Bumper: Difference between revisions

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(→‎Gallery: Add screenshots from both games.)
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==Mechanics==
==Mechanics==
In all games, when the ball hits any of the Bumpers, the ball bounces back with some added force. The ball may often bounce back and forth between multiple Bumpers.
In both games, when the ball hits any of the Bumpers, the ball bounces back with some added force. The ball may often bounce back and forth between multiple Bumpers.


===Catch 'em Mode===
===Catch 'em Mode===
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In the Evolution Mode of [[Pokémon Pinball]], the group of Bumpers is one of multiple places that may or may not cause an {{OBP|Evolution Item|Pinball}} to appear somewhere in the field. A small arrow points at the group of Bumpers when it is ready to be hit. The arrow disappears after any of the three Bumpers is hit.
In the Evolution Mode of [[Pokémon Pinball]], the group of Bumpers is one of multiple places that may or may not cause an {{OBP|Evolution Item|Pinball}} to appear somewhere in the field. A small arrow points at the group of Bumpers when it is ready to be hit. The arrow disappears after any of the three Bumpers is hit.


In [[Pokémon Pinball: Ruby & Sapphire]], the Evolution Items appear automatically, without the need to hit any places to make them appear as in the previous games.
In [[Pokémon Pinball: Ruby & Sapphire]], the Evolution Items appear automatically, without the need to hit any places to make them appear as in the previous game.


==Scores==
==Scores==

Revision as of 16:09, 12 November 2019

A Bumper (Japanese: バンパー Bumper) is a feature found at the top of all fields in Pokémon Pinball and Pokémon Pinball: Ruby & Sapphire.

Terminology

The word "Bumper" was introduced in the manual of Pokémon Pinball: Ruby & Sapphire. In the manual of the previous game, Pokémon Pinball, the Bumpers are referred to as the Pokémon species ("Voltorb" and "Shellder") instead.

List of Bumpers

In the Ruby Field, the game starts with three Chinchou as the Bumpers. They may be occasionally replaced by three Lotad. Sometimes, there is only a single Chinchou circling around. At other times, the Bumpers in this field may be replaced by a Whiscash that brings the ball to the Spheal Field where the player plays a minigame.

In the other fields, the Bumpers are simply three Pokémon of the same species.

Game Field Bumpers
Pokémon Pinball Red Field Pinball Voltorb.png Voltorb
Blue Field Pinball Shellder.png Shellder
Pokémon Pinball: Ruby & Sapphire Ruby Field Pinball RS Chinchou.png Chinchou
Pinball RS Lotad.png Lotad
Sapphire Field Pinball RS Shroomish.png Shroomish

Mechanics

In both games, when the ball hits any of the Bumpers, the ball bounces back with some added force. The ball may often bounce back and forth between multiple Bumpers.

Catch 'em Mode

In both games, hitting the Bumpers is required to reveal the identity of the Pokémon to be caught in the Catch 'em Mode. The Pokémon is initially displayed as a black silhouette in the Pokémon Panel. Six square pieces are revealed at a time, until whole image of the Pokémon is formed.

In Pokémon Pinball, the player is required to hit the Bumpers six times. Each hit reveals one of the six square pieces.

In Pokémon Pinball: Ruby & Sapphire, the player is required to hit the Bumpers three times. The first hit reveals one piece, the second hit reveals two more pieces, and the third hit reveals the last three pieces. If the player hits the Bumpers three times in succession without falling, a large horizontal bar with the image of the Bumper Pokémon appears and the Pokémon to be caught is revealed at once.

Evolution Mode

In the Evolution Mode of Pokémon Pinball, the group of Bumpers is one of multiple places that may or may not cause an Evolution Item to appear somewhere in the field. A small arrow points at the group of Bumpers when it is ready to be hit. The arrow disappears after any of the three Bumpers is hit.

In Pokémon Pinball: Ruby & Sapphire, the Evolution Items appear automatically, without the need to hit any places to make them appear as in the previous game.

Scores

Pokémon Pinball

Action Pinball Poké Ball.png Poké Ball (×1) Pinball Great Ball.png Great Ball (×2) Pinball Ultra Ball.png Ultra Ball (×3) Pinball Master Ball.png Master Ball (×5)
Hit a Bumper 5,000 10,000 15,000 25,000
Hit a Bumper, revealing a piece of the Pokémon to be caught during the Catch 'em Mode 1,000,000
Hit any of the multiple places (including a Bumper) which may reveal an Evolution Item during the Evolution Mode 3,000,000

Pokémon Pinball: Ruby & Sapphire

Action Pinball RS Poké Ball.png Poké Ball (×1) Pinball RS Great Ball.png Great Ball (×2) Pinball RS Ultra Ball.png Ultra Ball (×3) Pinball RS Master Ball.png Master Ball (×4)
Hit a Bumper 500 1,000 1,500 2,000
Hit the Bumpers three times without falling during the Catch 'em Mode (which reveals the Pokémon faster) 300,000 600,000 900,000 1,200,000

Gallery

Screenshots

Pinball Red Field top.png Pinball Red Field top GB.png Pinball Ruby Chinchou screen.png Pinball Ruby Chinchou single.png
Voltorb (Red Field, GBC) Voltorb (Red Field, GB) Chinchou (Ruby Field) Chinchou (Ruby Field)
Pinball Blue Field top.png Pinball Blue Field top GB.png Pinball Sapphire Shroomish screen.png Pinball Ruby Lotad screen.png
Shellder (Blue Field, GBC) Shellder (Blue Field, GB) Shroomish (Sapphire Field) Lotad (Ruby Field)

Sprites

Normal Pinball Voltorb.png Pinball Shellder.png Pinball RS Chinchou.png Pinball RS Lotad.png Pinball RS Shroomish.png
Hit Pinball Voltorb hit.png Pinball Shellder hit.png Pinball RS Chinchou hit.png Pinball RS Lotad hit.png Pinball RS Shroomish hit.png
Voltorb
(Red Field)
Shellder
(Blue Field)
Chinchou
(Ruby Field)
Lotad
(Ruby Field)
Shroomish
(Sapphire Field)

In other languages

Language Title
Japan Flag.png Japanese バンパー Bumper
England Flag.png English Bumper
France Flag.png French Bumper
Germany Flag.png German Bumper
Italy Flag.png Italian Bumper
Spain Flag.png Spanish Bumper
Project Sidegames logo.png This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames.