Keldeo (Duel 130): Difference between revisions

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==Abilities==
==Abilities==
===Version 6.1.1===
===Version 6.1.1===
{{DuelAbility|type=water|type2=Fighting|name=Justified|jname=せいぎのこころ|jtrans=Heart of Justice|effect=This Pokémon deals +10 damage for each opposing Dark-type Pokémon on the field. When this Pokémon is knocked out in battle, it may change its form to Keldeo Resolute Form without moving to the P.C.}}
{{DuelAbility|type=water|type2=Fighting|name=Justified|jname=せいぎのこころ|jtrans=Heart of Justice|effect=This Pokémon deals +10 damage for each opposing {{type|Dark}} Pokémon on the field. When this Pokémon is knocked out in battle, it may change its form to Keldeo Resolute Form without moving to the P.C.}}


===Version 5.0.8-6.1.0===
===Version 5.0.8-6.1.0===
{{DuelAbility|type=water|type2=Fighting|name=Justified|jname=せいぎのこころ|jtrans=Heart of Justice|effect=This Pokémon deals +10 damage for each opposing Dark-type Pokémon on the field.}}
{{DuelAbility|type=water|type2=Fighting|name=Justified|jname=せいぎのこころ|jtrans=Heart of Justice|effect=This Pokémon deals +10 damage for each opposing {{type|Dark}} Pokémon on the field.}}


===Version 3.0.9-5.0.7===
===Version 3.0.9-5.0.7===
{{DuelAbility|type=water|type2=Fighting|name=Justified|jname=せいぎのこころ|jtrans=Heart of Justice|effect=This Pokémon's damage is increased by the number of opposing Dark-type Pokémon on the field, plus 10.}}
{{DuelAbility|type=water|type2=Fighting|name=Justified|jname=せいぎのこころ|jtrans=Heart of Justice|effect=This Pokémon's damage is increased by the number of opposing {{type|Dark}} Pokémon on the field, plus 10.}}


===Prior to version 3.0.9===
===Prior to version 3.0.9===
{{DuelAbility|type=water|type2=Fighting|name=Justified|jname=せいぎのこころ|jtrans=Heart of Justice|effect=This Pokémon's damage is increased by the number of opposing Dark-type Pokémon on the field, plus 10. Damage is decreased by the number of Dark-type Pokémon on its team.}}
{{DuelAbility|type=water|type2=Fighting|name=Justified|jname=せいぎのこころ|jtrans=Heart of Justice|effect=This Pokémon's damage is increased by the number of opposing {{type|Dark}} Pokémon on the field, plus 10. Damage is decreased by the number of Dark-type Pokémon on its team.}}


