Trick House: Difference between revisions

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==Puzzles==
==Puzzles==
The puzzles for Trick House are three-part. First, the Trick Master is hiding somewhere in the first room of the house. The first few times the player enters the house, an exclamation mark identifies the Trick Master right away, but in later challenges the player must find him without any help. Once the Trick Master is found, the player may enter the larger rear room through the scroll on the wall. The rooms consist of some sort of maze with a gimmick to each of them, and each room also has items and trainers. The player must navigate through the maze to a scroll, where they will obtain a secret code. Finally, the player must find the scroll to the Trick Master's room and write the code on it to gain access.
The puzzles for Trick House are three-part. First, the Trick Master is hiding somewhere in the first room of the house. The first few times the player enters the house, an exclamation mark identifies the Trick Master right away, but in later challenges the player must find him without any help.


Upon being found, the Trick Master will reward the player, and the player may take a shortcut passage out of the Trick House. If they have fulfilled the requirements for the next puzzle, they may immediately re-enter and begin it. While the rooms in Trick House use the same gimmicks in Pokémon Emerald as were used in Ruby and Sapphire, the layouts of the rooms are each changed slightly.
Once the Trick Master is found, the player may enter the larger rear room through the scroll on the wall. The rooms consist of some sort of maze with a gimmick to each of them, and each room also has items and trainers. The player must navigate through the maze to a scroll, where they will obtain a secret code. Finally, the player must find the door to the Trick Master's room and write the code on it to gain access. Upon being found, the Trick Master will reward the player, and the player may take a shortcut passage out of the Trick House.
 
While the rooms in Trick House use the same gimmicks in Pokémon Emerald as were used in Ruby and Sapphire, the layouts of the rooms are each changed slightly. Trainers, items and the password scrolls are in different locations, and the maze's course changes as well. However, it is only their locations that differ, the items and trainers in each room are the same in all versions. Between Ruby and Sapphire, and Emerald, the Trick Master's hiding spots in the first room also change.


===Puzzle 1===
===Puzzle 1===
The first puzzle is a straightforward maze. The rooms of the area are separated by trees that can be {{m|Cut}} down to proceed.
The first puzzle is a straightforward maze. The rooms of the area are separated by trees that must be {{m|Cut}} down to proceed.
 
====Items====
*[[Orange Mail]]
 
====Trainers====
{{trainerheader}}
{{Trainerentry|RSE Lass.png|Lass|Sally|256|1|043|Oddish|♀|16|None}}
{{Trainerdiv}}
{{Trainerentry|RSE Lass.png|Lass|Robin|224|3|300|Skitty|♀|14|None|183|Marill|♀|14|None|285|Shroomish|♀|14|None}}
{{Trainerdiv}}
{{Trainerentry|RSE Youngster.png|Youngster|Eddie|256|2|263|Zigzagoon|♂|14|None|263|Zigzagoon|♂|16|None}}
{{Trainerdiv}}
{{Trainerfooter|land|III}}


===Puzzle 2===
===Puzzle 2===
The second puzzle is another maze, but with a more confusing layout. Holes in the ground cannot be passed until the player hits a switch to extend a platform over them. However, there is no way to tell which switches cover which holes.
The second puzzle is another maze, but with a more confusing layout. Holes in the ground cannot be passed until the player hits a switch to extend a platform over them. However, there is no way to tell which switches cover which holes.
====Items====
*[[Wave Mail]]
*[[Harbor Mail]]
====Trainers====
{{trainerheader}}
{{Trainerentry|RSE SchoolkidM.png|School Kid|Ted|340|1|280|Ralts|♂|17|None}}
{{Trainerdiv}}
{{Trainerentry|RSE SchoolkidM.png|School Kid|Paul|300|3|322|Numel|♂|15|None|043|Oddish|♂|15|None|278|Wingull|♂|15|None}}
{{Trainerdiv}}
{{Trainerentry|RSE SchoolkidF.png|School Kid|Georgia|320|2|285|Shroomish|♀|16|None|267|Beautifly|♀|16|None}}
{{Trainerdiv}}
{{Trainerfooter|land|III}}


===Puzzle 3===
===Puzzle 3===
The third puzzle is a room full of alternating red and blue doors. Stepping on a switch opens all red doors and closes all blue doors, and stepping on a switch again will open all blue doors and close all red doors.
The third puzzle is a room full of alternating red and blue doors. Stepping on a switch opens all red doors and closes all blue doors, and stepping on a switch again will open all blue doors and close all red doors. The entrance to the room, and some switches, are covered by rocks that can be shattered with {{m|Rock Smash}}.
 
