Coil (move): Difference between revisions
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desc={{tt|とぐろを まいて 集中する。 自分の 攻撃と 防御と 命中率を あげる。|The user begin to coils up and concentrates itself. It raises its own Attack, Defense and Accuracy stats.}}| | desc={{tt|とぐろを まいて 集中する。 自分の 攻撃と 防御と 命中率を あげる。|The user begin to coils up and concentrates itself. It raises its own Attack, Defense and Accuracy stats.}}| | ||
gameimage=Coil | gameimage=Coil.png | | ||
type=Poison | | type=Poison | | ||
damagecategory=Status | | damagecategory=Status | | ||
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accuracy=— | | accuracy=— | | ||
gen=V | | gen=V | | ||
pokefordex=coil | pokefordex=coil| | ||
touches=no | | touches=no | | ||
protect=no | | protect=no | |
Revision as of 08:35, 5 March 2011
Coil とぐろをまく Coil | ||||||||||||
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Coil (Japanese: とぐろをまく Coil) is a non-damaging Template:Type2 move introduced in Generation V.
Effect
Coil raises the user's Attack, Defense and Accuracy stats by one stage each.
Learnset
Generation V
By leveling up
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Trivia
- Coil, along with Quiver Dance and Shell Smash, are the only moves that raise three stats at once.
- This move, along with Hone Claws and Acupressure, are the only moves that raise the Accuracy stat.
- Eelektrik is the only Pokémon to learn Coil that is not based on a snake.
In other languages
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |