Struggle (move): Difference between revisions

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(All it was trying to due was free them. No mention of Struggle at all.)
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===Generations II and III===
===Generations II and III===
Same as before, but with a maximum of 1 PP instead of 10-16. Struggle now inflicts normal damage to {{type2|Steel}} Pokémon, and hits {{type2|Ghost}} Pokémon even if the user has not previously used {{m|Foresight}} or {{m|Odor Sleuth}}. Pokémon with the {{a|Wonder Guard}} ability are not immune to Struggle.
Same as before, but with a maximum of 1 PP instead of 10-16. Struggle now inflicts normal damage to {{type2|Steel}} Pokémon, and hits {{type2|Ghost}} Pokémon even if the user has not previously used {{m|Foresight}} or {{m|Odor Sleuth}}. Pokémon with the {{a|Wonder Guard}} ability are not immune to Struggle.Also, Pokémon can now access Struggle by use of [[Metronome]].


===Generation IV===
===Generation IV===

Revision as of 23:40, 5 November 2008

Struggle
わるあがき Vain Struggle
[[File:|center]]
Type  Normal
Category  Physical
PP  N/A (max. N/A)
Power  50
Accuracy  --%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
Does not affect any Pokémon*
Availability
Introduced  Generation I
Condition  Cool
Appeal  4 ♥♥♥♥
Jam  0  
A highly appealing move.
Condition  Cool
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.
Condition  Cool
Appeal  0  
Jamming  0  

Struggle is the one move that cannot be learned naturally by any Pokémon. However, every single Pokémon can use it, but only if all of their moves cannot be used, usually due to a lack of PP.

Effect

Generation I

Struggle deals damage to the opponent and the user receives recoil damage. The user takes recoil damage equal to 50% of the damage the attack did to the opponent. Struggle will automatically be used by a Pokémon that has no usable moves but is ordered to attack, and has infinite PP in such a situation.

If the user of Struggle attacks first and faints itself due to recoil damage, the opponent will not attack or be subjected to recurrent damage during that round. However, the user will still be subject to recurrent damage. If Struggle breaks a Substitute, the user will take no recoil damage.

Struggle has 10 base PP though no PP would ever be deducted from it, and self-inflicted recoil damage from Struggle from the previous turn could be countered if the opponent did not make a move on the following turn.

Type has no effect on the amount of damage that Struggle inflicts, meaning that Template:Type2 Pokémon will be affected by it. Template:Type2 Pokémon will get normal damage also.

In Stadium, no recoil damage is taken if Struggle knocks out an opponent.

Generations II and III

Same as before, but with a maximum of 1 PP instead of 10-16. Struggle now inflicts normal damage to Template:Type2 Pokémon, and hits Template:Type2 Pokémon even if the user has not previously used Foresight or Odor Sleuth. Pokémon with the Wonder Guard ability are not immune to Struggle.Also, Pokémon can now access Struggle by use of Metronome.

Generation IV

Same as Generations II and III, but recoil damage is now 25% of the user's HP.

Learnset

All Pokémon can use Struggle when they are unable to use other moves.

In other languages

  • Spanish: Combate
  • German: Verzweifler
  • French: Lutte
  • Italian: Scontro

Template:Project MoveDex notice