Super Energy Removal (Base Set 79): Difference between revisions

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|caption=Illus. [[Keiji Kinebuchi]]
|caption=Illus. [[Keiji Kinebuchi]]
|class=Old Trainer
|class=Old Trainer
|}}
}}
{{TCGTrainerCardInfobox/Expansion|class=Trainer|expansion={{TCG|Base Set}}|rarity={{rar|Rare}}|cardno=79/102|jpexpansion={{TCG|Expansion Pack}}|jprarity={{rar|Rare}}}}
{{TCGTrainerCardInfobox/Expansion|class=Trainer|expansion={{TCG|Base Set}}|rarity={{rar|Rare}}|cardno=79/102|jpexpansion={{TCG|Expansion Pack}}|jprarity={{rar|Rare}}}}
{{TCGTrainerCardInfobox/Expansion|class=Trainer|expansion={{TCG|Base Set 2}}|rarity={{rar|Rare}}|cardno=108/130}}
{{TCGTrainerCardInfobox/Expansion|class=Trainer|expansion={{TCG|Base Set 2}}|rarity={{rar|Rare}}|cardno=108/130}}
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|class=Trainer
|class=Trainer
|effect=Discard 1 Energy card attached to 1 of your own Pokémon in order to choose 1 of your opponent's Pokémon and up to 2 Energy cards attached to it. Discard those Energy cards.
|effect=Discard 1 Energy card attached to 1 of your own Pokémon in order to choose 1 of your opponent's Pokémon and up to 2 Energy cards attached to it. Discard those Energy cards.
|}}
}}


==Release information==
==Release information==
This card was released in the English {{TCG|Base Set}}, originating from the Japanese {{TCG|Expansion Pack}}. It was reprinted in the English {{TCG|Base Set 2}} expansion.
This card was included in the {{TCG|Base Set}}, first released in the Japanese {{TCG|Expansion Pack}}. It was reprinted in the {{TCG|Base Set 2}} expansion.


==Trivia==
==Trivia==
This card was banned in Japan because it was too good. If used at the same time as {{TCG ID|Base Set|Energy Removal|92}} or more copies of itself, the opponent can lose up to 12 {{TCG|Energy card}}s at once. It was later replaced with {{TCG ID|Aquapolis|Super Energy Removal 2|134}}, which, although it can have a greater effect, has an even greater drawback.
This card was banned in Japan because it was too good. If used at the same time as {{TCG ID|Base Set|Energy Removal|92}} or more copies of itself, the opponent can lose up to 12 {{TCG|Energy card}}s at once. It was later replaced with {{TCG ID|Aquapolis|Super Energy Removal 2|134}}, which, although it can have a greater effect, has an even greater drawback.
===Origin===
===Origin===


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[[de:Super Energie-Absauger (TCG)]]
[[de:Super Energie-Absauger (TCG)]]
[[fr:Double Suppression d'Énergie (Set de Base 79)]]
[[fr:Double Suppression d'Énergie (Set de Base 79)]]
[[it:Super-Rimozione di Energia (Set Base 79)]]
[[it:Super-Rimozione di Energia (Set Base 79)]]
[[ja:超エネルギーリムーブ]]
[[ja:超エネルギーリムーブ]]

Revision as of 12:31, 30 September 2017

Trainer
Super Energy Removal
超エネルギーリムーブ Super Energy Remove
File:BaseSet79SuperEnergyRemoval.jpg
Illus. Keiji Kinebuchi
English expansion Base Set
Rarity Rare
English card no. 79/102
Japanese expansion Expansion Pack
Japanese Rarity Rare
Expansion Base Set 2
Rarity Rare
English card no. 108/130
Card GB set Laboratory
Card GB ID D46
Card GB 2 set Island of Fossil
Card GB 2 ID C55

Super Energy Removal (Japanese: 超エネルギーリムーブ Super Energy Remove) is a Trainer card. It was first released as part of the Base Set.

Card text

All prints
ACE SPEC You can't have more than 1 ACE SPEC card in your deck.
ACE SPEC You can't have more than 1 ACE SPEC card in your deck.
Team Plasma
Team Plasma
ACE SPEC You can't have more than 1 ACE SPEC card in your deck.
Team Flare TCG logo.png FLARE
Prism Star (Prism Star) Rule
You can't have more than 1 Prism Star card with the same name in your deck. If a Prism Star card would go to the discard pile, put it in the Lost Zone instead.
TAG TEAM
Single Strike
Rapid Strike
Fusion Strike
Ancient
Ancient
{{{ruletext}}}
VSTAR Power
Discard 1 Energy card attached to 1 of your own Pokémon in order to choose 1 of your opponent's Pokémon and up to 2 Energy cards attached to it. Discard those Energy cards.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Ability
Do Nothing
 
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.


Release information

This card was included in the Base Set, first released in the Japanese Expansion Pack. It was reprinted in the Base Set 2 expansion.

Trivia

This card was banned in Japan because it was too good. If used at the same time as Energy Removal or more copies of itself, the opponent can lose up to 12 Energy cards at once. It was later replaced with Super Energy Removal 2, which, although it can have a greater effect, has an even greater drawback.

Origin


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