Glitch Egg: Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
mNo edit summary
No edit summary
Line 5: Line 5:
Because of this, the egg sprite will appear next to the "Egg" Glitch Pokémon like a normal egg. But since the original structure value is ''also'' 253, the egg is forced to hatch into another egg instead of an actual intended species. This creates a never-ending hatching loop, where the egg will hatch into a new egg every 30,720 steps.
Because of this, the egg sprite will appear next to the "Egg" Glitch Pokémon like a normal egg. But since the original structure value is ''also'' 253, the egg is forced to hatch into another egg instead of an actual intended species. This creates a never-ending hatching loop, where the egg will hatch into a new egg every 30,720 steps.


{{GlitchPkmn}}
[[Category:Game mechanics]]
[[Category:Game mechanics]]
[[Category:Glitches]]
[[Category:Glitches]]

Revision as of 23:33, 23 September 2006

File:253GSCEgg dex.png
Pokédex entry for Egg.

Egg data in Pokémon games usually have their own entry in the same chunk as other species's data. In Generation II, number 253 stored most of the data associated with the unhatched egg. For any Pokémon in a trainer's party, there are two values stored per Pokémon that indicate its species. The first value, found in the Pokémon's data structure, decides how the stats grow and what sprite appears in battle. There is a second value that is typically exactly the same as the actual species value while it is in your party that nearly only decides what sprite appears in the party screen next to the Pokémon's name. However, when the Pokémon is still an unhatched egg, this second value will be 253 - signaling the game to treat it as an egg.

The egg hatches.

Because of this, the egg sprite will appear next to the "Egg" Glitch Pokémon like a normal egg. But since the original structure value is also 253, the egg is forced to hatch into another egg instead of an actual intended species. This creates a never-ending hatching loop, where the egg will hatch into a new egg every 30,720 steps.

Red/Blue: 'M (00)MissingNo.▶ Aaゥ (C1)ゥ .4h POKé
PokéWTrainerPkMn (C5)ゥL ゥM 4♀Pゥ ゥゥTゥU?◣ゥ 8PC4SH
PPkMn ◣ nTrainer▼ W G dOPkMn4XPkMn PkMn T4B 8 4 8
ゥ 'M p'u ゥAゥ GPゥ ゥ ゥ4 hGlitch (D7)PkMnaPkMnゥ ♂ fPkMnk
PkMnRPkMn "B (DA)Glitch (DB)Glitch (DC)7PkMn 'v-PkMn.PkMn
/PkMn ▼PkMn'v……ゥ (E3)Glitch (E4)C- -
Pゥ 4$X CcA (EA)Glitch (EB)Glitch (EC)hゥ
.gゥ$'Mゥ$ (F0)94ゥ l (F2)ゥ l (F3)ゥ$ (F4)
ゥ (F5)G'Mp'Ng'Mp'Ng ゥ$94 hGlitch (FA)'M 'N gO
ゥ$ 6ゥ'M (FE)'M (FF)
Yellow: 3TrainerPoké $MissingNo.4 44 4 Hy♀ .pPkMnp' 'ゥ ( Z4
X ゥ- xゥ,4. .ァ7gug gァ / g J 1Glitch (CA)
. pゥ.8ゥ. BPkMn pゥぁ ゥぇ (CE)4, ゥァ (CF)ゥ'B ァ h
PkMn ? Aゥゥ)ゥ (D4)'ゥ.PkMn pゥぁ ゥぇ (D6)B (D7)PkMn (D8)
ゥ (D9)]ゥ' BPkMn (DC)4, ゥァ (DD)8 (DE)p ID
8 P ァ'r 'r 4(h4to894 89 48B 4 8Z ゥ9
ゥHIゥ.4(h4hi?$4HI?'r ゥ$ Pゥ. 4(?/4(h4?
ゥ► ゥ▼ ゥh 4Pゥ ゥ.... ゥ ( .I' .' B' ゥゥ ゥェ ゥ ▷ゥ $ A (F3)♂ p ゥ
▼ pゥゥ $ A (F6)PkMn (F7)ゥ 4- 4$ゥ▾ ゥ♂F q ,
ゥ$ 4MN ゥ× 'rゥ. 4-ゥ/ 4ァ 4,Q ◣
Generation II: ????? (00GSFCGSFEGSFFGS00CFCCFECFFC)
Glitch EggGlitch Unown
Generation III: -???????????Bad Egg
Generation IV: -----Bad EggGeneration IV hybrid
Generation V: -----Bad EggGlitch Unown
Generation VI: Bad EggGeneration VI 724+ glitch Pokémon