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{{incomplete|2=Image from SSBU}}
[[File:Pokémon Stadium 2 stage.png|thumb|250px|Pokémon Stadium 2 in [[Super Smash Bros. Brawl]]]]
[[File:Pokémon Stadium 2 stage.png|thumb|250px|Pokémon Stadium 2 in [[Super Smash Bros. Brawl]]]]
{{SmashWiki|Pokémon Stadium 2}}
{{SmashWiki|Pokémon Stadium 2}}
'''Pokémon Stadium 2''' (Japanese: '''ポケモンスタジアム2''' ''Pokémon Stadium 2'') is the new version of the [[Pokémon Stadium (stage)|Pokémon Stadium stage]] found in [[Super Smash Bros. Brawl]] and [[Super Smash Bros. for Nintendo 3DS/Wii U|Super Smash Bros. for Wii U]]. It is named and designed after ''[[Super Smash Bros. Melee|Melee]]''{{'}}s Pokémon Stadium stage, also available in Brawl after having played on this stage ten times. While its stage location simply is defined to as ''[[Pokémon]]'', it is likely to be located in either [[Kanto]] or [[Johto]]. Pokémon Stadium 2 is also where Jigglypuff is found and battled in [[the Subspace Emissary]].
'''Pokémon Stadium 2''' (Japanese: '''ポケモンスタジアム2''' ''Pokémon Stadium 2'') is a stage in the [[Super Smash Bros. series]]. It appears in [[Super Smash Bros. Brawl]], [[Super Smash Bros. for Nintendo 3DS/Wii U|Super Smash Bros. for Wii U]], and [[Super Smash Bros. Ultimate]].


It is the main stage for {{p|Pikachu}} and a character new to the ''Super Smash Bros.'' series, [[Red (game)|Pokémon Trainer]]. The song that plays there is a mix of the music that plays while inside a [[Gym]] and the music that plays when a {{OBP|Pokémon|species}} is [[evolution|evolving]], the [[wild Pokémon]] {{pkmn|battle}} music from {{2v2|Ruby|Sapphire}} and the Main Theme, but with more to be unlocked. The Stadium has in many ways gone under change. Now, the ground beneath the stage is visible—unlike Pokémon Stadium, where darkness is all that can be seen. The giant metropolis surrounding Pokémon Stadium 2 can be seen, along with the night sky and stars. The location of Pokémon Stadium 2 is currently unknown. With its predecessor in [[Kanto]], it can be assumed to be situated in [[Johto]], but it can also be [[Hoenn]] or [[Sinnoh]]. The large screen, still situated in the background, is semi-transparent now and retains the duty of alerting players of terrain change.
In ''Super Smash Bros. Brawl'', playing on this stage ten times unlocks the ''[[Super Smash Bros. Melee|Melee]]'' stage [[Pokémon Stadium (stage)|Pokémon Stadium]]. In ''Super Smash Bros. Brawl'', it is the main stage for {{OBP|Pikachu|Super Smash Bros.}} and {{OBP|Pokémon Trainer|Super Smash Bros.}}. In ''Brawl''{{'}}s [[The Subspace Emissary]], Jigglypuff is found and battled here.


In [[Super Smash Bros. for Nintendo 3DS/Wii U|Super Smash Bros. for Wii U]], the stage can be unlocked by completing the Solo Event "When Lightning Strikes".
In [[Super Smash Bros. for Nintendo 3DS/Wii U|Super Smash Bros. for Wii U]], the stage can be unlocked by completing the Solo Event "When Lightning Strikes".


==Modes==
==Stage==
In each of the modes, players will also see guest Pokémon.
The stage has several different moves which it switches between over time. In each of the modes, different guest Pokémon are visible.


* '''Basic Mode''': Although with improvements, still identical to the one in Melee, except that there are two lines in the field.
* '''Basic Mode''': Although with improvements, still identical to the one in Melee, except that there are two lines in the field.
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* '''{{t|Flying}} Mode''': Here all characters' jumps are substantially increased. When a character falls, the speed of their decent is significantly decreased. The background also houses three windmills, but besides that the terrain is relatively flat. The guest Pokémon include {{p|Skarmory}}, {{p|Drifloon}}, and {{p|Hoppip}}.
* '''{{t|Flying}} Mode''': Here all characters' jumps are substantially increased. When a character falls, the speed of their decent is significantly decreased. The background also houses three windmills, but besides that the terrain is relatively flat. The guest Pokémon include {{p|Skarmory}}, {{p|Drifloon}}, and {{p|Hoppip}}.
* '''{{t|Electric}} Mode''': A series of conveyor belts line the bottom of the screen moving players towards the edge of the stage. {{p|Electivire}} and {{p|Magnezone}} can be seen in the background.
* '''{{t|Electric}} Mode''': A series of conveyor belts line the bottom of the screen moving players towards the edge of the stage. {{p|Electivire}} and {{p|Magnezone}} can be seen in the background.
Unlike Pokémon Stadium, the ground beneath the stage is visible. The giant metropolis surrounding Pokémon Stadium 2 can be seen, along with the night sky and stars. The large screen in the background is semi-transparent and alerts players of terrain changes.


<gallery>
<gallery>
File:Pokémon Stadium 2 stage.png|Basic Mode
File:Pokémon Stadium 2 stage.png|Basic Mode
File:Pokemon Stadium 2 Ice Mode.png‎|Ice Mode
File:Pokemon Stadium 2 Ice Mode.png|Ice Mode
File:Pokemon Stadium 2 Ground Mode.png|Ground Mode
File:Pokemon Stadium 2 Ground Mode.png|Ground Mode
File:Pokemon Stadium 2 Flying Mode.png|Flying Mode
File:Pokemon Stadium 2 Flying Mode.png|Flying Mode
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==Music==
==Music==
The following is the list of tracks that plays on the stage:
===[[Super Smash Bros. Brawl]]===
The following is the list of tracks that play on the stage in ''Super Smash Bros. Brawl''.


