Marsh tile: Difference between revisions

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(There are no marsh tiles in Pastoria, and the moving the D-Pad is about struggling more than "changing the direction you're facing")(Various details and accuracy)
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A '''marsh tile''' is a special tile introduced in {{game|Diamond and Pearl|s}}. When the {{player}} walks on these tiles, they may become stuck in an unseen hole and unable to move.
A '''marsh tile''' is a special tile introduced in {{game|Diamond and Pearl|s}}. When the {{player}} walks on these tiles, they may become stuck in an unseen hole and unable to move.



Revision as of 02:31, 30 May 2014

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A marsh tile is a special tile introduced in Pokémon Diamond and Pearl. When the player walks on these tiles, they may become stuck in an unseen hole and unable to move.

Marsh tiles are found on Route 212, inside the Great Marsh, and in the Johto Safari Zone in Generation IV. In Pokémon X and Y, these tiles can be found on Route 14 and Route 19.

Variations

Generation IV

In Generation IV, wild Pokémon cannot be encountered in most marshy areas. Inside the Great Marsh and the Johto Safari Zone, however, tall grass grows on some of the marsh tiles, allowing for wild Pokémon battles.

In Pokémon Diamond and Pearl, the deeper holes are scattered among and indistinguishable from safe marsh tiles. In Pokémon Platinum, the difference in depth between a safe marsh tile and a deeper one that the player will become stuck in is explicitly visible, and the deeper tiles are concentrated together in clusters.

To get free from a hole, the player must struggle free from the marsh by pressing different directions on the D-Pad.

While the player cannot ride their Bicycle on marsh tiles, they can freely run on safe marsh tiles.

The Hole trap used in the Underground works similarly to the marsh tile's holes.

Generation VI

In Generation VI, wild Pokémon can be found in all marsh tiles.

Marsh tiles come in two degrees of depth. On the shallow marsh tiles, the player can freely run, skate, or bike, whereas the deeper marsh tiles make the player move slower (running, biking, or skating). Both depths may contain unseen holes, though they are more common in the deeper tiles.

When the player falls into a hole, they will automatically pop back up out of the hole after a short time. If the player was biking or skating when they fell into a hole, they will have returned to normal walking when they extract themselves.


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Special tiles in the Pokémon games
Cave tileHoleIce tileLedgeMarsh tilePuddleSand tileSnow tile
Spin tileSoft soilTall grassTrapWarp tileWater tile
Dungeon tile


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