====Items====
*[[Wood Mail]]
*[[Shadow Mail]]
 
====Trainers====
{{trainerheader}}
 
{{Trainerentry|RSE Picnicker.png|Picnicker|Martha|368|2|300|Skitty|♀|23|None|333|Swablu|♀|23|None}}
{{Trainerdiv}}
{{Trainerentry|RSE Camper.png|Camper|Justin|384|1|352|Kecleon|♂|24|None}}
{{Trainerdiv}}
{{Trainerentry|RSE Hiker.png|Hiker|Alan|880|3|074|Geodude|♂|22|None|075|Graveler|♂|23|None|299|Nosepass|♂|22|None}}
{{Trainerdiv}}
{{Trainerfooter|land|III}}
 


===Puzzle 4===
===Puzzle 4===
The fourth puzzle is a room full of boulders that must be pushed aside using {{m|Strength}}. However, due to the close quarters, pushing boulders the wrong way can block certain paths.
The fourth puzzle is a room full of boulders that must be pushed aside using {{m|Strength}}. However, due to the close quarters, pushing boulders the wrong way can block certain paths.
====Items====
*[[Mech Mail]]
====Trainers====
{{trainerheader}}
{{Trainerentry|RSE Blackbelt.png|Blackbelt|Yuji|832|2|296|Makuhita|♂|26|None|067|Machoke|♂|26|None}}
{{Trainerdiv}}
{{Trainerentry|RSE BattleGirl.png|Battle Girl|Cora|648|1|307|Meditite|♀|26|None}}
{{Trainerdiv}}
{{Trainerentry|RSE BattleGirl.png|Battle Girl|Jill|648|1|286|Breloom|♀|27|None}}
{{Trainerdiv}}
{{Trainerfooter|land|III}}


===Puzzle 5===
===Puzzle 5===
The fifth puzzle is a sequence of robots that will ask the player questions of escalating difficulty. Answering correctly allows advance, a wrong answer sends him or her back to the start of the room.
The fifth puzzle is a sequence of robots that will ask the player questions of escalating difficulty. Answering correctly allows advance, a wrong answer sends him or her back to the start of the room. The riddles asked are chosen randomly when the player first enters, but remain the same if the player is forced to start over.
 
There are no items or trainers in this room.


===Puzzle 6===
===Puzzle 6===
The sixth room is full of flipping gates like those found in [[Fortree Gym]], but arranged in a more confusing pattern. As with Fortree, the player must walk through the gates in certain combinations to advance through the room.
The sixth room is full of flipping gates like those found in [[Fortree Gym]], but arranged in a more confusing pattern. As with Fortree, the player must walk through the gates in certain combinations to advance through the room.
====Items====
*[[Glitter Mail]]
====Trainers====
{{trainerheader}}
{{Trainerentry|RSE Birdkeeper.png|Bird Keeper|Benny|1152|3|277|Swellow|♂|36|None|279|Pelipper|♂|36|None|178|Xatu|♂|36|None}}
{{Trainerdiv}}
{{Trainerentry|RSE PokemonRangerF.png|Pokémon Ranger|Sophia|1824|2|333|Swablu|♀|38|None|315|Roselia|♀|38|None}}
{{Trainerdiv}}
{{Trainerentry|RSE PokemonRangerM.png|Pokémon Ranger|Sabastian|1872|1|332|Cacturne|♂|39|None}}
{{Trainerdiv}}
{{Trainerfooter|land|III}}


===Puzzle 7===
===Puzzle 7===
The seventh room is filled with [[spinner]]s similar to [[Mossdeep Gym]]. The player must navigate the maze of spinners and pull switches to change their directions to advance through the room.
The seventh room is filled with [[spinner]]s similar to [[Mossdeep Gym]]. The player must navigate the maze of spinners and pull switches to change their directions to advance through the room. In Pokémon Emerald, the room is instead full of trainers standing on spinners that rotate when switches are triggered, due to Mossdeep Gym being redesigned for Emerald.
 