{| class="roundy" style="background:#{{gold color}}; border:3px solid #{{silver color dark}}"
{| class="roundy" style="background:#{{gold color}}; border:3px solid #{{silver color dark}}"
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|-
|-
| style="background:#fff; {{roundybl|5px}}" | '''Wild Pokémon Battle! (Ruby / Sapphire)'''
| style="background:#fff; {{roundybl|5px}}" | '''Wild Pokémon Battle! (Ruby / Sapphire)'''
| style="background:#fff" | An orchestrated remix of the typical {{pkmn|battle}} theme that occurs whenever the Player encounters and battles a [[wild Pokémon]] in {{game|Ruby and Sapphire|s|Pokémon Ruby/Sapphire}} and {{game|Emerald}}.
| style="background:#fff" | An orchestrated remix of the typical {{pkmn|battle}} theme that occurs whenever the Player encounters and battles a [[wild Pokémon]] in {{game|Ruby and Sapphire|s|Pokémon Ruby/Sapphire}}/{{v2|Emerald}}.
| style="background:#fff" | Starter track  
| style="background:#fff" | Starter track  
| style="background:#fff; {{roundybr|5px}}" | Arrangement Supervisor: Shogo Sakai<br/>Composer: GAME FREAK Inc.<br/>Arranger: HAL Laboratory, Inc.
| style="background:#fff; {{roundybr|5px}}" | Arrangement Supervisor: Shogo Sakai<br/>Composer: GAME FREAK Inc.<br/>Arranger: HAL Laboratory, Inc.
|}
|}
===[[Super Smash Bros. for Wii U]]===
{| class="roundy" style="background:#{{gold color}}; border:3px solid #{{silver color dark}}"
|-
! style="background:#{{gold color light}}; {{roundytl|5px}}" | Title
! style="background:#{{gold color light}}" | Description
! style="background:#{{gold color light}}" | Usage
! style="background:#{{gold color light}}; {{roundytr|5px}}" | Notes
|- style="background:#fff"
| '''Pokémon Red and Blue - Pokémon Main Theme'''
| An electric guitar solos the introduction theme of {{game|Red and Blue|s|Pokémon Red/Blue}}/{{game|Red and Green|s|Green}}/{{v2|Yellow}} and {{game|FireRed and LeafGreen|s|FireRed/LeafGreen}} before breaking into an orchestrated remix of the main title theme to the series.
| Unlocked with the stage
| Arrangement: Seiji Momoi<br/>Composer: GAME FREAK Inc.
|- style="background:#fff"
| '''Pokémon Diamond and Pearl - Battle! Wild Pokémon'''
| A rearrangement of the typical battle theme that occurs whenever the Player encounters and battles a wild Pokémon in {{game|Diamond and Pearl|s|Pokémon Diamond/Pearl}}/{{v2|Platinum}}. It was arranged by Yuka Tsujiyoko in [[Brawl]], but in [[Smash 4]], it was arranged by Koji Hayama.
| Unlocked with the stage
| Arrangement: Koji Hayama<br/>Composer: GAME FREAK Inc.
|- style="background:#fff"
| '''Pokémon Red and Blue - Road to Viridian City (From Pallet Town / Pewter City)'''
| An orchestrated and remixed medley of two area music pieces in Pokémon Red/Green/Blue/Yellow and Pokémon FireRed/LeafGreen. The first is a march arrangement of the tune that plays when traveling along [[Route]]s {{rtn|1|Kanto}} & {{rtn|2|Kanto}}, and the second is a very serene rendition of the themes in [[Viridian City]] and [[Pewter City]].
| Unlocked with the stage
| Arrangement Supervisor: Shogo Sakai<br/>Composer: GAME FREAK Inc.<br/>Arranger: HAL Laboratory, Inc.
|- style="background:#fff"
| '''Pokémon Red and Blue - Pokémon Gym / Evolution'''
| An orchestrated remix and medley of two classic, consistent Pokémon themes heard in any Pokémon game, the first being the theme heard whenever the [[Pokémon Trainer]] explores a [[Gym]] building and the second being the repetitive theme heard whenever a Pokémon species undergoes the [[evolution]] sequence. The latter is also heard in the {{safari|Kanto}} in the Pokémon games Red, Blue, Yellow, FireRed & LeafGreen, and during a [[Trade|trading process]].
| Unlocked with the stage
| Arrangement: Kenichi Okuma<br/>Composer: GAME FREAK Inc.
|- style="background:#fff"
| '''Pokémon Red and Blue - Poké Floats'''
| The track that played on the Kanto Skies: Poké Floats|Poké Floats stage in ''Melee'', and also in {{p|Mewtwo}}'s wake, it is a synthesized medley of three battle-related tunes heard in the first generation of Pokémon RPGs, beginning with the standard {{pkmn|Trainer}} battle theme, then the [[Gym Leader]] battle theme, and finally the [[Wild Pokémon]] encounter theme.
| Unlocked with the stage
| Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai<br/>Original Composer: Jun'ichi Masuda
|- style="background:#fff"
| '''Pokémon Red and Blue - Pokémon Stadium'''
| The main track for the Pokémon Stadium stage in ''Melee'', it is an orchestration of the main title screen music in most [[Core series|Pokémon RPGs]], complete with a chorus.
| Unlocked with the stage
| Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai<br/>Original Composer: [[Junichi Masuda|Jun'ichi Masuda]]
|- style="background:#fff"
| '''Pokémon Gold and Silver - Pokémon Stadium 2'''
| An alternate track on the Pokémon Stadium stage in ''Melee'', it is a synthesized medley of three battle-related tunes heard in the [[Generation II|second generation]] of Pokémon RPGs, beginning with the wild Pokémon encounter theme, then the Gym Leader battle theme, and finally the {{pkmn|Champion}} battle theme.
| Unlocked with the stage
| Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai<br/>Original Composer: Gō Ichinose, Jun'ichi Masuda
|- style="background:#fff"
| '''Pokémon Ruby and Sapphire - Battle! Wild Pokémon'''
| An orchestrated remix of the typical {{pkmn|battle}} theme that occurs whenever the Player encounters and battles a [[wild Pokémon]] in {{game|Ruby and Sapphire|s|Pokémon Ruby/Sapphire}}/{{v2|Emerald}}.
| Unlocked with the stage
| Arrangement Supervisor: Shogo Sakai<br/>Composer: GAME FREAK Inc.<br/>Arranger: HAL Laboratory, Inc.
|-
| style="background:#fff; {{roundybl|5px}}" | '''Pokémon Ruby and Sapphire - Victory Road'''
| style="background:#fff" | A metal rearrangement of the music heard in {{game|Ruby and Sapphire|s|Pokémon Ruby/Sapphire}}/{{v2|Emerald}}'s version of the cavernous {{ho|Victory Road}} location, as well as the {{ho|Pokémon League}} building of the same game.
| style="background:#fff" | Unlocked with the stage
| style="background:#fff; {{roundybr|5px}}" | Arrangement: Motoi Sakuraba<br/>Composer: GAME FREAK Inc.
|}
===[[Super Smash Bros. Ultimate]]===
All Pokémon music can be played on this stage.


