Wigglytuff's Guild

From Bulbapedia, the community-driven Pokémon encyclopedia.
Revision as of 19:33, 5 July 2009 by Dialgafan1 (talk | contribs)
Jump to navigationJump to search
050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.

File:Wigglytuffguild.JPG
The Wigglytuff Guild

Wigglytuff Guild is where the player and partner start their adventure as an Exploration Team in Pokémon Mystery Dungeon 2. Wigglytuff is the leader of the guild, or simply called the Guild Master. This is also where Croagunk's Swap Shop and Chimecho Assembly are located. After the player finishes the game, the player and the partner is given the opportunity to graduate from the Guild. Even after that, the player is still tied to the guild in some ways. The guild is northeast of Treasure Town.

The Guild

File:Pmd3 new starters.png
Exterior of the Wigglytuff Guild
Diglett on Sentry duty

Entrance

The head of a Wigglytuff on a tent-like object is the entrance to the Guild. A grate is right in front of the entrance. Visitors or Guild members have to step on the grate to let the sentry (usually Diglett) verify whether they are wanted Pokémon. Entering the Guild brings the player into an entrance hall. In this small room there is a board featuring the guild's extended motto, counting from one to ten, and also the ladder descending into the first sublevel. According to Bidoof's diary, Chatot sleeps on the top rung at night and prevents the guild members from leaving.

Sublevel One

This is where Chimecho Assembly, the Outlaw Notice Board and the Job Bulletin Board are located. A signboard that has questions all over it is near the Job Bulletin Board.

Sublevel Two

This is the larger of the two sublevels. It is where the Croagunk Swap Shop, entrance to the Sentry Post, Guild Master's chamber, Crew Rooms and the Mess Hall are located. The Croagunk Swap Shop is run by Croagunk. Here, Pokémon can trade various rare items received from Treasure Boxes for other items. Each morning, the guild members all do their morning cheers in the central area. Chatot can ususally be found outside the Guildmaster's chamber.

Crew Rooms

There are three crew rooms, the north on belongs to Sunflora (and possibly Chimecho, as she is mentioned to look at Sunflora while she writes in her diary), the East one to the Hero and his partner and the south one to Bidoof (also Corphish and Loudred, as seen in Bidoof's journal). According to Bidoof's journal, Croagunk often comes to his crew room to sleep. After the hero gets Drowzee from Mt. Travail, Azurill is found having a nightmare in their ex-crew room.

Mess Hall

This is where meals are taken after the day has ended.

Notable Members

File:Wigglytuff guild.png
Members of the Guild, including Grovyle
Main article: List of Wigglytuff Guild members

Guild Master Wigglytuff

Wigglytuff is the Guild Master of the Wigglytuff Guild and also a former member of the legendary Master Rank rescue team Team Charm. He acts very easy going and somewhat naive but has an explosive temper, which the entire Guild knows and fears. Despite his childish behavior, Wigglytuff is an accomplished explorer and helps the team discover the mystery behind the Relic Fragment and the Hidden Land, he is also extremely powerful. Wigglytuff has an obsession with Perfect Apples, and is known for crying out loud if he doesn't have one, something everyone in the Guild fears, Chatot in particular.

Chatot

Chatot is Wigglytuff's second-in-command, and his best friend. Chatot assigns explorations to the guild members, and is in charge when Wigglytuff falls asleep. Although he means well, he can be somewhat hotheaded. His personality is also somewhat erratic, but to a lesser extent than Wigglytuff.

Policies

Morning Cheers

In the morning, members of the guild shout a cheer before doing their work. The full version, however, is only heard once. After the first time, only the last line "THREE, SMILES GO FOR MILES!" is heard. The full version follows:

A ONE, A TWO...A ONE-TWO-THREE
ONE! DON'T SHIRK WORK!
TWO! RUN AWAY AND PAY!
THREE! SMILES GO FOR MILES!

Ten Rules for Exploration Teams

In the guild's entrance hall, there is a board featuring the guild's rules for the exploration teams. These are the rules written on the board:


Wigglytuff's Guild
Ten Rules for Exploration Teams


One! Don't shirk work!
Two! Run away and pay!
Three! Smiles go for miles!
Four! Once you put a job on your team's list, then use Take Job! That step can't be missed!
Five! Restock your supplies and rations before heading out on explorations!
Six! Before you explore, try to think about the moves you should link!
Seven! While exploring, don't you panic! Stay cool and calm, never manic!
Eight! Helping all Pokémon in need is an explorer's duty, indeed!
Nine! Do lots of jobs! That's truly the key! You'll reach Gold Rank. Just wait and see!
Ten! The money you earn is shared with the guild! That's the way our friendship will build!


The first three rules are recited during the morning cheers every morning.