====Items====
*[[Tropic Mail]]
 
====Trainers====
{{trainerheader}}
{{Trainerentry|RSE PsychicM.png|Psychic|Joshua|984|2|064|Kadabra|♂|41|None|338|Solrock|♂|41|None}}
{{Trainerdiv}}
{{Trainerentry|RSE HexManiac.png|Hex Maniac|Patricia|1008|1|354|Banette|♀|42|None}}
{{Trainerdiv}}
{{Trainerentry|RSE PsychicF.png|Psychic|Alexis|960|3|281|Kirlia|♀|40|None|178|Xatu|♀|40|None
|064|Kadabra|♀|40|None}}
{{Trainerdiv}}
{{Trainerfooter|land|III}}
 
Emerald exclusive trainers:
 
{{trainerheader}}
{{Trainerentry|RSE PsychicM.png|Psychic|Alvaro|1008|2|354|Banette|♂|41|None|064|Kadabra|♂|41|None}}
{{Trainerdiv}}
{{Trainerentry|RSE PsychicF.png|Psychic|Mariella|4264|1|358|Chimecho|♀|41|None}}
{{Trainerdiv}}
{{Trainerentry|RSE Gentleman.png|Gentleman|Everett|---|1|202|Wobbuffet|♀|41|None}}
{{Trainerfooter|land|III}}


===Puzzle 8===
===Puzzle 8===
The eight room is divided into two areas, an upper and lower area. Both are made up primarily of polished floors lined with pots. Stepping on the polished floor will send the playing sliding across it until they hit an obstacle. The player must navigate their way across both floors to conquer Trick Master's final challenge.
The eight room is divided into two areas, an upper and lower area. Both are made up primarily of polished floors lined with pots. Stepping on the polished floor will send the playing sliding across it until they hit an obstacle. The player must navigate their way across both floors to conquer Trick Master's final challenge.


====Items====
*[[Bead Mail]]
====Trainers====
{{trainerheader}}
{{Trainerentry|RSE CooltrainerM.png|Cool Trainer|Leroy|4416|2|303|Mawile|♂|46|None|121|Starmie|♂|46|None}}
{{Trainerdiv}}
{{Trainerentry|RSE CooltrainerM.png|Cool Trainer|Vincent|4224|3|302|Sableye|♂|44|None|308|Medicham|♂|44|None|319|Sharpedo|♂|44|None}}
{{Trainerdiv}}
{{Trainerentry|RSE CooltrainerF.png|Cool Trainer|Elaine|960|2|305|Lairon|♀|45|None|310|Manectric|♀|45|None}}
{{Trainerdiv}}
{{Trainerfooter|land|III}}
==Gallery==
<gallery perrow="4">
<gallery perrow="4">
File:TrickRoom1.png|First room in Emerald
File:TrickRoom1.png|First room in Emerald

Revision as of 18:59, 16 September 2009

Trick House カラクリやしき
Trick House
"Wild Missingno. appeared!"
File:Trick house.png
Map description: {{{mapdesc}}}
Location: North of Slateport City, on Route 110
Region: Hoenn
Generations: III
Hoenn Trick House Map.png
Location of Trick House in Hoenn.
Pokémon world locations

The Trick House is located on Route 110 in Hoenn. Once entering the house, the player will see a small sparkle, which is where the Trick Master is hidden. After finding the Trick Master and completing the puzzle, the player will be rewarded. However, the player must have a certain Gym badge and have completed the previous puzzles to start a new one.


Puzzle Badge Prize HMs required
Puzzle 1 Stone Badge Rare Candy HM01 (Cut)
Puzzle 2 Knuckle Badge Timer Ball None
Puzzle 3 Dynamo Badge Hard Stone HM06 (Rock Smash)
Puzzle 4 Heat Badge Smoke Ball HM04 (Strength)
Puzzle 5 Balance Badge TM12 (Taunt) None
Puzzle 6 Feather Badge Magnet None
Puzzle 7 Mind Badge PP Max None
Puzzle 8 Rain Badge Blue Tent (Sapphire, Emerald) None
Red Tent (Ruby, Emerald)

After completing the final puzzle in Pokémon Emerald, players may choose between either tent, but may only take one.