==Trivia==
==Trivia==
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==External links==
==External links==
* [http://www.smashbros.com/en_us/stages/stage11.html Smash Bros. DOJO!!]
* [https://web.archive.org/web/20111002214652/http://www.smashbros.com/en_us/stages/stage11.html Smash Bros. DOJO!!]


{{-}}
{{-}}
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[[Category:Super Smash Bros. stages]]
[[Category:Super Smash Bros. stages]]


[[de:Pokémon Stadium (Super Smash Bros.)]]
[[de:Pokémon Stadium (Super Smash Bros.)#Pokémon Stadium 2]]
[[it:Lo Stadio Pokémon 2 (scenario)]]
[[fr:Super Smash Bros. for Nintendo 3DS / for Wii U#Stade Pokémon 2]]
[[it:Lo Stadio Pokémon 2]]
[[ja:ポケモンスタジアム2 (大乱闘スマッシュブラザーズ)]]
[[ja:ポケモンスタジアム2 (大乱闘スマッシュブラザーズ)]]

Latest revision as of 10:23, 11 March 2024

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Image from SSBU

Pokémon Stadium 2 in Super Smash Bros. Brawl
SmashWiki
SmashWiki has more about this subject:

Pokémon Stadium 2 (Japanese: ポケモンスタジアム2 Pokémon Stadium 2) is a stage in the Super Smash Bros. series. It appears in Super Smash Bros. Brawl, Super Smash Bros. for Wii U, and Super Smash Bros. Ultimate.

In Super Smash Bros. Brawl, playing on this stage ten times unlocks the Melee stage Pokémon Stadium. In Super Smash Bros. Brawl, it is the main stage for Pikachu and Pokémon Trainer. In Brawl's The Subspace Emissary, Jigglypuff is found and battled here.

In Super Smash Bros. for Wii U, the stage can be unlocked by completing the Solo Event "When Lightning Strikes".

Stage

The stage has several different moves which it switches between over time. In each of the modes, different guest Pokémon are visible.

  • Basic Mode: Although with improvements, still identical to the one in Melee, except that there are two lines in the field.
  • Ice Mode: This houses a roof which doubles as a platform. The background also houses a big chunk of ice and a small building with a window. The stage itself is slippery. A male Snover and a Snorunt appear as guests on this stage.
  • Ground Mode: Based on a construction site, it houses a large pile of dirt with spades and a wheel barrow. Also a stone with two platforms built into it hosts a Cubone and a Fossil of Omanyte/Omastar. Finally embedded in the ground is the Fossil of an Aerodactyl and the guest Pokémon Dugtrio situated next to the structure.
  • Flying Mode: Here all characters' jumps are substantially increased. When a character falls, the speed of their decent is significantly decreased. The background also houses three windmills, but besides that the terrain is relatively flat. The guest Pokémon include Skarmory, Drifloon, and Hoppip.
  • Electric Mode: A series of conveyor belts line the bottom of the screen moving players towards the edge of the stage. Electivire and Magnezone can be seen in the background.

