Key to Room 2: Difference between revisions
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==In the core series games== | ==In the core series games== | ||
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{{ItemPrice|{{gameabbrev3|RSEFRLG}}<br>{{gameabbrev6|ORAS}}<br>{{gameabbrev7|SMUSUM}}|N/A|N/A}} | {{ItemPrice|{{gameabbrev3|RSEFRLG}}<br>{{gameabbrev6|ORAS}}<br>{{gameabbrev7|SMUSUM}}|N/A|N/A}} | ||
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Revision as of 08:13, 11 March 2024
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The Key to Room 2 (Japanese: 2ごうしつのカギ Room No. 2 Key), known as the Rm. 2 Key in Generation III, is a Key Item introduced in Generation III.
In the core series games
Price
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Effect
The Key to Room 2 unlocks the door to Room 2 inside the Abandoned ShipRSE/Sea MauvilleORAS, and is part of the puzzle to obtain the ScannerRSE/Storage KeyORAS. It breaks upon using it, consuming the item.
Description
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Acquisition
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In other languages
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See also
- Abandoned Ship/Sea Mauville
- Key to Room 1, Key to Room 4, and Key to Room 6
- List of Key Items (Generation III)
- List of Key Items (Generation VI)
This item article is part of Project ItemDex, a Bulbapedia project that aims to write comprehensive articles on all items. |