Puzzles

The puzzles for Trick House are three-part. First, the Trick Master is hiding somewhere in the first room of the house. The first few times the player enters the house, an exclamation mark identifies the Trick Master right away, but in later challenges the player must find him without any help.

Once the Trick Master is found, the player may enter the larger rear room through the scroll on the wall. The rooms consist of some sort of maze with a gimmick to each of them, and each room also has items and trainers. The player must navigate through the maze to a scroll, where they will obtain a secret code. Finally, the player must find the door to the Trick Master's room and write the code on it to gain access. Upon being found, the Trick Master will reward the player, and the player may take a shortcut passage out of the Trick House.

While the rooms in Trick House use the same gimmicks in Pokémon Emerald as were used in Ruby and Sapphire, the layouts of the rooms are each changed slightly. Trainers, items and the password scrolls are in different locations, and the maze's course changes as well. However, it is only their locations that differ, the items and trainers in each room are the same in all versions. Between Ruby and Sapphire, and Emerald, the Trick Master's hiding spots in the first room also change.

Puzzle 1

The first puzzle is a straightforward maze. The rooms of the area are separated by trees that must be Cut down to proceed.

Items

Trainers

Trainer Pokémon
Lass Sally
Lass Sally
Reward: $256
Oddish Oddish Lv.16
No item
Lass Robin
Lass Robin
Reward: $224
Skitty Skitty Lv.14
No item
Marill Marill Lv.14
No item
Shroomish Shroomish Lv.14
No item
Youngster Eddie
Youngster Eddie
Reward: $256
Zigzagoon Zigzagoon Lv.14
No item
Zigzagoon Zigzagoon Lv.16
No item
Trainers with a PokéNav by their names will be registered in the Trainer's Eyes or Match Call function after the first battle, and may have a rematch with the player with higher-level Pokémon.


Puzzle 2

The second puzzle is another maze, but with a more confusing layout. Holes in the ground cannot be passed until the player hits a switch to extend a platform over them. However, there is no way to tell which switches cover which holes.

Items

Trainers

Trainer Pokémon
School Kid Ted
School Kid Ted
Reward: $340
Ralts Ralts Lv.17
No item
School Kid Paul
School Kid Paul
Reward: $300
Numel Numel Lv.15
No item
Oddish Oddish Lv.15
No item
Wingull Wingull Lv.15
No item
School Kid Georgia
School Kid Georgia
Reward: $320
Shroomish Shroomish Lv.16
No item
Beautifly Beautifly Lv.16
No item
Trainers with a PokéNav by their names will be registered in the Trainer's Eyes or Match Call function after the first battle, and may have a rematch with the player with higher-level Pokémon.


Puzzle 3

The third puzzle is a room full of alternating red and blue doors. Stepping on a switch opens all red doors and closes all blue doors, and stepping on a switch again will open all blue doors and close all red doors. The entrance to the room, and some switches, are covered by rocks that can be shattered with Rock Smash.

Items

Trainers

Trainer Pokémon
Picnicker Martha
Picnicker Martha
Reward: $368
Skitty Skitty Lv.23
No item
Swablu Swablu Lv.23
No item
Camper Justin
Camper Justin
Reward: $384
Kecleon Kecleon Lv.24
No item
Hiker Alan
Hiker Alan
Reward: $880
Geodude Geodude Lv.22
No item
Graveler Graveler Lv.23
No item
Nosepass Nosepass Lv.22
No item
Trainers with a PokéNav by their names will be registered in the Trainer's Eyes or Match Call function after the first battle, and may have a rematch with the player with higher-level Pokémon.



Puzzle 4

The fourth puzzle is a room full of boulders that must be pushed aside using Strength. However, due to the close quarters, pushing boulders the wrong way can block certain paths.