==Attack wheel==
==Attack wheel==
Line 33: Line 33:
{{DuelAttack/Header|Water|Fighting}}
{{DuelAttack/Header|Water|Fighting}}
{{DuelZMove|type=Fighting|movecol=white|name=All-Out Pummeling|jname=ぜんりょくむそうげきれつけん|jtrans=Full-Force Unrivalled Fierce Fist|power=142|effect=Attaches a Cracked marker to opposing Pokémon in a straight line directly behind the battle opponent.}}
{{DuelZMove|type=Fighting|movecol=white|name=All-Out Pummeling|jname=ぜんりょくむそうげきれつけん|jtrans=Full-Force Unrivalled Fierce Fist|power=142|effect=Attaches a Cracked marker to opposing Pokémon in a straight line directly behind the battle opponent.}}
{{DuelZMove|type=Fighting|movecol=white|name=Hydro Vortex|jname=スーパーアクアトルネード|jtrans=Super Aqua Tornado|power=142|effect=The battle opponent and opposing Pokémon within 2 steps of it become confused.}}
{{DuelZMove|type=Fighting|movecol=white|name=Hydro Vortex|jname=スーパーアクアトルネード|jtrans=Super Aqua Tornado|power=142|effect=The battle opponent and opposing Pokémon within 2 steps of it become {{DL|Special Conditions (TFG)|confused}}.}}
{{DuelAttack|type=Fighting|movecol=blue|name=Water Jump|jname=ウォータージャンプ|jtrans=Water Jump|effect=This Pokémon can move to a point that is 2 steps away. In that case, it gains Wait.|prob=8}}
{{DuelAttack|type=Fighting|movecol=blue|name=Water Jump|jname=ウォータージャンプ|jtrans=Water Jump|effect=This Pokémon can move to a point that is 2 steps away. In that case, it gains {{TFG|Wait}}.|prob=8}}
{{DuelAttack|type=Fighting|movecol=white|name=Sacred Sword|jname=せいなるつるぎ|jtrans=Sacred Sword|power=71|prob=36}}
{{DuelAttack|type=Fighting|movecol=white|name=Sacred Sword|jname=せいなるつるぎ|jtrans=Sacred Sword|power=71|prob=36}}
{{DuelAttack|type=Fighting|movecol=white|name=Hydro Kick*|jname=ハイドロキック※|jtrans=Hydro Kick|power=40|effect=*Benches your battle opponent (except when opponent has Fainted). Your battle opponent must then Wait.|prob=32}}
{{DuelAttack|type=Fighting|movecol=white|name=Hydro Kick*|jname=ハイドロキック※|jtrans=Hydro Kick|power=40|effect=*Benches your battle opponent (except when opponent has Fainted). Your battle opponent must then {{TFG|Wait}}.|prob=32}}
{{DuelAttack|type=Fighting|movecol=blue|name=Water Jump|jname=ウォータージャンプ|jtrans=Water Jump|effect=This Pokémon can move to a point that is 2 steps away. In that case, it gains Wait.|prob=8}}
{{DuelAttack|type=Fighting|movecol=blue|name=Water Jump|jname=ウォータージャンプ|jtrans=Water Jump|effect=This Pokémon can move to a point that is 2 steps away. In that case, it gains {{TFG|Wait}}.|prob=8}}
{{DuelAttack|type=Fighting|movecol=red|name=Miss|jtrans=Miss|jname=ミス|prob=12}}
{{DuelAttack|type=Fighting|movecol=red|name=Miss|jtrans=Miss|jname=ミス|prob=12}}
{{DuelAttack/Footer|Water}}
{{DuelAttack/Footer|Water}}
Line 43: Line 43:
===Version 6.2.9-6.2.11===
===Version 6.2.9-6.2.11===
{{DuelAttack/Header|Water|Fighting}}
{{DuelAttack/Header|Water|Fighting}}
{{DuelZMove|type=Fighting|movecol=white|name=Hydro Vortex|jname=スーパーアクアトルネード|jtrans=Super Aqua Tornado|power=142|effect=The battle opponent and opposing Pokémon within 2 steps of it become confused.}}
{{DuelZMove|type=Fighting|movecol=white|name=Hydro Vortex|jname=スーパーアクアトルネード|jtrans=Super Aqua Tornado|power=142|effect=The battle opponent and opposing Pokémon within 2 steps of it become {{DL|Special Conditions (TFG)|confused}}.}}
{{DuelAttack|type=Fighting|movecol=blue|name=Water Jump|jname=ウォータージャンプ|jtrans=Water Jump|effect=This Pokémon can move to a point that is 2 steps away. In that case, it gains Wait.|prob=8}}
{{DuelAttack|type=Fighting|movecol=blue|name=Water Jump|jname=ウォータージャンプ|jtrans=Water Jump|effect=This Pokémon can move to a point that is 2 steps away. In that case, it gains {{TFG|Wait}}.|prob=8}}
