%
20
17
17
Aurora Beam
Ice
065
65
100}}
100%
20
25
25
Protect
Normal
0000
—
00—}}
—%
10
33
33
Leer
Normal
0000
—
100}}
100%
30
41
41
Clamp
Water
035
35
075}}
75%
10
49
49
Ice Beam
Ice
095
95
100}}
100%
10
Bold
indicates a move that gets
STAB
when used by Shellder
Italic
indicates a move that gets STAB only when used by an Evolution of Shellder
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
HM
Generation II
Other generations:
I
-
III
-
IV
-
V
-
VI
-
VII
-
VIII
-
IX
TM
Move
Type
Power
Accuracy
PP
TM03
Curse
???
—
—%
10
TM06
Toxic
Poison
—
85%
10
TM10
Hidden Power
Normal
—
100%
15
TM13
Snore
Normal
40
100%
15
TM14
Blizzard
Ice
120
70%
5
TM16
Icy Wind
Ice
55
95%
15
TM17
Protect
Normal
—
—%
10
TM18
Rain Dance
Water
—
—%
5
TM20
Endure
Normal
—
—%
10
TM21
Frustration
Normal
—
100%
20
TM27
Return
Normal
—
100%
20
TM32
Double Team
Normal
—
—%
15
TM34
Swagger
Normal
—
90%
15
TM35
Sleep Talk
Normal
—
—%
10
TM39
Swift
Normal
60
—%
20
TM44
Rest
Psychic
—
—%
10
TM45
Attract
Normal
—
100%
15
HM03
Surf
Water
95
100%
15
HM06
Whirlpool
Water
15
70%
15
Bold
indicates a move that gets
STAB
when used by Shellder
Italic
indicates a move that gets STAB only when used by an Evolution of Shellder
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation II
Other generations:
III
-
IV
-
V
-
VI
-
VII
-
VIII
-
IX
Father
Move
Type
Power
Accuracy
PP
Barrier
Psychic
—
—%
30
BubbleBeam
Water
65
100%
20
Rapid Spin
*
Normal
20
100%
40
Screech
Normal
—
85%
40
Take Down
‡
Normal
90
85%
20
Moves marked with an asterisk (*) must be
chain bred
onto Shellder in Generation II
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Shellder in that game.
Bold
indicates a move that gets
STAB
when used by Shellder
Italic
indicates a move that gets STAB only when used by an Evolution of Shellder
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation II
Other generations:
III
-
IV
-
V
-
VI
-
VII
-
VIII
-
IX
Game
Move
Type
Power
Accuracy
PP
C
Ice Beam
Ice
95
100%
10
A black abbreviation in a colored box indicates that Shellder can be tutored the move in that game
A colored abbreviation in a white box indicates that Shellder cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Shellder
Italic
indicates a move that gets STAB only when used by an Evolution of Shellder
Click on the generation numbers at the top to see Move Tutor moves from other generations
By
transfer
from another generation
Generation II
Other generations:
I
-
IV
-
V
-
VI
-
VII
-
VIII
-
IX
Gen.
Move
Type
Pwr.
Acc.
PP
I
Bide
Normal
0000
—
100}}
100%
10
I
Double-Edge
Normal
120
120
100}}
100%
15
I
Explosion
Normal
250
250
100}}
100%
5
I
Mimic
Normal
0000
—
100}}
100%
10
I
Rage
Normal
020
20
100}}
100%
20
I
Reflect
Psychic
0000
—
00—}}
—%
20
I
Selfdestruct
Normal
200
200
100}}
100%
5
I
Substitute
Normal
0000
—
00—}}
—%
10
I
Teleport
Psychic
0000
—
00—}}
—%
20
I
Tri Attack
Normal
080
80
100}}
100%
10
I
Water Gun
Water
040
40
100}}
100%
25
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Shellder
Italic
indicates a move that gets STAB only when used by an Evolution of Shellder
Click on the generation numbers at the top to see transfer-only moves for other generations
Category
Pokémon learnsets (Generation II)