Items

Trainers

Trainer Pokémon
Blackbelt Yuji
Blackbelt Yuji
Reward: $832
Makuhita Makuhita Lv.26
No item
Machoke Machoke Lv.26
No item
Battle Girl Cora
Battle Girl Cora
Reward: $648
Meditite Meditite Lv.26
No item
Battle Girl Jill
Battle Girl Jill
Reward: $648
Breloom Breloom Lv.27
No item
Trainers with a PokéNav by their names will be registered in the Trainer's Eyes or Match Call function after the first battle, and may have a rematch with the player with higher-level Pokémon.


Puzzle 5

The fifth puzzle is a sequence of robots that will ask the player questions of escalating difficulty. Answering correctly allows advance, a wrong answer sends him or her back to the start of the room. The riddles asked are chosen randomly when the player first enters, but remain the same if the player is forced to start over.

There are no items or trainers in this room.

Puzzle 6

The sixth room is full of flipping gates like those found in Fortree Gym, but arranged in a more confusing pattern. As with Fortree, the player must walk through the gates in certain combinations to advance through the room.

Items

Trainers

Trainer Pokémon
Bird Keeper Benny
Bird Keeper Benny
Reward: $1152
Swellow Swellow Lv.36
No item
Pelipper Pelipper Lv.36
No item
Xatu Xatu Lv.36
No item
Pokémon Ranger Sophia
Pokémon Ranger Sophia
Reward: $1824
Swablu Swablu Lv.38
No item
Roselia Roselia Lv.38
No item
Pokémon Ranger Sabastian
Pokémon Ranger Sabastian
Reward: $1872
Cacturne Cacturne Lv.39
No item
Trainers with a PokéNav by their names will be registered in the Trainer's Eyes or Match Call function after the first battle, and may have a rematch with the player with higher-level Pokémon.


Puzzle 7

The seventh room is filled with spinners similar to Mossdeep Gym. The player must navigate the maze of spinners and pull switches to change their directions to advance through the room. In Pokémon Emerald, the room is instead full of trainers standing on spinners that rotate when switches are triggered, due to Mossdeep Gym being redesigned for Emerald.

Items

Trainers

Trainer Pokémon
Psychic Joshua
Psychic Joshua
Reward: $984
Kadabra Kadabra Lv.41
No item
Solrock Solrock Lv.41
No item
Hex Maniac Patricia
Hex Maniac Patricia
Reward: $1008
Banette Banette Lv.42
No item
Psychic Alexis
Psychic Alexis
Reward: $960
Kirlia Kirlia Lv.40
No item
Xatu Xatu Lv.40
No item
Kadabra Kadabra Lv.40
No item
Trainers with a PokéNav by their names will be registered in the Trainer's Eyes or Match Call function after the first battle, and may have a rematch with the player with higher-level Pokémon.


Emerald exclusive trainers:

Trainer Pokémon
Psychic Alvaro
Psychic Alvaro
Reward: $1008
Banette Banette Lv.41
No item
Kadabra Kadabra Lv.41
No item
Psychic Mariella
Psychic Mariella
Reward: $4264
Chimecho Chimecho Lv.41
No item
Gentleman Everett
Gentleman Everett
Reward: $---
Wobbuffet Wobbuffet Lv.41
No item
Trainers with a PokéNav by their names will be registered in the Trainer's Eyes or Match Call function after the first battle, and may have a rematch with the player with higher-level Pokémon.


Puzzle 8

The eight room is divided into two areas, an upper and lower area. Both are made up primarily of polished floors lined with pots. Stepping on the polished floor will send the playing sliding across it until they hit an obstacle. The player must navigate their way across both floors to conquer Trick Master's final challenge.

Items

Trainers

Trainer Pokémon
Cool Trainer Leroy
Cooltrainer Leroy
Reward: $4416
Mawile Mawile Lv.46
No item
Starmie Starmie Lv.46
No item
Cool Trainer Vincent
Cooltrainer Vincent
Reward: $4224
Sableye Sableye Lv.44
No item
Medicham Medicham Lv.44
No item
Sharpedo Sharpedo Lv.44
No item
Cool Trainer Elaine
Cooltrainer Elaine
Reward: $960
Lairon Lairon Lv.45
No item
Manectric Manectric Lv.45
No item
Trainers with a PokéNav by their names will be registered in the Trainer's Eyes or Match Call function after the first battle, and may have a rematch with the player with higher-level Pokémon.


Gallery

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