Unlike Pokémon Stadium, the ground beneath the stage is visible. The giant metropolis surrounding Pokémon Stadium 2 can be seen, along with the night sky and stars. The large screen in the background is semi-transparent and alerts players of terrain changes.

Music

Super Smash Bros. Brawl

The following is the list of tracks that play on the stage in Super Smash Bros. Brawl.

Title Description Usage Notes
Pokémon Main Theme An electric guitar solos the introduction theme of Pokémon Red/Blue/Green/Yellow and FireRed/LeafGreen before breaking into an orchestrated remix of the main title theme to the series. Starter track Arrangement: Seiji Momoi
Composer: GAME FREAK Inc.
Road to Viridian City (From Pallet Town/Pewter City) An orchestrated and remixed medley of two area musics in Pokémon Red/Green/Blue/Yellow and Pokémon FireRed/LeafGreen. The first is a march arrangement of the tune that plays when traveling along Routes 1 & 2, and the second is a very serene rendition of the themes in Viridian City and Pewter City. An unlockable CD track, unlocked when Event Match 8: Go! Triple Finish! is cleared on any difficulty. Arrangement Supervisor: Shogo Sakai
Composer: GAME FREAK Inc.
Arranger: HAL Laboratory, Inc.
Pokémon Center An orchestrated remix and rearrangement of the theme that consistently plays within each Pokémon Center building in any of the main Pokémon games, with the Pokémon main theme integrated into it. An unlockable CD track unlocked when one collects over 200 different stickers. Arrangement Supervisor: Kentaro Ishizaka,
Composer: GAME FREAK Inc.,
Arranger: HAL Laboratory, Inc.
Pokémon Gym / Evolution An orchestrated remix and medley of two classic, consistent Pokémon themes heard in any Pokémon game, the first being the theme heard whenever the Pokémon Trainer explores a Gym building and the second being the repetitive theme heard whenever a Pokémon species undergoes the evolution sequence. The latter is also heard in the Safari Zone in the Pokémon games Red, Blue, Yellow, FireRed & LeafGreen, and during a trading process. Starter track Arrangement: Kenichi Okuma
Composer: GAME FREAK Inc.
Wild Pokémon Battle! (Ruby / Sapphire) An orchestrated remix of the typical battle theme that occurs whenever the Player encounters and battles a wild Pokémon in Pokémon Ruby/Sapphire/Emerald. Starter track Arrangement Supervisor: Shogo Sakai
Composer: GAME FREAK Inc.
Arranger: HAL Laboratory, Inc.