{{DuelAttack|type=Fighting|movecol=white|name=Sacred Sword|jname=せいなるつるぎ|jtrans=Sacred Sword|power=71|prob=36}}
{{DuelAttack|type=Fighting|movecol=white|name=Sacred Sword|jname=せいなるつるぎ|jtrans=Sacred Sword|power=71|prob=36}}
{{DuelAttack|type=Fighting|movecol=white|name=Hydro Kick*|jname=ハイドロキック※|jtrans=Hydro Kick|power=40|effect=*Benches your battle opponent (except when opponent has Fainted). Your battle opponent must then Wait.|prob=32}}
{{DuelAttack|type=Fighting|movecol=white|name=Hydro Kick*|jname=ハイドロキック※|jtrans=Hydro Kick|power=40|effect=*Benches your battle opponent (except when opponent has Fainted). Your battle opponent must then {{TFG|Wait}}.|prob=32}}
{{DuelAttack|type=Fighting|movecol=blue|name=Water Jump|jname=ウォータージャンプ|jtrans=Water Jump|effect=This Pokémon can move to a point that is 2 steps away. In that case, it gains Wait.|prob=8}}
{{DuelAttack|type=Fighting|movecol=blue|name=Water Jump|jname=ウォータージャンプ|jtrans=Water Jump|effect=This Pokémon can move to a point that is 2 steps away. In that case, it gains {{TFG|Wait}}.|prob=8}}
{{DuelAttack|type=Fighting|movecol=red|name=Miss|jtrans=Miss|jname=ミス|prob=12}}
{{DuelAttack|type=Fighting|movecol=red|name=Miss|jtrans=Miss|jname=ミス|prob=12}}
{{DuelAttack/Footer|Water}}
{{DuelAttack/Footer|Water}}
Line 53: Line 53:
===Version 6.1.1-6.2.8===
===Version 6.1.1-6.2.8===
{{DuelAttack/Header|Water|Fighting}}
{{DuelAttack/Header|Water|Fighting}}
{{DuelAttack|type=Fighting|movecol=blue|name=Water Jump|jname=ウォータージャンプ|jtrans=Water Jump|effect=This Pokémon can move to a point that is 2 steps away. In that case, it gains Wait.|prob=8}}
{{DuelAttack|type=Fighting|movecol=blue|name=Water Jump|jname=ウォータージャンプ|jtrans=Water Jump|effect=This Pokémon can move to a point that is 2 steps away. In that case, it gains {{TFG|Wait}}.|prob=8}}
{{DuelAttack|type=Fighting|movecol=white|name=Sacred Sword|jname=せいなるつるぎ|jtrans=Sacred Sword|power=71|prob=36}}
{{DuelAttack|type=Fighting|movecol=white|name=Sacred Sword|jname=せいなるつるぎ|jtrans=Sacred Sword|power=71|prob=36}}
{{DuelAttack|type=Fighting|movecol=white|name=Hydro Kick*|jname=ハイドロキック※|jtrans=Hydro Kick|power=40|effect=*Benches your battle opponent (except when opponent has Fainted). Your battle opponent must then Wait.|prob=32}}
{{DuelAttack|type=Fighting|movecol=white|name=Hydro Kick*|jname=ハイドロキック※|jtrans=Hydro Kick|power=40|effect=*Benches your battle opponent (except when opponent has Fainted). Your battle opponent must then {{TFG|Wait}}.|prob=32}}
{{DuelAttack|type=Fighting|movecol=blue|name=Water Jump|jname=ウォータージャンプ|jtrans=Water Jump|effect=This Pokémon can move to a point that is 2 steps away. In that case, it gains Wait.|prob=8}}
{{DuelAttack|type=Fighting|movecol=blue|name=Water Jump|jname=ウォータージャンプ|jtrans=Water Jump|effect=This Pokémon can move to a point that is 2 steps away. In that case, it gains {{TFG|Wait}}.|prob=8}}
{{DuelAttack|type=Fighting|movecol=red|name=Miss|jtrans=Miss|jname=ミス|prob=12}}
{{DuelAttack|type=Fighting|movecol=red|name=Miss|jtrans=Miss|jname=ミス|prob=12}}
{{DuelAttack/Footer|Water}}
{{DuelAttack/Footer|Water}}
Line 62: Line 62:
===Version 5.0.8-6.1.0===
===Version 5.0.8-6.1.0===
{{DuelAttack/Header|Water|Fighting}}
{{DuelAttack/Header|Water|Fighting}}
{{DuelAttack|type=Fighting|movecol=blue|name=Water Jump|jname=ウォータージャンプ|jtrans=Water Jump|effect=This Pokémon can move to a point that is 2 steps away. In that case, it gains Wait.|prob=8}}
{{DuelAttack|type=Fighting|movecol=blue|name=Water Jump|jname=ウォータージャンプ|jtrans=Water Jump|effect=This Pokémon can move to a point that is 2 steps away. In that case, it gains {{TFG|Wait}}.|prob=8}}
