Effort level: Difference between revisions

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{| class="roundtable" style="background:#{{hisui color}}; border:3px solid #{{hisui color dark}}; text-align:center"
{| class="roundtable" style="background:#{{hisui color}}; border:3px solid #{{hisui color dark}}; text-align:center"
|- style="background:#{{hisui color light}}"
! style="background:#{{hisui color light}}" | {{color2|000|Individual values|IV}} value
! {{color2|000|Individual values|IV}} value
! style="background:#{{hisui color light}}" | Initial effort level
! Initial effort level
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| 31 || 3
| 31 || 3
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{| class="roundtable" style="background:#{{hisui color}}; border:3px solid #{{hisui color dark}}; text-align:center"
{| class="roundtable" style="background:#{{hisui color}}; border:3px solid #{{hisui color dark}}; text-align:center"
|- style="background:#{{hisui color light}}"
! style="background:#{{hisui color light}}" | Item name
! Item name
! style="background:#{{hisui color light}}" | Min. level
! Min. level
! style="background:#{{hisui color light}}" | Max. level
! Max. level
|-
|-
| [[Grit Dust]] || 0 || 3
| [[Grit Dust]] || 0 || 3
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* <math>ELB</math> is the effort level bonus, directly added to the Pokémon's stat.
* <math>ELB</math> is the effort level bonus, directly added to the Pokémon's stat.
** <math>Multiplier</math> is the effort level multiplier, which is determined from the effort level as follows:
** <math>Multiplier</math> is the effort level multiplier, which is determined from the effort level as follows:
::{| class="roundtable" style="background:#{{hisui color}}; border:3px solid #{{hisui color dark}}; text-align:center"
{| class="roundtable" style="background:#{{hisui color}}; border:3px solid #{{hisui color dark}}; text-align:center"
|- style="background:#{{hisui color light}}"
! style="background:#{{hisui color light}}" | Effort Level
! Effort Level
! style="background:#{{hisui color light}}" | Multiplier
! Multiplier
|-
|-
| 0 || 0
| 0 || 0

Latest revision as of 12:34, 22 March 2024

Effort levels (Japanese: がんばレベル Tenacious Level), referred to internally as Ganbaru values, are a mechanic introduced in Pokémon Legends: Arceus. Effort levels take the place of effort values from previous games.

Gaining effort levels

The Pokémon's initial effort level for each stat is based on its IV for that stat.

IV value Initial effort level
31 3
26 to 30 2
20 to 25 1
Less than 20 0

Effort levels can then be raised further by using Grit items. The item needed depends on the current effort level of the stat to be raised:

Item name Min. level Max. level
Grit Dust 0 3
Grit Gravel 3 5
Grit Pebble 6 8
Grit Rock 9 10

These items are found by releasing Pokémon from the pastures, defeating wild Pokémon in battle (especially alpha Pokémon), or by exchanging lower tier versions of them with Zisu at the training grounds in Jubilife Village.

Calculation

The Pokémon's stats are calculated using the following formulae. The final values are rounded to the nearest integer.

where:

  • is the Pokémon species' base stat for that stat
  • is the Pokémon's level
  • is 0.9 if the Pokémon's has a hindering Nature, 1.1 if it has a helpful Nature, and 1 otherwise.
  • is the effort level bonus, directly added to the Pokémon's stat.
    • is the effort level multiplier, which is determined from the effort level as follows:
Effort Level Multiplier
0 0
1 2
2 3
3 4
4 7
5 8
6 9
7 14
8 15
9 16
10 25

In other languages

Language Title
Chinese Cantonese 奮鬥等級
Mandarin 奋斗等级
France Flag.png French Niveau d’effort
Germany Flag.png German Leistungslevel
Italy Flag.png Italian Livello di impegno
South Korea Flag.png Korean 노력 레벨을
Spain Flag.png Spanish Nivel de esfuerzo


Pokémon individuality
LevelStatsFriendshipGenderAbility (Hidden Ability) • NatureCharacteristic
Effort valuesIndividual valuesGo PowerEffort level
ConditionPerformanceAffectionMemory


Project Games logo.png This mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.