Super Smash Bros. for Wii U

Title Description Usage Notes
Pokémon Red and Blue - Pokémon Main Theme An electric guitar solos the introduction theme of Pokémon Red/Blue/Green/Yellow and FireRed/LeafGreen before breaking into an orchestrated remix of the main title theme to the series. Unlocked with the stage Arrangement: Seiji Momoi
Composer: GAME FREAK Inc.
Pokémon Diamond and Pearl - Battle! Wild Pokémon A rearrangement of the typical battle theme that occurs whenever the Player encounters and battles a wild Pokémon in Pokémon Diamond/Pearl/Platinum. It was arranged by Yuka Tsujiyoko in Brawl, but in Smash 4, it was arranged by Koji Hayama. Unlocked with the stage Arrangement: Koji Hayama
Composer: GAME FREAK Inc.
Pokémon Red and Blue - Road to Viridian City (From Pallet Town / Pewter City) An orchestrated and remixed medley of two area music pieces in Pokémon Red/Green/Blue/Yellow and Pokémon FireRed/LeafGreen. The first is a march arrangement of the tune that plays when traveling along Routes 1 & 2, and the second is a very serene rendition of the themes in Viridian City and Pewter City. Unlocked with the stage Arrangement Supervisor: Shogo Sakai
Composer: GAME FREAK Inc.
Arranger: HAL Laboratory, Inc.
Pokémon Red and Blue - Pokémon Gym / Evolution An orchestrated remix and medley of two classic, consistent Pokémon themes heard in any Pokémon game, the first being the theme heard whenever the Pokémon Trainer explores a Gym building and the second being the repetitive theme heard whenever a Pokémon species undergoes the evolution sequence. The latter is also heard in the Safari Zone in the Pokémon games Red, Blue, Yellow, FireRed & LeafGreen, and during a trading process. Unlocked with the stage Arrangement: Kenichi Okuma
Composer: GAME FREAK Inc.
Pokémon Red and Blue - Poké Floats Poké Floats stage in Melee, and also in Mewtwo's wake, it is a synthesized medley of three battle-related tunes heard in the first generation of Pokémon RPGs, beginning with the standard Trainer battle theme, then the Gym Leader battle theme, and finally the Wild Pokémon encounter theme. Unlocked with the stage Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Original Composer: Jun'ichi Masuda
Pokémon Red and Blue - Pokémon Stadium The main track for the Pokémon Stadium stage in Melee, it is an orchestration of the main title screen music in most Pokémon RPGs, complete with a chorus. Unlocked with the stage Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Original Composer: Jun'ichi Masuda
Pokémon Gold and Silver - Pokémon Stadium 2 An alternate track on the Pokémon Stadium stage in Melee, it is a synthesized medley of three battle-related tunes heard in the second generation of Pokémon RPGs, beginning with the wild Pokémon encounter theme, then the Gym Leader battle theme, and finally the Champion battle theme. Unlocked with the stage Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Original Composer: Gō Ichinose, Jun'ichi Masuda
Pokémon Ruby and Sapphire - Battle! Wild Pokémon An orchestrated remix of the typical battle theme that occurs whenever the Player encounters and battles a wild Pokémon in Pokémon Ruby/Sapphire/Emerald. Unlocked with the stage Arrangement Supervisor: Shogo Sakai
Composer: GAME FREAK Inc.
Arranger: HAL Laboratory, Inc.
Pokémon Ruby and Sapphire - Victory Road A metal rearrangement of the music heard in Pokémon Ruby/Sapphire/Emerald's version of the cavernous Victory Road location, as well as the Pokémon League building of the same game. Unlocked with the stage Arrangement: Motoi Sakuraba
Composer: GAME FREAK Inc.

Super Smash Bros. Ultimate

All Pokémon music can be played on this stage.

Trivia

The hidden cat
  • An Easter egg can be found when the stage is in Ice Mode. If the player angles the camera and looks through the window of the cabin that Snorunt is in, a poster of a pet cat can be seen on the wall.

External links


Games: Super Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. Brawl
Super Smash Bros. for Nintendo 3DS/Wii USuper Smash Bros. Ultimate
Characters: PikachuJigglypuffMewtwoPichu
Pokémon Trainer (SquirtleIvysaurCharizard) • LucarioGreninjaIncineroar
Stages: Saffron CityPokémon StadiumPoké FloatsPokémon Stadium 2Spear Pillar
Prism TowerUnova Pokémon LeagueKalos Pokémon League
Poké Ball and Master Ball: AbomasnowAbraAlolan ExeggutorAlolan RaichuAlolan VulpixArceusArticunoBeedrill
BellossomBewearBlastoiseBonslyCelebiChanseyCharizardChespinChikoritaClefairy
CyndaquilDarkraiDedenneDeoxysDittoEeveeElectrodeEnteiFennekin
FletchlingGardevoirGenesectGiratinaGogoatGoldeenGroudonGulpinHitmonlee
Ho-OhInkayJirachiKeldeoKoffingKyogreKyuremLatias and Latios
LugiaLunalaManaphyMarillMarshadowMeloettaMeowthMewMetagrossMimikyu
MoltresMunchlaxOnixOshawottPalkiaPiplupPorygon2PyukumukuRaikouScizorSnivy
SnorlaxSolgaleoSpewpaStaryuStarmieSuicuneSwirlixTapu KokoTogedemaruTogepi
TorchicUnownVenusaurVictiniVulpixWeavileWeezingWobbuffetXerneasZapdosZoroark
Collectables: Trophies (MeleeBrawlfor Nintendo 3DS/Wii U)
Stickers
Spirits
Misc: The Subspace EmissaryMy MusicFinal SmashPokémon ChangeBrawl cameos