{{DuelAttack|type=Fighting|movecol=white|name=Sacred Sword|jname=せいなるつるぎ|jtrans=Sacred Sword|power=51|prob=36}}
{{DuelAttack|type=Fighting|movecol=white|name=Sacred Sword|jname=せいなるつるぎ|jtrans=Sacred Sword|power=51|prob=36}}
{{DuelAttack|type=Fighting|movecol=white|name=Hydro Kick*|jname=ハイドロキック※|jtrans=Hydro Kick|power=40|effect=*Benches your battle opponent (except when opponent has Fainted). Your battle opponent must then Wait.|prob=32}}
{{DuelAttack|type=Fighting|movecol=white|name=Hydro Kick*|jname=ハイドロキック※|jtrans=Hydro Kick|power=40|effect=*Benches your battle opponent (except when opponent has Fainted). Your battle opponent must then {{TFG|Wait}}.|prob=32}}
{{DuelAttack|type=Fighting|movecol=blue|name=Water Jump|jname=ウォータージャンプ|jtrans=Water Jump|effect=This Pokémon can move to a point that is 2 steps away. In that case, it gains Wait.|prob=8}}
{{DuelAttack|type=Fighting|movecol=blue|name=Water Jump|jname=ウォータージャンプ|jtrans=Water Jump|effect=This Pokémon can move to a point that is 2 steps away. In that case, it gains {{TFG|Wait}}.|prob=8}}
{{DuelAttack|type=Fighting|movecol=red|name=Miss|jtrans=Miss|jname=ミス|prob=12}}
{{DuelAttack|type=Fighting|movecol=red|name=Miss|jtrans=Miss|jname=ミス|prob=12}}
{{DuelAttack/Footer|Water}}
{{DuelAttack/Footer|Water}}
Line 73: Line 73:
{{DuelAttack|type=Fighting|movecol=blue|name=Dodge|jname=かわす|jtrans=Dodge|prob=8}}
{{DuelAttack|type=Fighting|movecol=blue|name=Dodge|jname=かわす|jtrans=Dodge|prob=8}}
{{DuelAttack|type=Fighting|movecol=white|name=Sacred Sword|jname=せいなるつるぎ|jtrans=Sacred Sword|power=51|prob=36}}
{{DuelAttack|type=Fighting|movecol=white|name=Sacred Sword|jname=せいなるつるぎ|jtrans=Sacred Sword|power=51|prob=36}}
{{DuelAttack|type=Fighting|movecol=white|name=Hydro Kick*|jname=ハイドロキック※|jtrans=Hydro Kick|power=40|effect=*Benches this Pokémon (except when your opponent has Fainted). Your battle opponent must then Wait.|prob=32}}
{{DuelAttack|type=Fighting|movecol=white|name=Hydro Kick*|jname=ハイドロキック※|jtrans=Hydro Kick|power=40|effect=*Benches this Pokémon (except when your opponent has Fainted). Your battle opponent must then {{TFG|Wait}}.|prob=32}}
{{DuelAttack|type=Fighting|movecol=blue|name=Dodge|jname=かわす|jtrans=Dodge|prob=8}}
{{DuelAttack|type=Fighting|movecol=blue|name=Dodge|jname=かわす|jtrans=Dodge|prob=8}}
{{DuelAttack|type=Fighting|movecol=red|name=Miss|jtrans=Miss|jname=ミス|prob=12}}
{{DuelAttack|type=Fighting|movecol=red|name=Miss|jtrans=Miss|jname=ミス|prob=12}}
Line 82: Line 82:
{{DuelAttack|type=Fighting|movecol=blue|name=Dodge|jname=かわす|jtrans=Dodge|prob=8}}
{{DuelAttack|type=Fighting|movecol=blue|name=Dodge|jname=かわす|jtrans=Dodge|prob=8}}
{{DuelAttack|type=Fighting|movecol=white|name=Sacred Sword|jname=せいなるつるぎ|jtrans=Sacred Sword|power=51|prob=32}}
{{DuelAttack|type=Fighting|movecol=white|name=Sacred Sword|jname=せいなるつるぎ|jtrans=Sacred Sword|power=51|prob=32}}
{{DuelAttack|type=Fighting|movecol=white|name=Hydro Kick*|jname=ハイドロキック※|jtrans=Hydro Kick|power=40|effect=*Benches this Pokémon (except when your opponent has Fainted). Your battle opponent must then Wait.|prob=32}}
{{DuelAttack|type=Fighting|movecol=white|name=Hydro Kick*|jname=ハイドロキック※|jtrans=Hydro Kick|power=40|effect=*Benches this Pokémon (except when your opponent has Fainted). Your battle opponent must then {{TFG|Wait}}.|prob=32}}
{{DuelAttack|type=Fighting|movecol=blue|name=Dodge|jname=かわす|jtrans=Dodge|prob=8}}
{{DuelAttack|type=Fighting|movecol=blue|name=Dodge|jname=かわす|jtrans=Dodge|prob=8}}
{{DuelAttack|type=Fighting|movecol=red|name=Miss|jtrans=Miss|jname=ミス|prob=16}}
{{DuelAttack|type=Fighting|movecol=red|name=Miss|jtrans=Miss|jname=ミス|prob=16}}
Line 88: Line 88:


