From Bulbapedia, the community-driven Pokémon encyclopedia.
Keldeo (Japanese: ケルディオ Keldeo) is a figure in Pokémon Duel. It was made available in version 2.1.0.
Abilities
Version 6.1.1
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This Pokémon deals +10 damage for each opposing Dark-type Pokémon on the field. When this Pokémon is knocked out in battle, it may change its form to Keldeo Resolute Form without moving to the P.C.
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Version 5.0.8-6.1.0
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This Pokémon deals +10 damage for each opposing Dark-type Pokémon on the field.
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Version 3.0.9-5.0.7
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This Pokémon's damage is increased by the number of opposing Dark-type Pokémon on the field, plus 10.
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Version 2.1.0-3.0.8
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This Pokémon's damage is increased by the number of opposing Dark-type Pokémon on the field, plus 10. Damage is decreased by the number of Dark-type Pokémon on its team.
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Data Disk
Version 7.0.0
All-Out Pummeling ぜんりょくむそうげきれつけん
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96 pt.
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142
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Attaches a Cracked marker to opposing Pokémon in a straight line directly behind the battle opponent.
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Hydro Vortex スーパーアクアトルネード
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96 pt.
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142
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The battle opponent and opposing Pokémon within 2 steps of it become confused.
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Water Jump ウォータージャンプ
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8 pt.
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This Pokémon can move to a point that is 2 steps away. In that case, it gains Wait.
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Sacred Sword せいなるつるぎ
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36 pt.
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71
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Hydro Kick* ハイドロキック※
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32 pt.
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40
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*Benches your battle opponent (except when opponent has Fainted). Your battle opponent must then Wait.
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Water Jump ウォータージャンプ
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8 pt.
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This Pokémon can move to a point that is 2 steps away. In that case, it gains Wait.
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Version 6.2.9-6.2.11
Hydro Vortex スーパーアクアトルネード
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96 pt.
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142
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The battle opponent and opposing Pokémon within 2 steps of it become confused.
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Water Jump ウォータージャンプ
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8 pt.
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This Pokémon can move to a point that is 2 steps away. In that case, it gains Wait.
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Sacred Sword せいなるつるぎ
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36 pt.
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71
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Hydro Kick* ハイドロキック※
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32 pt.
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40
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*Benches your battle opponent (except when opponent has Fainted). Your battle opponent must then Wait.
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Water Jump ウォータージャンプ
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8 pt.
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This Pokémon can move to a point that is 2 steps away. In that case, it gains Wait.
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Version 6.1.1-6.2.8
Water Jump ウォータージャンプ
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8 pt.
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This Pokémon can move to a point that is 2 steps away. In that case, it gains Wait.
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Sacred Sword せいなるつるぎ
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36 pt.
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71
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Hydro Kick* ハイドロキック※
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32 pt.
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40
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*Benches your battle opponent (except when opponent has Fainted). Your battle opponent must then Wait.
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Water Jump ウォータージャンプ
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8 pt.
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This Pokémon can move to a point that is 2 steps away. In that case, it gains Wait.
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Version 5.0.8-6.1.0
Water Jump ウォータージャンプ
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8 pt.
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This Pokémon can move to a point that is 2 steps away. In that case, it gains Wait.
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Sacred Sword せいなるつるぎ
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36 pt.
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51
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Hydro Kick* ハイドロキック※
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32 pt.
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40
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*Benches your battle opponent (except when opponent has Fainted). Your battle opponent must then Wait.
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Water Jump ウォータージャンプ
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8 pt.
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This Pokémon can move to a point that is 2 steps away. In that case, it gains Wait.
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Version 3.0.9-5.0.7
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Sacred Sword せいなるつるぎ
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36 pt.
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51
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Hydro Kick* ハイドロキック※
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32 pt.
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40
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*Benches your battle opponent (except when opponent has Fainted). Your battle opponent must then Wait.
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Version 2.1.0-3.0.8
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Sacred Sword せいなるつるぎ
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32 pt.
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51
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Hydro Kick* ハイドロキック※
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32 pt.
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40
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*Benches your battle opponent (except when opponent has Fainted). Your battle opponent must then Wait.
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Trivia
- The description "Ordinary Form" first appeared on this figure in version 6.0.0.
Origin
Justified is an ability in the Pokémon games that Keldeo has. Sacred Sword is a move in the games that Keldeo can learn. All-Out Pummeling and Hydro Vortex are Z-Moves in the games that Keldeo can use by equipping Fightinium Z and Waterium Z, respectively.