Status move: Difference between revisions
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A '''status move''' is a [[move]] that, in the Pokémon games, does no direct damage, but instead causes a [[weather condition]], [[status ailment]], or raises or lowers the [[stats]] of a Pokémon during battle. This includes also other attacks which cannot be categorized under [[physical move]]s and [[special move]]s because of their unique or nearly-unique effects, such as {{m|Destiny Bond}}, {{m|Splash}}, {{m|Charge}}, and {{m|Recover}}. | A '''status move''' is a [[move]] that, in the Pokémon games, does no direct damage, but instead causes a [[weather condition]], [[status ailment]], or raises or lowers the [[stats]] of a Pokémon during battle. This includes also other attacks which cannot be categorized under [[physical move]]s and [[special move]]s because of their unique or nearly-unique effects, such as {{m|Destiny Bond}}, {{m|Splash}}, {{m|Charge}}, and {{m|Recover}}. | ||
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==See also== | ==See also== | ||
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Revision as of 15:22, 7 October 2011
Damage categories | |||
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Special | |||
Status |
A status move is a move that, in the Pokémon games, does no direct damage, but instead causes a weather condition, status ailment, or raises or lowers the stats of a Pokémon during battle. This includes also other attacks which cannot be categorized under physical moves and special moves because of their unique or nearly-unique effects, such as Destiny Bond, Splash, Charge, and Recover.
The majority of Normal- and Template:Type2 moves, as well as the only Template:Type2* move, Curse, are in this category. Very few moves of the other 15 types are status moves: the Template:Type2 only features one status move, for example, while Fire only features two.
See also
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