==Trivia==
==Trivia==
The description "Ordinary Form" first appeared on this figure in version 6.0.0.
* The description "Ordinary Form" first appeared on this figure in version 6.0.0.


===Origin===
===Origin===

Revision as of 23:22, 12 March 2019

Larvitar (129)
Pokémon Duel figures
Giratina (131)
[[{{{prev2}}} (Duel {{{previd2}}})|]] [[{{{prev2}}} (Duel {{{previd2}}})|{{{prev2}}} ({{{previd2}}})]]
[[{{{next2}}} (Duel {{{nextid2}}})|{{{next2}}} ({{{nextid2}}})]] [[{{{next2}}} (Duel {{{nextid2}}})|]]
Keldeo Ordinary Form
ケルディオ Keldeo
KeldeoDuel130.png
Evolution stage 1
Figure name Keldeo
Move Points 3
Types
Water Fighting
Version Unknown
Rarity EX
ID 130
Price 4000Material
Shiny variant
[[File:{{{shiny}}}]]
Figure name Shiny Keldeo
Version Unknown
ID 1
Price 4000Material
For more information on the Pokémon this figure depicts, see Keldeo.

Keldeo (Japanese: ケルディオ Keldeo) is a figure in Pokémon Duel.

Abilities

Version 6.1.1

Justified せいぎのこころ
This Pokémon deals +10 damage for each opposing Dark-type Pokémon on the field. When this Pokémon is knocked out in battle, it may change its form to Keldeo Resolute Form without moving to the P.C.


Version 5.0.8-6.1.0

Justified せいぎのこころ
This Pokémon deals +10 damage for each opposing Dark-type Pokémon on the field.


Version 3.0.9-5.0.7

Justified せいぎのこころ
This Pokémon's damage is increased by the number of opposing Dark-type Pokémon on the field, plus 10.


Prior to version 3.0.9

Justified せいぎのこころ
This Pokémon's damage is increased by the number of opposing Dark-type Pokémon on the field, plus 10. Damage is decreased by the number of Dark-type Pokémon on its team.


Attack wheel

Version 7.0.0

Duel Z-Move.png All-Out Pummeling ぜんりょくむそうげきれつけん 96 pt.
142
Attaches a Cracked marker to opposing Pokémon in a straight line directly behind the battle opponent.
Duel Z-Move.png Hydro Vortex スーパーアクアトルネード 96 pt.
142
The battle opponent and opposing Pokémon within 2 steps of it become confused.
Water Jump ウォータージャンプ 8 pt.
This Pokémon can move to a point that is 2 steps away. In that case, it gains Wait.
Sacred Sword せいなるつるぎ 36 pt.
71
{{{effect}}}
Hydro Kick* ハイドロキック※ 32 pt.
40
*Benches your battle opponent (except when opponent has Fainted). Your battle opponent must then Wait.
Water Jump ウォータージャンプ 8 pt.
This Pokémon can move to a point that is 2 steps away. In that case, it gains Wait.
Miss ミス 12 pt.
{{{effect}}}

Template:DuelAttack/Footer

Version 6.2.9-6.2.11

Duel Z-Move.png Hydro Vortex スーパーアクアトルネード 96 pt.
142
The battle opponent and opposing Pokémon within 2 steps of it become confused.
Water Jump ウォータージャンプ 8 pt.
This Pokémon can move to a point that is 2 steps away. In that case, it gains Wait.
Sacred Sword せいなるつるぎ 36 pt.
71
{{{effect}}}
Hydro Kick* ハイドロキック※ 32 pt.
40
*Benches your battle opponent (except when opponent has Fainted). Your battle opponent must then Wait.
Water Jump ウォータージャンプ 8 pt.
This Pokémon can move to a point that is 2 steps away. In that case, it gains Wait.
Miss ミス 12 pt.
{{{effect}}}

Template:DuelAttack/Footer

Version 6.1.1-6.2.8

Water Jump ウォータージャンプ 8 pt.
This Pokémon can move to a point that is 2 steps away. In that case, it gains Wait.
Sacred Sword せいなるつるぎ 36 pt.
71
{{{effect}}}
Hydro Kick* ハイドロキック※ 32 pt.
40
*Benches your battle opponent (except when opponent has Fainted). Your battle opponent must then Wait.
Water Jump ウォータージャンプ 8 pt.
This Pokémon can move to a point that is 2 steps away. In that case, it gains Wait.
Miss ミス 12 pt.
{{{effect}}}

Template:DuelAttack/Footer

Version 5.0.8-6.1.0

Water Jump ウォータージャンプ 8 pt.
This Pokémon can move to a point that is 2 steps away. In that case, it gains Wait.
Sacred Sword せいなるつるぎ 36 pt.
51
{{{effect}}}
Hydro Kick* ハイドロキック※ 32 pt.
40
*Benches your battle opponent (except when opponent has Fainted). Your battle opponent must then Wait.
Water Jump ウォータージャンプ 8 pt.
This Pokémon can move to a point that is 2 steps away. In that case, it gains Wait.
Miss ミス 12 pt.
{{{effect}}}

Template:DuelAttack/Footer

Version 3.0.9-5.0.7

Dodge かわす 8 pt.
{{{effect}}}
Sacred Sword せいなるつるぎ 36 pt.
51
{{{effect}}}
Hydro Kick* ハイドロキック※ 32 pt.
40
*Benches this Pokémon (except when your opponent has Fainted). Your battle opponent must then Wait.
Dodge かわす 8 pt.
{{{effect}}}
Miss ミス 12 pt.
{{{effect}}}

Template:DuelAttack/Footer

Version 3.0.0-3.0.8

Dodge かわす 8 pt.
{{{effect}}}
Sacred Sword せいなるつるぎ 32 pt.
51
{{{effect}}}
Hydro Kick* ハイドロキック※ 32 pt.
40
*Benches this Pokémon (except when your opponent has Fainted). Your battle opponent must then Wait.
Dodge かわす 8 pt.
{{{effect}}}
Miss ミス 16 pt.
{{{effect}}}

Template:DuelAttack/Footer

Trivia

  • The description "Ordinary Form" first appeared on this figure in version 6.0.0.

Origin

Justified is an ability in the Pokémon games that Keldeo has. Sacred Sword is a move in the games that Keldeo can learn. All-Out Pummeling and Hydro Vortex are Z-Moves in the games that Keldeo can use by equipping Fightinium Z and Waterium Z respectively.

Project Sidegames logo.png This article is part of both Project Sidegames and Project TFG, Bulbapedia projects that, together, aim to write comprehensive articles on the Pokémon Sidegames and TFG, respectively. Project TFG logo.png